| Literature DB >> 35954898 |
Julie Giustiniani1,2,3, Magali Nicolier1,2,3, Madeline Pascard4, Caroline Masse1,3, Pierre Vandel1,2,3, Djamila Bennabi1,2,3, Sophia Achab5, Frédéric Mauny4, Emmanuel Haffen1,2,3,6.
Abstract
(1) Background: Internet gaming disorder (IGD) shares many similarities with substance use disorder (SUD), contributing to its recognition as an addictive disorder. Nevertheless, no study has compared IGD to other addictive disorders in terms of personality traits established as highly co-occurring with SUDs. (2)Entities:
Keywords: aggressiveness; alexithymia; impulsivity; internet gaming disorder; sensation seeking; substance use disorder
Mesh:
Substances:
Year: 2022 PMID: 35954898 PMCID: PMC9368036 DOI: 10.3390/ijerph19159536
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Participant data.
| Total Sample | MMORPG-IGD Group | MMT Group | ||
|---|---|---|---|---|
|
| 27.16 (6.95) | 25.22 (6.20) | 30.60 (6.92) | <0.001 |
|
| 103 (79.2%) | 71 (85.5%) | 32 (68.1%) | 0.018 |
|
| 43 (33.1%) | 28 (33.7%) | 15 (31.9%) | 0.832 |
|
| 27 (21.1%) | 15 (18.3%) | 12 (26.1%) | 0.300 |
|
| ||||
|
Lives with someone else (parents, couple, roommate) | 41 (31.5%) | 19 (22.9%) | 22 (46.8%) | 0.005 |
|
Parental home | 34 (26.2%) | 29 (34.9%) | 5 (10.6%) | 0.002 |
|
| ||||
|
Less than high school | 29 (22.7%) | 7 (8.4%) | 22 (48.9) | <0.001 |
|
High school graduates | 87 (68.0%) | 64 (77.1%) | 23 (51.1%) | |
|
Some college or more | 12 (9.4%) | 12 (14.5%) | 0 (0.0%) | |
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| ||||
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Unemployed | 28 (22.8%) | 2 (2.6%) | 26 (55.3%) | <0.001 |
|
Student | 35 (28.5%) | 30 (39.5%) | 5 (10.6%) | |
|
Employed | 60 (48.8%) | 44 (57.9%) | 16 (34.0%) |
1 Mean (SD), n (%). 2 Two Sample t-test; Pearson’s chi-squared test; Fisher’s exact test. MPORG-IGD, massively multiplayer online role-playing game internet gaming disorder; MMT, methadone maintenance treatment.
Number of DAS criteria met in the MMORPG-IGD group.
| Number of Positive DAS Criteria | MMORPG-IGD (83) 1 |
|---|---|
| 3 | 38 (45.8%) |
| 4 | 24 (28.9%) |
| 5 | 12 (14.5%) |
| 6 | 6 (7.2%) |
| 7 | 3 (3.6%) |
1n (%). DAS, DSM-IV-TR substance dependence adapted scale; MMORPG-IGD, massively multiplayer online role-playing game internet gaming disorder.
Comparison of psychometric scores.
| MMORPG-IGD (83) | MMT (47) | ||
|---|---|---|---|
|
|
|
|
|
|
Difficulty Describing Feelings (DDF) | 13.34 (5.30) | 15.85 (3.82) | 0.002 |
|
Difficulty Identifying Feelings (DIF) | 16.29 (6.83) | 19.87 (6.33) | 0.003 |
|
Externally Oriented Thinking (EOT) | 18.08 (4.43) | 17.19 (4.06) | 0.247 |
|
|
|
|
|
|
Motor Impulsivity (MI) | 16.81 (7.20) | 22.26 (6.29) | <0.001 |
|
Attentional Impulsivity (AI) | 18.00 (6.82) | 21.36 (6.30) | 0.005 |
|
Non-Planning Impulsivity (NPI) | 20.34 (7.42) | 24.89 (6.95) | <0.001 |
|
|
|
|
|
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Thrill and Adventure Seeking (TAS) | 6.49 (2.03) | 6.74 (1.70) | 0.454 |
|
Experience Seeking (ES) | 5.82 (2.15) | 7.19 (1.48) | <0.001 |
|
Disinhibition (DIS) | 4.71 (2.67) | 5.72 (1.16) | 0.003 |
|
Boredom Susceptibility (BS) | 3.87 (1.99) | 3.79 (1.44) | 0.792 |
|
|
|
|
|
|
| 35.41 (9.42) | 38.32 (9.17) | 0.088 |
|
Assault | 4.23 (3.00) | 5.49 (2.87) | 0.020 |
|
Indirect hostility | 4.65 (2.01) | 5.55 (1.72) | 0.008 |
|
Irritability | 6.45 (1.92) | 6.96 (2.23) | 0.190 |
|
Negativism | 2.84 (1.43) | 2.94 (1.29) | 0.706 |
|
Resentment | 4.45 (2.28) | 4.17 (2.17) | 0.496 |
|
Suspicion | 4.99 (2.52) | 5.45 (1.98) | 0.253 |
|
Verbal hostility | 7.81 (2.40) | 7.77 (2.11) | 0.919 |
|
| 5.16 (2.17) | 5.87 (2.38) | 0.093 |
TAS-20, Toronto Alexithymia Scale; BIS-10, Barratt Impulsiveness Scale, version 10; SSS-V, Zuckerman Sensation Seeking Scale, form V; BDHI, Buss-Durkee Hostility Inventory.
Figure 1Histogram and box plot comparing the score distributions between MMORPG-IGD and MMT. (A) on the TAS-20 and its subcomponents, (a) Difficulty Identifying Feelings (DIF), (b) Difficulty Describing Feelings (DDF) and (c) Externally Oriented Thinking (EOT); (B) on the SSS-V and its subcomponents, (1) Experience Seeking (ES) and (2) Disinhibition (DIS). MMORPG-IGD, massively multiplayer online role-playing game internet gaming disorder; MMT, methadone maintenance therapy; TAS-20, Toronto Alexithymia Scale; SSS-V, Zuckerman Sensation Seeking Scale, form V.
Results of multivariate linear regression model analysis, adjusted for age and gender.
| Crude Estimates (SD) | Adjusted Estimates (SD) | |||
|---|---|---|---|---|
| TAS-20 | 5.2 (2.37) | 0.030 | 6.91 (2.62) | 0.009 |
| BIS-10 | 13.37 (3) | 0.000 | 16.8 (3.25) | 0.000 |
| SSS-V | 2.56 (0.97) | 0.010 | 2.71 (1.09) | 0.014 |
| BDHI | 3.63 (1.78) | 0.043 | 5.51 (1.92) | 0.005 |
Adjusted R-squared values for multiple linear regression.
| Dependent Variable | Adjusted R2 |
|---|---|
| TAS-20 | 0.032 |
| BIS-10 | 0.162 |
| SSS-V | 0.030 |
| BDHI | 0.071 |
Figure 2Radar plot of psychometric scales for both groups. MMORPG-IGD, massively multiplayer online role-playing game internet gaming disorder; MMT, methadone maintenance therapy; TAS-20, Toronto Alexithymia Scale; BIS-10, Barratt-Impulsiveness Scale, version 10; BDHI, Buss-Durkee Hostility Inventory; SSS-V, Zuckerman Sensation Seeking Scale, form V.