Literature DB >> 32134835

What We Know About Massively Multiplayer Online Role-Playing Games.

Anderson Chen1, Sundus Mari, Sabina Grech, James Levitt.   

Abstract

The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders defines internet gaming disorder without differentiating games from their respective genres, such as first-person shooter versus real-time strategy versus online gaming. Our review of the literature on massively multiplayer online role-playing games (MMORPGs) suggests that MMORPGs are different from other games because they are the most addictive, and therefore deserve to be looked at separately. MMORPGs are internet platforms for online users to interact with each other in a virtual story line. The overview of the existing literature delineates the positive and negative aspects of MMORPGs and also the available evidence on neuroscientific and neuroanatomical correlates between internet gaming disorder and other addictions. Evidence shows that a player's characteristics and motivations can determine his or her risk of developing problematic play. Problematic MMORPG use may lead to mental disorders such as depression and addiction, and can negatively affect quality of life, and vice versa. Conversely, some players may benefit from being part of a social community and from using it as a learning platform or as a safe space to explore gender-identity issues. Brain circuitry and metabolism are changed through problematic MMORPG use, with the affected areas including the ventral striatum and left angular gyrus.

Entities:  

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Year:  2020        PMID: 32134835     DOI: 10.1097/HRP.0000000000000247

Source DB:  PubMed          Journal:  Harv Rev Psychiatry        ISSN: 1067-3229            Impact factor:   3.732


  4 in total

1.  Predictors of Gaming Disorder or Protective from It, in a French Sample: A Symptomatic Approach to Self-Regulation and Pursued Rewards, Providing Insights for Clinical Practice.

Authors:  Sophia Achab; Stephane Rothen; Julie Giustiniani; Magali Nicolier; Elizabeth Franc; Daniele Zullino; Frederic Mauny; Emmanuel Haffen
Journal:  Int J Environ Res Public Health       Date:  2022-08-02       Impact factor: 4.614

2.  Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals?

Authors:  Julie Giustiniani; Magali Nicolier; Madeline Pascard; Caroline Masse; Pierre Vandel; Djamila Bennabi; Sophia Achab; Frédéric Mauny; Emmanuel Haffen
Journal:  Int J Environ Res Public Health       Date:  2022-08-03       Impact factor: 4.614

3.  N-acetylcysteine in the Treatment of Internet Gaming Disorder.

Authors:  Aakanksha Singh; Gurraj Singh; Satwant Singh; Sana Elham Kazi; Manpreet Gill
Journal:  Cureus       Date:  2022-09-01

4.  Identifying Internet Addiction and Evaluating the Efficacy of Treatment Based on Functional Connectivity Density: A Machine Learning Study.

Authors:  Yang Wang; Yun Qin; Hui Li; Dezhong Yao; Bo Sun; Jinnan Gong; Yu Dai; Chao Wen; Lingrui Zhang; Chenchen Zhang; Cheng Luo; Tianmin Zhu
Journal:  Front Neurosci       Date:  2021-06-17       Impact factor: 4.677

  4 in total

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