Literature DB >> 25391221

Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology.

Emmanuel Tsekleves1, Ioannis Theoklitos Paraskevopoulos2, Alyson Warland3, Cherry Kilbride3.   

Abstract

PURPOSE: This paper proposes a novel system (using the Nintendo Wii remote) that offers customised, non-immersive, virtual reality-based, upper-limb stroke rehabilitation and reports on promising preliminary findings with stroke survivors.
METHOD: The system novelty lies in the high accuracy of the full kinematic tracking of the upper limb movement in real-time, offering strong personal connection between the stroke survivor and a virtual character when executing therapist prescribed adjustable exercises/games. It allows the therapist to monitor patient performance and to individually calibrate the system in terms of range of movement, speed and duration.
RESULTS: The system was tested for acceptability with three stroke survivors with differing levels of disability. Participants reported an overwhelming connection with the system and avatar. A two-week, single case study with a long-term stroke survivor showed positive changes in all four outcome measures employed, with the participant reporting better wrist control and greater functional use. Activities, which were deemed too challenging or too easy were associated with lower scores of enjoyment/motivation, highlighting the need for activities to be individually calibrated.
CONCLUSIONS: Given the preliminary findings, it would be beneficial to extend the case study in terms of duration and participants and to conduct an acceptability and feasibility study with community dwelling survivors. Implications for Rehabilitation Low-cost, off-the-shelf game sensors, such as the Nintendo Wii remote, are acceptable by stroke survivors as an add-on to upper limb stroke rehabilitation but have to be bespoked to provide high-fidelity and real-time kinematic tracking of the arm movement. Providing therapists with real-time and remote monitoring of the quality of the movement and not just the amount of practice, is imperative and most critical for getting a better understanding of each patient and administering the right amount and type of exercise. The ability to translate therapeutic arm movement into individually calibrated exercises and games, allows accommodation of the wide range of movement difficulties seen after stroke and the ability to adjust these activities (in terms of speed, range of movement and duration) will aid motivation and adherence - key issues in rehabilitation. With increasing pressures on resources and the move to more community-based rehabilitation, the proposed system has the potential for promoting the intensity of practice necessary for recovery in both community and acute settings.

Entities:  

Keywords:  Feedback; Nintendo Wii; games; motion capture; stroke rehabilitation; virtual reality

Mesh:

Year:  2014        PMID: 25391221     DOI: 10.3109/17483107.2014.981874

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  13 in total

1.  Working volume: validity evidence for a motion-based metric of surgical efficiency.

Authors:  Anne-Lise D D'Angelo; Drew N Rutherford; Rebecca D Ray; Shlomi Laufer; Andrea Mason; Carla M Pugh
Journal:  Am J Surg       Date:  2015-11-11       Impact factor: 2.565

2.  Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study.

Authors:  Bernadette C Tobler-Ammann; Elif Surer; Eling D de Bruin; Marco Rabuffetti; N Alberto Borghese; Renato Mainetti; Michele Pirovano; Lia Wittwer; Ruud H Knols
Journal:  JMIR Serious Games       Date:  2017-08-25       Impact factor: 4.143

Review 3.  Interactive wearable systems for upper body rehabilitation: a systematic review.

Authors:  Qi Wang; Panos Markopoulos; Bin Yu; Wei Chen; Annick Timmermans
Journal:  J Neuroeng Rehabil       Date:  2017-03-11       Impact factor: 4.262

4.  ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience.

Authors:  Shabnam Sadeghi Esfahlani; Tommy Thompson; Ali Davod Parsa; Ian Brown; Silvia Cirstea
Journal:  Heliyon       Date:  2018-02-12

Review 5.  What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review.

Authors:  Nina Rohrbach; Emily Chicklis; Danielle Elaine Levac
Journal:  J Neuroeng Rehabil       Date:  2019-06-27       Impact factor: 4.262

6.  Investigating the feasibility and acceptability of real-time visual feedback in reducing compensatory motions during self-administered stroke rehabilitation exercises: A pilot study with chronic stroke survivors.

Authors:  Shayne Lin; Jotvarinder Mann; Avril Mansfield; Rosalie H Wang; Jocelyn E Harris; Babak Taati
Journal:  J Rehabil Assist Technol Eng       Date:  2019-03-18

7.  A review of wearable motion tracking systems used in rehabilitation following hip and knee replacement.

Authors:  Shayan Bahadori; Tikki Immins; Thomas W Wainwright
Journal:  J Rehabil Assist Technol Eng       Date:  2018-06-18

8.  Physiotherapist beliefs and perspectives on virtual reality-supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocol.

Authors:  Niamh Brady; Jeremy Lewis; Karen McCreesh; Beate Dejaco; Joseph G McVeigh
Journal:  HRB Open Res       Date:  2022-01-25

9.  Architecting Intelligent Smart Serious Games for Healthcare Applications: A Technical Perspective.

Authors:  Shabir Ahmad; Faisal Mehmood; Faheem Khan; Taeg Keun Whangbo
Journal:  Sensors (Basel)       Date:  2022-01-21       Impact factor: 3.576

10.  Safety, feasibility, acceptability and preliminary effects of the Neurofenix platform for Rehabilitation via HOMe Based gaming exercise for the Upper-limb post Stroke (RHOMBUS): results of a feasibility intervention study.

Authors:  Cherry Kilbride; Daniel J M Scott; Tom Butcher; Meriel Norris; Alyson Warland; Nana Anokye; Elizabeth Cassidy; Karen Baker; Dimitrios A Athanasiou; Guillem Singla-Buxarrais; Alexander Nowicky; Jennifer Ryan
Journal:  BMJ Open       Date:  2022-02-28       Impact factor: 2.692

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