Literature DB >> 31707185

Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review.

Daniel L King1, Paul H Delfabbro2, Jose C Perales3, Jory Deleuze4, Orsolya Király5, Elfrid Krossbakken6, Joël Billieux7.   

Abstract

While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive player × game relationships in GD has received limited attention. This review aimed to: (1) identify game types associated with GD symptomatology; and (2) evaluate individual differences (e.g., age, personality, depression) in the relationship between gaming and GD symptomatology. A systematic review of six databases identified 23 studies of the relations between game types and GD, including 13 studies employing multivariate analyses. Player vulnerabilities implicated in GD included impulsivity, risk-taking, psychopathological symptoms (e.g., depression, anxiety), and stronger gaming motivations (e.g., escapism, achievement). MMORPG involvement had the strongest positive association with GD. Problematic MMORPG players tend to have a socially anxious profile and may be attracted to the work-like roles and conventions of this genre. Problematic players of shooters tend to score higher on measures of sensation-seeking and impulsivity than other players. These findings suggest that GD may develop more readily and at more severe levels in complex, endless, socially driven games, irrespective of person-level characteristics. Some player vulnerabilities may selectively increase risk of GD for certain game types. Further research should investigate different player-game interactions to refine current models and interventions for GD.
Copyright © 2019 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Addiction; Gaming disorder; Problematic gaming; Structural characteristics; Video game

Year:  2019        PMID: 31707185     DOI: 10.1016/j.cpr.2019.101777

Source DB:  PubMed          Journal:  Clin Psychol Rev        ISSN: 0272-7358


  18 in total

1.  Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study.

Authors:  Kentaro Kawabe; Fumie Horiuchi; Rie Hosokawa; Kiwamu Nakachi; Junya Soga; Shu-Ichi Ueno
Journal:  Behav Sci (Basel)       Date:  2022-05-31

2.  Investigating how internet gaming disorder and bodily dissociation experiences vary by game genres.

Authors:  Silvia Casale; Alessia Musicò
Journal:  Cogn Process       Date:  2022-03-29

3.  Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic.

Authors:  Dmitri Rozgonjuk; Halley M Pontes; Bruno Schivinski; Christian Montag
Journal:  Addict Behav Rep       Date:  2022-04-12

4.  Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers.

Authors:  Matthew W R Stevens; Paul H Delfabbro; Daniel L King
Journal:  J Prim Prev       Date:  2021-03-12

5.  Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan.

Authors:  Pai-Cheng Lin; Ju-Yu Yen; Huang-Chi Lin; Wei-Po Chou; Tai-Ling Liu; Chih-Hung Ko
Journal:  Int J Environ Res Public Health       Date:  2021-02-11       Impact factor: 3.390

6.  The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey.

Authors:  Fanni Bányai; Ágnes Zsila; Gyöngyi Kökönyei; Mark D Griffiths; Zsolt Demetrovics; Orsolya Király
Journal:  JMIR Ment Health       Date:  2021-03-23

7.  Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison.

Authors:  Hyeon Gyu Jeon; Eui Jun Jeong; Sung Je Lee; Jeong Ae Kim
Journal:  Front Psychol       Date:  2022-01-12

8.  Gaming Motivation and Negative Psychosocial Outcomes in Male Adolescents: An Individual-Centered 1-Year Longitudinal Study.

Authors:  Ling Wang; Jialan Li; Yuzhou Chen; Xuemei Chai; Yuman Zhang; Zihan Wang; Hong Tan; Xumei Gao
Journal:  Front Psychol       Date:  2021-12-01

9.  Addressing taxonomic challenges for Internet Use Disorders in light of changing technologies and diagnostic classifications. •.

Authors:  Hans-Jürgen Rumpf; Dillon Browne; Dominique Brandt; Florian Rehbein
Journal:  J Behav Addict       Date:  2020-12-08       Impact factor: 6.756

10.  Emotional Dysregulation in Preschool Age Predicts Later Media Use and Gaming Disorder Symptoms in Childhood.

Authors:  Frank W Paulus; Karen Hübler; Fabienne Mink; Eva Möhler
Journal:  Front Psychiatry       Date:  2021-06-17       Impact factor: 4.157

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