| Literature DB >> 35870986 |
Sen Li1,2, Yang Song3, Zhidong Cai1, Qingwen Zhang4.
Abstract
BACKGROUND: Proficiency in gross motor skills (GMS) lays the foundation for developing more complex motor skills. Improving these motor skills may provide enhanced opportunities for the development of a variety of perceptual, social, and cognitive skills. However, GMS development and intervention effects are not ideal for many non-typically developing children.Entities:
Keywords: Active video games; Gross motor skill; Meta-analysis; Non-typically developing children
Year: 2022 PMID: 35870986 PMCID: PMC9308223 DOI: 10.1186/s13102-022-00532-z
Source DB: PubMed Journal: BMC Sports Sci Med Rehabil ISSN: 2052-1847
List of basic characteristics of the included documents
| Researchers | Subjects | Disease Types | Intervention Setting | Supervision | AVG Platform | AVG Category | Control group | Intervention | Outcome Indicators | GMS | Risk of Bias | |||
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| E/C | Age (y) | Cycle /week | Single Time /min | Frequency /per week | ||||||||||
| Alsaif [ | 20/20 | 6–10 | CP | Home | Unreported | Nintendo Wii Fit | Unreported | Non-intervention | 12 | 20 | 7 | MABC, BOT-2 |
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| Arnoni [ | 7/8 | 5–14 | CP | Physical Therapy Department | Therapist | Xbox 360 Kinect | Jumping,Loading exercises | Regular Exercise | 8 | 45 | 2 | GMFM-88, BSA |
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| Bonney [ | 21/22 | 13–16 | DCD | School | Therapist | Nintendo Wii Console and balance board | Aerobics, Muscle workout, Balance,Yoga | Task-oriented Functional Training | 14 | 45 | 1 | MABC, 10*5 MST |
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| Chen [ | 15/15 | 3–6 | CP | Medical Clinic | Unreported | Q4 Scene Interactive Training System | Billiard Ball, Hopscotch | Regular Exercise | 12 | 30 | 5 | BBS, GMFM-88 |
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| Chen [ | 20/20 | 3–6 | CP | Medical Clinic | Unreported | Q4 Scene Interactive Training System | Billiard Ball, Hopscotch | Regular Exercise | 12 | 40 | 5 | BBS, GMFM-88 |
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| Chiu [ | 30/27 | 6–13 | CP | Home | Therapist + Parents | Nintendo Wii Sports | Bowling, Aerial sports, Frisbee and Basketball | Regular treatment | 6 | 40 | 3 | TT |
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| Cho [ | 9/9 | 4–16 | CP | Medical Clinic | Therapist | Nintendo Wii Fit Plus | Virtual Reality Treadmill Training | Treadmill Training | 8 | 30 | 3 | GMFM, PBS |
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| Mombarg [ | 15/14 | 7–12 | BP | School | Unreported | Nintendo Wii Balance Board | Ski-jump, Segway circuit, Obstacle course,Skate boarding | Non-intervention | 6 | 30 | 3 | MABC2, BOT-2 |
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| Neto [ | 16/16 | 7–10 | DCD | Medical Clinic | Therapist | Nintendo Wii Console and Balance Board | Table Tennis, Frisbee, Archery, Bowling,Tightrope walk and Marble balance | Task-Specific matched Training | 8 | 60 | 2 | MABC2 |
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| Pourazar [ | 10/10 | 7–12 | CP | Medical Clinic | Unreported | Xbox 360 Kinect | Dance rehabilitation training | Regular treatment | 6 | 85–100 | 1 | SEBT |
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| Ren [ | 19/16 | 3–6 | CP | Medical Clinic | Therapist | Q4 Scene Interactive Training System | Unreported | Conventional training | 12 | 40 | 5 | BBS, GMFM-88 |
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| Rojas [ | 16/16 | 7–14 | CP | Rehabilitation centre | Unreported | Nintendo Wii Balance Board | Snowboard, Penguin Slide, Super Hula Hoop,Yoga | Standard Physiotherapy | 6 | 30 | 3 | COP |
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| Sahin [ | 30/30 | 7–16 | CP | Pediatric clinic | Unreported | Xbox 360 Kinect | Air challenge, Boxing trainer, Wall breaker, Jet run,Super kick | Traditional occupational therapy | 8 | 45 | 2 | BOTMP |
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| Salem [ | 20/20 | 3–5 | DCD | Medical Clinic | Therapist | Nintendo Wii Sports and Fit | Balance, Strength, Aerobics | Routine Physiotherapy | 10 | 30 | 2 | 10WT, TUGT, GMFM |
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| Tarakci [ | 15/15 | 5–18 | CP | Rehabilitation Centre | Unreported | Nintendo Wii balance | Balance-based video games | Conventional Balance Training | 12 | 50 | 2 | FFRT, 10WT |
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| Urgen [ | 15/15 | 7–14 | CP | Unreported | Unreported | Nintendo Wii Fit | balance, weight transfer, coordination | Routine Physiotherapy and Rehabilitation | 9 | 45 | 2 | GMFM, PBS, TUGT |
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| Uysal [ | 12/12 | 6–14 | CP | Rehabilitation centre | Therapist | Nintendo Wii Balance | Basketball, Tennis, Boxing | Routine Physiotherapy | 12 | 30 | 2 | PBS |
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| Zhang [ | 20/20 | 3–6 | CP | Rehabilitation centre | Unreported | KMC1 | Cycling game | Regular treatment | 12 | 20 | 5 | GMFM-88 |
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| Zhao [ | 21/21 | 3–6 | CP | Rehabilitation centre | Unreported | Xbox 360 Kinect | Boxing, Javelin bowling, Universe bubble ball,Bounce ball | Regular treatment | 3 | 40 | 5 | GMFM-88, QUEST |
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| Zhao [ | 21/21 | 3–6 | CP | Rehabilitation centre | Therapist | Xbox 360 Kinect | Dance music imitation | Regular treatment | 3 | 40 | 5 | GMFM-88, PBS |
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E = experimental group; C = control group; CP = cerebral palsy; DCD = developmental coordination disorder; MABC-2 = Movement Assessment Battery for Children-2; BBS = Berg Balance Scale; TT = Tracking Task; PBS = Pediatric Balance Scale; TUGT = Timed Get Up and Go Test; COP = Center of Pressure; FFRT = Functional Forward Reach Test; BOT = Bruininks–Oseretsky Test of Motor Proficiency; QUEST = Quality of Upper Extremity Skill Test; 10ST = 10 Step Test; 20mSRT = 20 Meter Shuttle Run Test;10*5MST = 10 *5 m sprint test-straight ①Locomotor Skills; ②Object Control Skills; ③Non-locomotor Skills
:Low risk; :Some concerns; : High risk
Fig. 1The flow chart of literature screening
Risk of bias in included studies
| Study | Randomization process | Deviations from intended interventions | Missing outcome data | Measurement of the outcome | Selection of the reported result | Overall |
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| Alsaif [ |
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| Chen [ |
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| Chiu [ |
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| Cho [ |
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| Rojas [ |
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| Sahin [ |
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| Salem [ |
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| Tarakci [ |
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| Urgen [ |
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| Uysal [ |
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: Low risk; : Some concerns; : High risk
Fig. 2Effects of AVGs on the LS of NTDC
Subgroup analyses of the intervention effects of AVGs on LS of NTDC
| Moderator variable | Subgroup | Included literature | Effect size | 95% CI | Two-tailed test | ||
|---|---|---|---|---|---|---|---|
| Z | |||||||
| Gaming platform | Nintendo Wii Sports and Fit | 3 | 0% | 0.55 | (0.12, 0.97) | 2.51 | |
| Nintendo Wii Balance Board | 3 | 0% | 0.22 | (− 0.22, 0.66) | 0.98 | 0.33 | |
| Xbox™ 360 | 4 | 0% | 0.54 | (0.22, 0.86) | 3.32 | ||
| Q4 Scene Interactive Training System | 3 | 37% | 0.92 | (0.51, 1.33) | 4.41 | ||
| KMC1 | 1 | – | 0.84 | (0.19, 1.49) | 2.53 | ||
| Control group intervention | Regular Exercise | 13 | 0% | 0.61 | (0.42, 0.80) | 6.29 | |
| Others | 1 | – | 0.59 | (0.40, 0.77) | 0.17 | 0.86 | |
| Disease type | CP | 11 | 0% | 0.67 | (0.47, 0.88) | 6.35 | |
| DCD | 2 | 0% | 0.31 | (− 0.20, 0.82) | 1.20 | 0.23 | |
| BP | 1 | – | 0.09 | (− 0.64, 0.82) | 0.24 | 0.81 | |
| Intervention setting | School | 2 | 0% | 0.08 | (− 0.47, 0.64) | 0.29 | 0.77 |
| Medical institutions | 10 | 0% | 0.66 | (0.45, 0.87) | 6.20 | ||
| Intervention cycle | ≤ 8 weeks | 6 | 0% | 0.48 | (0.20, 0.76) | 3.36 | |
| 9–12 weeks | 8 | 8% | 0.67 | (0.41, 0.94) | 5.07 | ||
| Duration of single intervention | ≤ 30 min | 5 | 0% | 0.57 | (0.25, 0.90) | 3.49 | |
| ≥ 35 min | 9 | 0% | 0.47 | (0.24, 0.69) | 4.03 | ||
| Intervention frequency | < 3 times/week | 6 | 0% | 0.38 | (0.09, 0.66) | 2.61 | |
| 3-5times/week | 8 | 0% | 0.75 | (0.50, 0.99) | 5.92 | ||
| Supervision | Yes | 6 | 29% | 0.67 | (0.35, 0.98) | 4.17 | |
| Unreported | 8 | 0% | 0.54 | (0.31, 0.78) | 4.60 | ||
Bold indicate the significant values (*:p < 0.05; **:p < 0.01)
Fig. 3Effects of AVGs on the OCS of NTDC
Fig. 4Effects of AVGs on the NLS of NTDC
Subgroup analyses of the intervention effects of AVGs on NLS of NTDC
| Moderator variable | Subgroup | Included literature | Effect size | 95% CI | Two-tailed test | ||
|---|---|---|---|---|---|---|---|
| Z | |||||||
| Gaming platform | Nintendo Wii Sports and Fit | 4 | 0% | 0.51 | (0.14, 0.88) | 2.69 | |
| Nintendo Wii Balance Board | 6 | 65% | 0.38 | (0.08, 0.67) | 2.52 | ||
| Xbox™ 360 | 4 | 89% | 1.05 | (− 0.20, 2.31) | 1.65 | 0.10 | |
| Q4 Scene Interactive Training System | 3 | 0% | 0.56 | (0.17, 0.95) | 2.79 | ||
| Control group intervention | Regular Exercise | 15 | 62% | 0.61 | (0.30, 0.93) | 3.80 | |
| Others | 2 | 35% | − 0.17 | (− 0.62, 0.29) | 0.72 | 0.47 | |
| Disease type | CP | 13 | 68% | 0.71 | (0.33, 1.08) | 3.71 | |
| DCD | 3 | 0% | − 0.10 | (− 0.47, 0.27) | 0.52 | 0.60 | |
| BP | 1 | – | 0.45 | (− 0.29, 1.19) | 1.19 | 0.23 | |
| Intervention setting | School and Home | 3 | 48% | 0.49 | (− 0.05, 1.02) | 1.79 | 0.07 |
| Medical institutions | 13 | 74% | 0.56 | (0.16, 0.97) | 2.72 | ||
| Intervention cycle | ≤ 8 weeks | 8 | 80% | 0.51 | (− 0.10, 1.13) | 1.63 | 0.10 |
| 9–12 weeks | 9 | 35% | 0.55 | (0.32, 0.79) | 4.64 | ||
| Duration of single intervention | ≤ 30 min | 7 | 33% | 0.60 | (0.32, 0.88) | 4.21 | |
| ≥ 40 min | 10 | 75% | 0.43 | (− 0.03, 0.89) | 1.84 | 0.07 | |
| Intervention frequency | ≤ 3 times/week | 12 | 75% | 0.52 | (0.05, 0.99) | 2.17 | |
| > 3 times/week | 5 | 0% | 0.65 | (0.36, 0.94) | 4.36 | ||
| Supervision | Unreported | 9 | 73% | 0.33 | (− 0.05, 0.71) | 1.70 | 0.09 |
| Yes | 8 | 54% | 0.71 | (0.23, 1.19) | 2.89 | ||
Bold indicate the significant values (*:p < 0.05; **:p < 0.01)