Literature DB >> 22270615

Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition.

Lorenza S Colzato1, Wery P M van den Wildenberg, Sharon Zmigrod, Bernhard Hommel.   

Abstract

The interest in the influence of videogame experience in our daily life is constantly growing. "First Person Shooter" (FPS) games require players to develop a flexible mindset to rapidly react and monitor fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether and to which degree experience with such videogames generalizes to other cognitive control tasks. Experienced video game players (VGPs) and individuals with little to no videogame experience (NVGPs) performed on a N-back task and a stop-signal paradigm that provide a relatively well-established diagnostic measure of the monitoring and updating of working memory (WM) and response inhibition (an index of behavioral impulsivity), respectively. VGPs were faster and more accurate in the monitoring and updating of WM than NVGPs, which were faster in reacting to go signals, but showed comparable stopping performance. Our findings support the idea that playing FPS games is associated with enhanced flexible updating of task-relevant information without affecting impulsivity.

Entities:  

Mesh:

Year:  2012        PMID: 22270615     DOI: 10.1007/s00426-012-0415-2

Source DB:  PubMed          Journal:  Psychol Res        ISSN: 0340-0727


  26 in total

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Authors:  A Miyake; N P Friedman; M J Emerson; A H Witzki; A Howerter; T D Wager
Journal:  Cogn Psychol       Date:  2000-08       Impact factor: 3.468

2.  Enumeration versus multiple object tracking: the case of action video game players.

Authors:  C S Green; D Bavelier
Journal:  Cognition       Date:  2005-12-15

3.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

4.  Genetic markers of striatal dopamine predict individual differences in dysfunctional, but not functional impulsivity.

Authors:  L S Colzato; W P M van den Wildenberg; A J W Van der Does; B Hommel
Journal:  Neuroscience       Date:  2010-08-01       Impact factor: 3.590

5.  Increasing Speed of Processing With Action Video Games.

Authors:  Matthew W G Dye; C Shawn Green; Daphne Bavelier
Journal:  Curr Dir Psychol Sci       Date:  2009

6.  Estrogen modulates inhibitory control in healthy human females: evidence from the stop-signal paradigm.

Authors:  L S Colzato; G Hertsig; W P M van den Wildenberg; B Hommel
Journal:  Neuroscience       Date:  2010-02-26       Impact factor: 3.590

7.  Do action video games improve perception and cognition?

Authors:  Walter R Boot; Daniel P Blakely; Daniel J Simons
Journal:  Front Psychol       Date:  2011-09-13

8.  Erratum: Genetic modulation of training and transfer in older adults: BDNF Val66Met polymorphism is associated with wider useful field of view.

Authors:  Lorenza S Colzato
Journal:  Front Psychol       Date:  2013-10-08

9.  Dopamine and inhibitory action control: evidence from spontaneous eye blink rates.

Authors:  Lorenza Serena Colzato; Wery P M van den Wildenberg; Nelleke C van Wouwe; Merel M Pannebakker; Bernhard Hommel
Journal:  Exp Brain Res       Date:  2009-05-31       Impact factor: 1.972

10.  Recreational cocaine polydrug use impairs cognitive flexibility but not working memory.

Authors:  Lorenza S Colzato; Mariëtte Huizinga; Bernhard Hommel
Journal:  Psychopharmacology (Berl)       Date:  2009-09-02       Impact factor: 4.530

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  50 in total

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Authors:  C Shawn Green; Tilo Strobach; Torsten Schubert
Journal:  Psychol Res       Date:  2013-12-18

2.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

3.  Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Authors:  Pedro Cardoso-Leite; Rachel Kludt; Gianluca Vignola; Wei Ji Ma; C Shawn Green; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2016-01       Impact factor: 2.199

4.  Video gaming and working memory: a large-scale cross-sectional correlative study.

Authors:  Otto Waris; Susanne M Jaeggi; Aaron R Seitz; Minna Lehtonen; Anna Soveri; Karolina M Lukasik; Ulrika Söderström; Russell C Hoffing; Matti Laine
Journal:  Comput Human Behav       Date:  2019-03-09

5.  Mobilizing cognition for speeded action: try-harder instructions promote motivated readiness in the constant-foreperiod paradigm.

Authors:  Michael B Steinborn; Robert Langner; Lynn Huestegge
Journal:  Psychol Res       Date:  2016-09-20

6.  More than Just a Game? Combat-Themed Gaming Among Recent Veterans with Posttraumatic Stress Disorder.

Authors:  Luther Elliott; Andrew Golub; Matthew Price; Alexander Bennett
Journal:  Games Health J       Date:  2015-04-14

7.  Effects of excessive violent video game playing on verbal memory: an event-related brain potentials study.

Authors:  Metehan Irak; Can Soylu; Ceyda Tümen
Journal:  Cogn Process       Date:  2021-03-04

8.  Preferred, but not objective temperature predicts working memory depletion.

Authors:  Roberta Sellaro; Bernhard Hommel; Meriem Manaï; Lorenza S Colzato
Journal:  Psychol Res       Date:  2014-03-21

9.  Cognitive control and the COMT Val¹⁵⁸Met polymorphism: genetic modulation of videogame training and transfer to task-switching efficiency.

Authors:  Lorenza S Colzato; Wery P M van den Wildenberg; Bernhard Hommel
Journal:  Psychol Res       Date:  2013-09-13

10.  Editorial: Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives.

Authors:  Adam J Toth; Cornelia Frank; David Putrino; Mark J Campbell
Journal:  Front Psychol       Date:  2021-04-22
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