Literature DB >> 21071171

Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome.

Yee-Pay Wuang1, Ching-Sui Chiang, Chwen-Yng Su, Chih-Chung Wang.   

Abstract

This quasi-experimental study compared the effect of standard occupational therapy (SOT) and virtual reality using Wii gaming technology (VRWii) on children with Down syndrome (DS). Children (n = 105) were randomly assigned to intervention with either SOT or VRWii, while another 50 served as controls. All children were assessed with measures of sensorimotor functions. At post-intervention, the treatment groups significantly outperformed the control group on all measures. Participants in the VRWii group had a greater pre-post change on motor proficiency, visual-integrative abilities, and sensory integrative functioning. Virtual reality using Wii gaming technology demonstrated benefit in improving sensorimotor functions among children with DS. It could be used as adjuvant therapy to other proven successful rehabilitative interventions in treating children with DS.
Copyright © 2010 Elsevier Ltd. All rights reserved.

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Mesh:

Year:  2010        PMID: 21071171     DOI: 10.1016/j.ridd.2010.10.002

Source DB:  PubMed          Journal:  Res Dev Disabil        ISSN: 0891-4222


  27 in total

Review 1.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

2.  Validity and reliability of Nintendo Wii Fit balance scores.

Authors:  Erik A Wikstrom
Journal:  J Athl Train       Date:  2012 May-Jun       Impact factor: 2.860

3.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

Review 4.  Technology-assisted rehabilitation interventions following pediatric brain injury.

Authors:  Shari L Wade; Megan E Narad; Emily L Shultz; Brad G Kurowski; Aimee E Miley; Jessica M Aguilar; Anna-Lynne R Adlam
Journal:  J Neurosurg Sci       Date:  2017-11-20       Impact factor: 2.279

5.  Case series of technology-aided interventions to support leisure and communication in extensive disabilities.

Authors:  Giulio E Lancioni; Nirbhay N Singh; Mark F O'Reilly; Jeff Sigafoos; Gloria Alberti; Viviana Perilli; Valeria Chiariello; Giovanna Grillo; Cosimo Turi
Journal:  Int J Dev Disabil       Date:  2018-11-18

6.  The Effects of Virtual Reality-based Balance Training on Balance of the Elderly.

Authors:  Gyeong Hee Cho; Gak Hwangbo; Hyung Soo Shin
Journal:  J Phys Ther Sci       Date:  2014-04-23

7.  The Effects of the Nintendo Wii Exercise Program on Chronic Work-related Low Back Pain in Industrial Workers.

Authors:  Ji-Hyuk Park; Sang-Heon Lee; Dae-Sik Ko
Journal:  J Phys Ther Sci       Date:  2013-09-20

8.  [Impact of a virtual reality-based intervention on motor performance and balance of a child with cerebral palsy: a case study].

Authors:  Silvia Leticia Pavão; Joice Luiza Bruno Arnoni; Alyne Kalyane Câmara de Oliveira; Nelci Adriana Cicuto Ferreira Rocha
Journal:  Rev Paul Pediatr       Date:  2014-12

9.  The effectiveness of racket-sport intervention on visual perception and executive functions in children with mild intellectual disabilities and borderline intellectual functioning.

Authors:  Ming-De Chen; Hsien-Yu Tsai; Chih-Chung Wang; Yee-Pay Wuang
Journal:  Neuropsychiatr Dis Treat       Date:  2015-09-02       Impact factor: 2.570

10.  Retraining function in people with Parkinson's disease using the Microsoft kinect: game design and pilot testing.

Authors:  Brook Galna; Dan Jackson; Guy Schofield; Roisin McNaney; Mary Webster; Gillian Barry; Dadirayi Mhiripiri; Madeline Balaam; Patrick Olivier; Lynn Rochester
Journal:  J Neuroeng Rehabil       Date:  2014-04-14       Impact factor: 4.262

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