Literature DB >> 24710975

Using commercial video games for upper limb stroke rehabilitation: is this the way of the future?

Eva Pietrzak1, Cristina Cotea1, Stephen Pullman1.   

Abstract

BACKGROUND: The increasing number of people living with poststroke sequelae has stimulated the search for novel ways of providing poststroke rehabilitation without putting additional stress on overburdened health care systems. One of them is the use of commercially available technology and off-the-shelf video games for hemiparetic upper limb rehabilitation.
METHODS: The MEDLINE, EMBASE, and Cochrane Library databases were searched using key word synonyms for stroke, upper limb, and video games. Included studies investigated upper limb stroke rehabilitation using commercially available consoles and video games, reported outcomes that included measures of upper limb functionality, and were published in a peer-reviewed journal written in English.
RESULTS: Thirteen studies were identified - 6 published as full articles and 7 as abstracts. Studies were generally small and only 3 were randomized. The gaming systems investigated were the Nintendo Wii (n = 10), EyeToy PlayStation (n = 2), and CyWee Z (n = 1). The Nintendo Wii appears to provide the greatest benefits to patients, with improvements seen in upper extremity function measures such as joint range of motion, hand motor function, grip strength, and dexterity. Three studies indicate that video therapy appears to be safe and that long-term improvements continue at follow-up.
CONCLUSIONS: At present, the evidence that the use of commercial video games in rehabilitation improves upper limb functionality after stroke is very limited. However, this approach has the potential to provide easily available and affordable stroke rehabilitation therapy in settings where access to therapy is limited by geographical or financial constraints.

Entities:  

Keywords:  poststroke rehabilitation; review; upper limb; video games; virtual reality

Mesh:

Year:  2014        PMID: 24710975     DOI: 10.1310/tsr2102-152

Source DB:  PubMed          Journal:  Top Stroke Rehabil        ISSN: 1074-9357            Impact factor:   2.119


  9 in total

1.  Triptolide Protects Against Ischemic Stroke in Rats.

Authors:  Maolin Hao; Xianghua Li; Jianli Feng; Ning Pan
Journal:  Inflammation       Date:  2015-08       Impact factor: 4.092

Review 2.  Proprioceptive rehabilitation of upper limb dysfunction in movement disorders: a clinical perspective.

Authors:  Giovanni Abbruzzese; Carlo Trompetto; Laura Mori; Elisa Pelosin
Journal:  Front Hum Neurosci       Date:  2014-11-25       Impact factor: 3.169

Review 3.  Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic review.

Authors:  Yocheved Laufer; Gali Dar; Einat Kodesh
Journal:  Clin Interv Aging       Date:  2014-10-23       Impact factor: 4.458

4.  No Overt Effects of a 6-Week Exergame Training on Sensorimotor and Cognitive Function in Older Adults. A Preliminary Investigation.

Authors:  Madeleine Ordnung; Maike Hoff; Elisabeth Kaminski; Arno Villringer; Patrick Ragert
Journal:  Front Hum Neurosci       Date:  2017-04-04       Impact factor: 3.169

5.  Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device.

Authors:  Thomas Sanjay Weber-Spickschen; Christian Colcuc; Alexander Hanke; Jan-Dierk Clausen; Paul Abraham James; Hauke Horstmann
Journal:  Open Med Inform J       Date:  2017-08-10

6.  Virtual Reality-Based Rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Poststroke Upper-Extremity Function Recovery: Randomized Controlled Trial.

Authors:  Alejandro Hernandez; Liudmila Bubyr; Philippe S Archambault; Johanne Higgins; Mindy F Levin; Dahlia Kairy
Journal:  JMIR Serious Games       Date:  2022-09-27       Impact factor: 3.364

7.  Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study.

Authors:  Tim Vanbellingen; Suzanne J Filius; Thomas Nyffeler; Erwin E H van Wegen
Journal:  Front Neurol       Date:  2017-12-08       Impact factor: 4.003

8.  A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial.

Authors:  P J Standen; K Threapleton; A Richardson; L Connell; D J Brown; S Battersby; F Platts; A Burton
Journal:  Clin Rehabil       Date:  2016-07-10       Impact factor: 3.477

9.  Simplified Measurement of Maximum Strength After Knee Surgery: Application-Based Knee-Training Device Compared to Isokinetic Testing.

Authors:  Hauke Horstmann; Pascal Medico; Florian Lasch; Werner Krutsch; Thomas Sanjay Weber-Spickschen
Journal:  Open Access J Sports Med       Date:  2020-01-22
  9 in total

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