Literature DB >> 28946996

Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation.

Mateus Trombetta1, Patrícia Paula Bazzanello Henrique2, Manoela Rogofski Brum3, Eliane Lucia Colussi4, Ana Carolina Bertoletti De Marchi5, Rafael Rieder6.   

Abstract

BACKGROUND AND
OBJECTIVE: Recent researches about games for post-stroke rehabilitation have been increasing, focusing in upper limb, lower limb and balance situations, and showing good experiences and results. With this in mind, this paper presents Motion Rehab AVE 3D, a serious game for post-stroke rehabilitation of patients with mild stroke. The aim is offer a new technology in order to assist the traditional therapy and motivate the patient to execute his/her rehabilitation program, under health professional supervision.
METHODS: The game was developed with Unity game engine, supporting Kinect motion sensing input device and display devices like Smart TV 3D and Oculus Rift. It contemplates six activities considering exercises in a tridimensional space: flexion, abduction, shoulder adduction, horizontal shoulder adduction and abduction, elbow extension, wrist extension, knee flexion, and hip flexion and abduction. Motion Rehab AVE 3D also report about hits and errors to the physiotherapist evaluate the patient's progress.
RESULTS: A pilot study with 10 healthy participants (61-75 years old) tested one of the game levels. They experienced the 3D user interface in third-person. Our initial goal was to map a basic and comfortable setup of equipment in order to adopt later. All the participants (100%) classified the interaction process as interesting and amazing for the age, presenting a good acceptance.
CONCLUSIONS: Our evaluation showed that the game could be used as a useful tool to motivate the patients during rehabilitation sessions. Next step is to evaluate its effectiveness for stroke patients, in order to verify if the interface and game exercises contribute into the motor rehabilitation treatment progress.
Copyright © 2017 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Rehabilitation; Serious game; Stroke; Unity

Mesh:

Year:  2017        PMID: 28946996     DOI: 10.1016/j.cmpb.2017.08.008

Source DB:  PubMed          Journal:  Comput Methods Programs Biomed        ISSN: 0169-2607            Impact factor:   5.428


  8 in total

Review 1.  The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Authors:  Thais Massetti; Talita Dias da Silva; Tânia Brusque Crocetta; Regiani Guarnieri; Bruna Leal de Freitas; Priscila Bianchi Lopes; Suzanna Watson; James Tonks; Carlos Bandeira de Mello Monteiro
Journal:  J Cent Nerv Syst Dis       Date:  2018-11-27

2.  Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review.

Authors:  Cosimo Tuena; Elisa Pedroli; Pietro Davide Trimarchi; Alessia Gallucci; Mattia Chiappini; Karine Goulene; Andrea Gaggioli; Giuseppe Riva; Fabrizia Lattanzio; Fabrizio Giunco; Marco Stramba-Badiale
Journal:  Front Hum Neurosci       Date:  2020-04-08       Impact factor: 3.169

3.  Kinect and wearable inertial sensors for motor rehabilitation programs at home: state of the art and an experimental comparison.

Authors:  Bojan Milosevic; Alberto Leardini; Elisabetta Farella
Journal:  Biomed Eng Online       Date:  2020-04-23       Impact factor: 2.819

4.  Hand Rehabilitation and Telemonitoring through Smart Toys.

Authors:  N Alberto Borghese; Jacopo Essenziale; Renato Mainetti; Elena Mancon; Rossella Pagliaro; Giorgio Pajardi
Journal:  Sensors (Basel)       Date:  2019-12-13       Impact factor: 3.576

5.  Muscle force estimation from lower limb EMG signals using novel optimised machine learning techniques.

Authors:  Chiako Mokri; Mahdi Bamdad; Vahid Abolghasemi
Journal:  Med Biol Eng Comput       Date:  2022-01-14       Impact factor: 2.602

6.  Temporal virtual reality-guided, dual-task, trunk balance training in a sitting position improves persistent postural-perceptual dizziness: proof of concept.

Authors:  Tomoya Yamaguchi; Toru Miwa; Kaoru Tamura; Fumiko Inoue; Naomi Umezawa; Toshiki Maetani; Masahiko Hara; Shin-Ichi Kanemaru
Journal:  J Neuroeng Rehabil       Date:  2022-08-20       Impact factor: 5.208

7.  Virtual Reality-Based Rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Poststroke Upper-Extremity Function Recovery: Randomized Controlled Trial.

Authors:  Alejandro Hernandez; Liudmila Bubyr; Philippe S Archambault; Johanne Higgins; Mindy F Levin; Dahlia Kairy
Journal:  JMIR Serious Games       Date:  2022-09-27       Impact factor: 3.364

8.  The Effect of Visual Stimuli on Stability and Complexity of Postural Control.

Authors:  Haizhen Luo; Xiaoyun Wang; Mengying Fan; Lingyun Deng; Chuyao Jian; Miaoluan Wei; Jie Luo
Journal:  Front Neurol       Date:  2018-02-08       Impact factor: 4.003

  8 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.