Literature DB >> 25491496

Effect of movie violence on mood, stress, appetite perception and food preferences in a random population.

L Mattar1, N Zeeni1, M Bassil1.   

Abstract

Very little is known about media violence and its effect on appetite and eating behavior. The present study aims at investigating the immediate acute effect of violence in movies on mood, stress, appetite perception and food preferences in a real-life setting. A total of 447 subjects (F = 202; M = 239) completed a validated visual analog scale to record their subjective feelings of hunger, satiety and desire to eat immediately at their way out of any of the three types of movies (horror, romance/comedy and drama/action). There was a significant difference between the three movie categories for the tensed feeling (P = 0.003), anxiety (P = 0.021), the sleepy feeling (P = 0.000) and a preference to eat something sweet (P = 0.019). Horror/violence movie types affected the subject by making him feel more stressed and anxious; however, romance made him feel sleepier and less tensed. Movie types did not seem to affect hunger or appetite directly, but rather triggered some food preferences.

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Year:  2014        PMID: 25491496     DOI: 10.1038/ejcn.2014.262

Source DB:  PubMed          Journal:  Eur J Clin Nutr        ISSN: 0954-3007            Impact factor:   4.016


  5 in total

1.  Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: a randomized controlled trial.

Authors:  M Siervo; S Sabatini; M S Fewtrell; J C K Wells
Journal:  Eur J Clin Nutr       Date:  2013-10-02       Impact factor: 4.016

Review 2.  Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

Authors:  Craig A Anderson; Akiko Shibuya; Nobuko Ihori; Edward L Swing; Brad J Bushman; Akira Sakamoto; Hannah R Rothstein; Muniba Saleem
Journal:  Psychol Bull       Date:  2010-03       Impact factor: 17.737

3.  Temporal consistency of individual differences in cardiac response to a video game.

Authors:  D Carroll; J R Turner; H J Lee; J Stephenson
Journal:  Biol Psychol       Date:  1984-09       Impact factor: 3.251

4.  The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies.

Authors:  Douglas A Gentile; Craig A Anderson; Shintaro Yukawa; Nobuko Ihori; Muniba Saleem; Lim Kam Ming; Akiko Shibuya; Albert K Liau; Angeline Khoo; Brad J Bushman; L Rowell Huesmann; Akira Sakamoto
Journal:  Pers Soc Psychol Bull       Date:  2009-03-25

5.  Video game playing is independently associated with blood pressure and lipids in overweight and obese adolescents.

Authors:  Gary S Goldfield; Glen P Kenny; Stasia Hadjiyannakis; Penny Phillips; Angela S Alberga; Travis J Saunders; Mark S Tremblay; Janine Malcolm; Denis Prud'homme; Rejeanne Gougeon; Ronald J Sigal
Journal:  PLoS One       Date:  2011-11-01       Impact factor: 3.240

  5 in total
  1 in total

1.  The Effect of Acute Stress on Esophageal Motility and Gastroesophageal Reflux in Healthy Humans.

Authors:  Hong Sub Lee; Chung Kyun Noh; Kwang Jae Lee
Journal:  J Neurogastroenterol Motil       Date:  2017-01-30       Impact factor: 4.924

  1 in total

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