Literature DB >> 24665809

Development and use of an observation tool for active gaming and movement (OTAGM) to measure children's movement skill components during active video game play.

Rita L Rosa, Nicola D Ridgers, Lisa M Barnett.   

Abstract

This article presents a direct observational tool for assessing children's body movements and movement skills during active video games. The Observation Tool of Active Gaming and Movement (OTGAM) was informed by the Test of Gross Motor Development-2. 18 elementary school children (12 boys, 6 girls; M age = 6.1 yr., SD = 0.9) were observed during Nintendo Wii game play. Using the OTAGM, researchers were able to capture and quantify the children's body movements and movement skills during active play of video games. Furthermore, the OTAGM captured specific components of object control skills: strike, throw, and roll. Game designers, health promotion practitioners, and researchers could use this information to enhance children's physical activity and movement skills.

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Mesh:

Year:  2013        PMID: 24665809     DOI: 10.2466/03.25.PMS.117x28z4

Source DB:  PubMed          Journal:  Percept Mot Skills        ISSN: 0031-5125


  5 in total

1.  Efficient and Effective Change Principles in Active Videogames.

Authors:  Leon M Straker; Ashley A Fenner; Erin K Howie; Deborah L Feltz; Cindy M Gray; Amy Shirong Lu; Florian Floyd Mueller; Monique Simons; Lisa M Barnett
Journal:  Games Health J       Date:  2014-11-03

2.  Active gaming as a mechanism to promote physical activity and fundamental movement skill in children.

Authors:  Lisa M Barnett; Shaun Bangay; Sophie McKenzie; Nicola D Ridgers
Journal:  Front Public Health       Date:  2013-12-24

3.  Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis.

Authors:  Sen Li; Yang Song; Zhidong Cai; Qingwen Zhang
Journal:  BMC Sports Sci Med Rehabil       Date:  2022-07-23

4.  Playing Active Video Games may not develop movement skills: An intervention trial.

Authors:  Lisa M Barnett; Nicola D Ridgers; John Reynolds; Lisa Hanna; Jo Salmon
Journal:  Prev Med Rep       Date:  2015-08-13

5.  Development of a Kinect Software Tool to Classify Movements during Active Video Gaming.

Authors:  Michael Rosenberg; Ashleigh L Thornton; Brendan S Lay; Brodie Ward; David Nathan; Daniel Hunt; Rebecca Braham
Journal:  PLoS One       Date:  2016-07-21       Impact factor: 3.240

  5 in total

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