Literature DB >> 22799477

Let's get technical! Gaming and technology for weight control and health promotion in children.

Tom Baranowski1, Leslie Frankel.   

Abstract

Most children, including lower socioeconomic status and ethnic minority children, play video games, use computers, and have cell phones, and growing numbers have smart phones and electronic tablets. They are comfortable with, even prefer, electronic media. Many expect to be entertained and have a low tolerance for didactic methods. Thus, health promotion with children needs to incorporate more interactive media. Interactive media for weight control and health promotion among children can be broadly classified into web-based educational/therapeutic programs, tailored motivational messaging systems, data monitoring and feedback systems, active video games, and diverse forms of interactive multimedia experiences involving games. This article describes the primary characteristics of these different technological methods; presents the strengths and weaknesses of each in meeting the needs of children of different ages; emphasizes that we are in the earliest stages of knowing how best to design these systems, including selecting the optimal requisite behavioral change theories; and identifies high-priority research issues. Gaming and technology offer many exciting, innovative opportunities for engaging children and promoting diet and physical activity changes that can contribute to obesity prevention and weight loss maintenance. Research needs to clarify optimal procedures for effectively promoting change with each change procedure.

Entities:  

Mesh:

Year:  2012        PMID: 22799477     DOI: 10.1089/chi.2011.0103

Source DB:  PubMed          Journal:  Child Obes        ISSN: 2153-2168            Impact factor:   2.992


  12 in total

1.  VIRTUAL AVATARS, GAMING, AND SOCIAL MEDIA: DESIGNING A MOBILE HEALTH APP TO HELP CHILDREN CHOOSE HEALTHIER FOOD OPTIONS.

Authors:  Yulin Hswen; Vaidhy Murti; Adenugbe A Vormawor; Robbie Bhattacharjee; John A Naslund
Journal:  J Mob Technol Med       Date:  2013

2.  Exergaming in Youth: Effects on Physical and Cognitive Health.

Authors:  John R Best
Journal:  Z Psychol       Date:  2013-04-01

Review 3.  Nutrition Education and Dietary Behavior Change Games: A Scoping Review.

Authors:  Tom Baranowski; Courtney Ryan; Andrés Hoyos-Cespedes; Amy Shirong Lu
Journal:  Games Health J       Date:  2018-10-19

4.  Youth peers put the "invent" into NutriBee's online intervention.

Authors:  Ingrid C Kohlstadt; Elizabeth T Anderson Steeves; Kerry Rice; Joel Gittelsohn; Liane M Summerfield; Preety Gadhoke
Journal:  Nutr J       Date:  2015-06-16       Impact factor: 3.271

5.  Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents.

Authors:  Monique Simons; Johannes Brug; Mai J M Chinapaw; Michiel de Boer; Jaap Seidell; Emely de Vet
Journal:  PLoS One       Date:  2015-07-08       Impact factor: 3.240

Review 6.  Exergaming as a strategic tool in the fight against childhood obesity: a systematic review.

Authors:  Carminda Maria Goersch Fontenele Lamboglia; Vanina Tereza Barbosa Lopes da Silva; José Eurico de Vasconcelos Filho; Mônica Helena Neves Pereira Pinheiro; Marilene Calderaro da Silva Munguba; Francisco Valmar Isaias Silva Júnior; Fernando Alberto Ramirez de Paula; Carlos Antônio Bruno da Silva
Journal:  J Obes       Date:  2013-11-11

7.  Testing a Web-Based Interactive Comic Tool to Decrease Obesity Risk Among Minority Preadolescents: Protocol for a Pilot Randomized Control Trial.

Authors:  May May Leung; Katrina F Mateo; Sandra Verdaguer; Katarzyna Wyka
Journal:  JMIR Res Protoc       Date:  2018-11-09

Review 8.  Assessment of Psychological Distress in Adults With Type 2 Diabetes Mellitus Through Technologies: Literature Review.

Authors:  Giulia Bassi; Silvia Gabrielli; Valeria Donisi; Sara Carbone; Stefano Forti; Silvia Salcuni
Journal:  J Med Internet Res       Date:  2021-01-07       Impact factor: 5.428

Review 9.  The Content, Quality, and Behavior Change Techniques in Nutrition-Themed Mobile Apps for Children in Canada: App Review and Evaluation Study.

Authors:  Jacqueline Marie Brown; Beatriz Franco-Arellano; Hannah Froome; Amina Siddiqi; Amina Mahmood; JoAnne Arcand
Journal:  JMIR Mhealth Uhealth       Date:  2022-02-16       Impact factor: 4.947

10.  Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis.

Authors:  Sen Li; Yang Song; Zhidong Cai; Qingwen Zhang
Journal:  BMC Sports Sci Med Rehabil       Date:  2022-07-23
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