| Literature DB >> 35830224 |
Natalie Tuck1,2, Catherine Pollard1,3, Clinton Good3, Caitlin Williams1, Gwyn Lewis1, Murray Hames3, Tipu Aamir3, Debbie Bean1,2.
Abstract
BACKGROUND: The modern management of chronic pain is largely focused on improving functional capacity (often despite ongoing pain) by using graded activation and exposure paradigms. However, many people with chronic pain find functional activation programs aversive, and dropout rates are high. Modern technologies such as virtual reality (VR) could provide a more enjoyable and less threatening way for people with chronic pain to engage in physical activity. Although VR has been successfully used for pain relief in acute and chronic pain settings, as well as to facilitate rehabilitation in conditions such as stroke and cerebral palsy, it is not known whether VR can also be used to improve functional outcomes in people with chronic pain.Entities:
Keywords: VR; acceptability; chronic pain; feasibility; intervention; pain management; physiotherapy; rehabilitation; serious games; virtual reality
Year: 2022 PMID: 35830224 PMCID: PMC9330488 DOI: 10.2196/38366
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Demographic and baseline clinical characteristics (N=20).
| Characteristics | Total (n=20) | Treatment | |||||
| VRa (n=10) | Waitlist and TAUb (n=10) | ||||||
| Age (years), mean (SD) | 40.1 (16.2) | 41.3 (17.7) | 38.7 (15.3) | ||||
| Sex (female), n (%) | 13 (65) | 8 (80) | 5 (50) | ||||
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| New Zealand European | 12 (60) | 6 (60) | 6 (60) | |||
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| Māori | 2 (10) | 1 (10) | 1 (10) | |||
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| Indian | 3 (15) | 2 (20) | 1 (10) | |||
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| Fijian | 1 (5) | 0 (0) | 1 (10) | |||
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| Other European | 2 (10) | 1 (10) | 1 (10) | |||
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| Full-time | 5 (25) | 2 (20) | 3 (30) | |||
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| Part-time | 3 (15) | 2 (20) | 1 (10) | |||
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| Retired | 1 (5) | 1 (10) | 0 (0) | |||
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| Unemployed | 9 (45) | 3 (30) | 6 (60) | |||
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| Student | 2 (10) | 2 (20) | 0 (0) | |||
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| <12 months | 0 (0) | 0 (0) | 0 (0) | |||
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| 12-24 months | 3 (15) | 2 (20) | 1 (10) | |||
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| 2-5 years | 5 (25) | 1 (10) | 4 (40) | |||
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| >5 years | 12 (60) | 7 (70) | 5 (50) | |||
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| Neck | 2 (10) | 0 (0) | 2 (20) | |||
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| Back | 8 (40) | 4 (40) | 4 (40) | |||
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| Stomach | 2 (10) | 1 (10) | 1 (10) | |||
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| Chest | 1 (5) | 1 (10) | 0 (0) | |||
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| Hips | 1 (5) | 1 (10) | 0 (0) | |||
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| Pelvis or groin | 1 (5) | 1 (10) | 0 (0) | |||
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| Knee | 3 (15) | 1 (10) | 2 (20) | |||
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| Leg | 1 (5) | 1 (10) | 0 (0) | |||
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| Foot | 1 (5) | 0 (0) | 1 (10) | |||
| BPIc intensity, mean (SD) | 8.3 (1.5) | 8.4 (1.8) | 8.1 (1.2) | ||||
| BPI interference, mean (SD) | 7.3 (1.6) | 7.5 (1.7) | 7.1 (1.5) | ||||
| TSK-13d, mean (SD) | 33.5 (5.4) | 32.3 (5.4) | 34.6 (5.4) | ||||
aVR: virtual reality.
bTAU: treatment as usual.
cBPI: Brief Pain Inventory.
dTSK-13: Tampa Scale of Kinesiophobia-13.
Mean change scores and relative effect sizes for pain-relevant outcomes, perceived improvement, and satisfaction with treatment.
| Outcomes | Waitlist (n=10) | TAUa (n=6) | VRb (n=10) | VR versus waitlist, effect size (95% CI) | VR versus TAU, effect size (95% CI) | |||
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| Participants, n (%)c | Values, mean (SD) | Participants, n (%)c | Values, mean (SD) | Participants, n (%)c | Values, mean (SD) |
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| ΔBPId intensity | 10 (100) | –0.30 (1.57) | 6 (100) | –0.17 (2.32) | 9 (90) | –1.00 (0.87) | –0.52 (–1.39 to 0.67) | –0.49 (–1.47 to 0.51) |
| ΔBPI interference | 10 (100) | –1.10 (2.13) | 6 (100) | –1.00 (1.39) | 9 (90) | –2.06 (1.46) | –0.50 (–1.37 to 0.39) | –0.70 (–1.70 to 0.32) |
| ΔTSK-13e | 10 (100) | –2.90 (5.17) | 6 (100) | –4.00 (4.56) | 9 (90) | –1.56 (5.57) | 0.24 (–0.63 to 1.10) | 0.44 (–0.55 to 1.42) |
| Change in daily steps | 7 (70) | 212 (2394) | 6 (100) | 1127 (2784) | 8 (80) | 852 (2934) | 0.22 (–0.74 to 1.18) | –0.09 (–1.08 to 0.90) |
| Change in daily activity (minutes) | 7 (70) | 2.15 (59.03) | 6 (100) | –21.05 (91.49) | 8 (80) | 19.45 (64.50) | 0.26 (–0.70 to 1.22) | 0.49 (–0.52 to 1.49) |
| Satisfaction (score: range 1-7) | 9 (90) | 4.78 (1.20) | 6 (100) | 5.83 (0.98) | 9 (90) | 6.11 (0.93) | 1.18 (0.20 to 2.14) | 0.28 (–0.71 to 1.25) |
| Improvement (score: range 1-7) | 9 (90) | 4.78 (0.83) | 6 (100) | 5.67 (1.03) | 9 (90) | 5.89 (0.78) | 1.31 (0.31 to 2.28) | 0.24 (–0.75 to 1.21) |
aTAU: treatment as usual.
bVR: virtual reality.
cNumber of valid participants with complete data.
dBPI: Brief Pain Inventory.
eTSK-13: Tampa Scale of Kinesiophobia-13.