| Literature DB >> 36166289 |
Alejandro Hernandez1, Liudmila Bubyr2, Philippe S Archambault1,3, Johanne Higgins1,4, Mindy F Levin1,3, Dahlia Kairy1,4.
Abstract
BACKGROUND: A growing number of stroke survivors are left with little to no rehabilitation services upon discharge from stroke rehabilitation, although arm deficits may persist or develop from disuse once rehabilitation services have ceased. Virtual reality (VR)-based rehabilitation, combined with new technologies such as telerehabilitation, including serious games using VR environments that encourage users to practice functional movements from home with minimal supervision, may have an important role to play in optimizing and maintaining upper extremity (UE) function.Entities:
Keywords: rehabilitation; serious game; stroke; telerehabilitation; upper extremity; virtual care; virtual reality; virtual reality–based rehabilitation
Year: 2022 PMID: 36166289 PMCID: PMC9555337 DOI: 10.2196/37506
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1The Jintronix system. Clockwise from top left: Fish Frenzy, Catch-Carry-Drop, Kitchen, Pop Clap game activities.
Figure 2Flow diagram of the study’s enrollment process.
Participant demographics at baseline (before the intervention).
| Variables | Treatment (n=26) | Standard care (n=25) | |||
| Age (years), mean (SD) | 59.8 (13.1) | 56.7 (11.2) | |||
| Male, n (%) | 17 (65) | 20 (80) | |||
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| Ischemic | 14 (54) | 10 (40) | ||
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| Hemorrhagic | 7 (27) | 7 (28) | ||
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| Unknown | 5 (19) | 8 (32) | ||
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| Left | 2 (8) | 3 (12) | ||
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| Right | 23 (88) | 22 (88) | ||
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| Ambidextrous | 1 (4) | 0 (0) | ||
| Left-side hemiparesis, n (%) | 13 (50) | 11 (44) | |||
| Dominant side affected, n (%) | 15 (58) | 13 (52) | |||
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| In years | 5.3 (1.5-8.1) | 4.4 (2.2-7.4) | ||
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| In months | 63 (18-97) | 53 (26-89) | ||
| Montreal Cognitive Assessment score, median (IQR) | 25 (20-27) | 25 (24-27) | |||
| Chedoke-McMaster score, median (IQR) | 4 (3-5) | 4 (3-5) | |||
| Fugl-Meyer Assessment for upper-extremity score, median (IQR) | 30 (17-52) | 38 (22-55) | |||
Mixed models results across outcome measures by effect type.
| Outcome measure | Group | Time | Group×time | ||||
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| Fugl-Meyer Assessment for upper extremity | 1.50 (34) | .23 | 3.19 (86) | .046 | 2.62 (86) | .08 | |
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| Amount | 0 (34) | .98 | .30 (86) | .74 | .17 (86) | .85 |
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| Quality | 0 (34) | .99 | 1.00 (86) | .37 | .03 (86) | .97 |
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| Strength | 1.81 (32) | .19 | 1.89 (80) | .16 | 0.04 (80) | .96 |
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| Activities of daily living | 0.84 (32) | .37 | 0.94 (78) | .40 | 2.42 (78) | .09 |
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| Mobility | 0.80 (34) | .38 | 1.67 (85) | .19 | 1.52 (85) | .22 |
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| Hand function | 0.48 (34) | .49 | 0.94 (86) | .39 | 0.80 (86) | .45 |
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| Total | 0.09 (27) | .76 | 3.17 (72) | .048 | 2.14 (72) | .12 |
Figure 3Left: median Fugl-Meyer Assessment for upper-extremity (FMA-UE) score over time by group; right: by group and baseline arm function.
Number of participants having reached or surpassed the minimal clinically important difference (MCID) on the Fugl-Meyer Assessment for upper extremity (FMA-UE) after intervention, according to group and baseline arm function. Number and proportion of treatment group participants having reached or surpassed the MCID on the FMA-UE after the intervention, by levels of gameplay time and baseline arm function.
| Group | Baseline FMA-UE arm function level, MCID/na, %b | Totals, MCID/n, % | |||
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| Low | Moderate | High |
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| Treatment | 3/8, 38 | 4/9, 44 | 2/9, 22 | 9/26, 35 | |
| Standard care | 1/4, 25 | 2/11, 18 | 2/10, 20 | 5/25, 20 | |
| <400 minutes | 0/4, 0 | 0/2, 0 | 0/4, 0 | 0/10, 0 | |
| >400 minutes | 3/4, 75 | 4/7, 57 | 2/5, 40 | 9/16, 56 | |
aMCID/n: ratio of participants reaching MCID on total subgroup number.
bRatio percentage.
Treatment group participant statistics following a 4-week intervention.
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| Population size, N | Number of sessions, median (IQR)a | Time (minutes), median (IQR) | Change in Fugl-Meyer Assessment for upper extremity, median (IQR) | |
| Standard care | 22b | 12 (8 to 16) | N/Ac | 1 (−2 to 4) | |
| Treatment | 26 | 21.5 (16 to 27) | 527 (310 to 673) | 2 (0 to 6.8) | |
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| Low | 8 | 19 (16 to 22) | 431 (237 to 660) | 3 (0.5 to 6.8) |
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| Moderate | 9 | 26 (22 to 30) | 652 (479 to 864) | 2 (0 to 9) |
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| High | 9 | 21 (13 to 27) | 468 (287 to 570) | 0 (−1 to 3) |
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| <400 minutes | 10 | 15 (11.5 to 16.8) | 269 (152 to 317) | 0 (−1 to 2.8) |
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| >400 minutes | 16 | 26.5 (22 to 30.5) | 648 (561 to 855) | 5.5 (0 to 9) |
aIQR expressed as (25th percentile-75th percentile).
bData available for 22 of the 25 standard care group participants.
cN/A: not applicable.
Figure 4Change in median Fugl-Meyer Assessment for upper-extremity (FMA-UE) score after intervention for treatment group participants; by baseline arm function and level of gameplay duration. MCID: minimal clinically important difference.