Literature DB >> 30030410

Exposure to tobacco in video games and smoking among gamers in Argentina.

Adriana Pérez1, James Thrasher2, Noelia Cabrera3, Susan Forsyth4,5, Lorena Peña3, James D Sargent6, Raúl Mejía3,7.   

Abstract

BACKGROUND: Our objective was to assess whether exposure to tobacco in video games is associated with smoking among adolescent gamers from Argentina.
METHODS: Cross-sectional data were analysed from students in public and private middle schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescents' tobacco exposure was assessed by multiplying tobacco content in the top three video games they play by the hours played per day. The primary outcome was current smoking. Multilevel logistic regression models adjusted for clustering within schools, regressing current smoking on tobacco exposure in video games (ie, none, low, high) after controlling for age, sex, parental education, parenting style, parental rules about the use of video games, rebelliousness, sensation seeking and 'technophilia'.
RESULTS: Of the 3114 students who participated, 92% of boys (1685/1802) and 56% of girls (737/1312) played video games and were included in the analytical sample. The prevalence of smoking was 13.8% among boys and 22.0% among girls; 74.5% of boys played video games more than 1 hour per day compared with 47.7% of girls. High exposure to tobacco content in video games compared with no exposure was independently associated with current smoking among girls (OR 1.78; 95% CI 1.02 to 3.09) but not among boys (OR 0.98; 95% CI 0.64 to 1.51).
CONCLUSIONS: Greater exposure to tobacco content in video games was associated with higher likelihood of smoking among Argentine girls who play video games, suggesting the need for policies that limit these exposures. © Author(s) (or their employer(s)) 2019. No commercial re-use. See rights and permissions. Published by BMJ.

Entities:  

Keywords:  advertising and promotion; low/middle income country; media

Year:  2018        PMID: 30030410      PMCID: PMC6339838          DOI: 10.1136/tobaccocontrol-2017-053973

Source DB:  PubMed          Journal:  Tob Control        ISSN: 0964-4563            Impact factor:   7.552


  40 in total

1.  Viewing tobacco use in movies: does it shape attitudes that mediate adolescent smoking?

Authors:  James D Sargent; Madeline A Dalton; Michael L Beach; Leila A Mott; Jennifer J Tickle; M Bridget Ahrens; Todd F Heatherton
Journal:  Am J Prev Med       Date:  2002-04       Impact factor: 5.043

2.  Video games and the next tobacco frontier: smoking in the Starcraft universe.

Authors:  Tonatiuh Barrientos-Gutierrez; Inti Barrientos-Gutierrez; James Thrasher
Journal:  Tob Control       Date:  2012-05-01       Impact factor: 7.552

3.  Tobacco Content in Video Games: Categorization of Tobacco Imagery and Gamer Recall.

Authors:  Susan R Forsyth; Ruth E Malone
Journal:  Nicotine Tob Res       Date:  2019-03-30       Impact factor: 4.244

4.  Violent Video Games Don't Increase Hostility in Teens, but They Do Stress Girls Out.

Authors:  Christopher J Ferguson; Benjamin Trigani; Steven Pilato; Stephanie Miller; Kimberly Foley; Hayley Barr
Journal:  Psychiatr Q       Date:  2016-03

5.  Parental R-rated movie restriction and early-onset alcohol use.

Authors:  Susanne E Tanski; Sonya Dal Cin; Mike Stoolmiller; James D Sargent
Journal:  J Stud Alcohol Drugs       Date:  2010-05       Impact factor: 2.582

6.  Pay No Attention to That Data Behind the Curtain: On Angry Birds, Happy Children, Scholarly Squabbles, Publication Bias, and Why Betas Rule Metas.

Authors:  Christopher J Ferguson
Journal:  Perspect Psychol Sci       Date:  2015-09

7.  Does film smoking promote youth smoking in middle-income countries?: A longitudinal study among Mexican adolescents.

Authors:  James F Thrasher; James D Sargent; Liling Huang; Edna Arillo-Santillán; Ana Dorantes-Alonso; Rosaura Pérez-Hernández
Journal:  Cancer Epidemiol Biomarkers Prev       Date:  2009-12       Impact factor: 4.254

8.  Smoking behavior and ethnicity in Jujuy, Argentina: evidence from a low-income youth sample.

Authors:  Ethel Alderete; Celia Patricia Kaplan; Steven E Gregorich; Raúl Mejía; Eliseo J Pérez-Stable
Journal:  Subst Use Misuse       Date:  2009       Impact factor: 2.164

9.  Associations between Electronic Media Use and Involvement in Violence, Alcohol and Drug Use among United States High School Students.

Authors:  Maxine M Denniston; Monica H Swahn; Marci Feldman Hertz; Lisa M Romero
Journal:  West J Emerg Med       Date:  2011-07

10.  Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People.

Authors:  Jo Cranwell; Kathy Whittamore; John Britton; Jo Leonardi-Bee
Journal:  Cyberpsychol Behav Soc Netw       Date:  2016-07
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