Literature DB >> 29313388

Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies.

Gaetano Tieri1,2, Giovanni Morone3, Stefano Paolucci3, Marco Iosa3.   

Abstract

INTRODUCTION: Over recent decades many researchers and clinicians have started to use Virtual Reality (VR) as a new technology for implementing innovative rehabilitation treatments in cognitive and motor domains. However, the expression 'VR' has often also been improperly used to refer to video games. Further, VR efficacy, often confused with that of video-game exercises, is still debated. AREAS COVERED: In this review, we provide the scientific rationale for the advantages of using VR systems in rehabilitation and investigate whether the VR could really be a promising technique for the future of rehabilitation of patients, or if it is just an entertainment for scientists. In addition, we describe some of the most used devices in VR with their potential advantages for research and provide an overview of the recent evidence and meta-analyses in rehabilitation. EXPERT COMMENTARY: We highlight the efficacy and fallacies of VR in neurorehabilitation and discuss the important factors emerging from the use of VR, including the sense of presence and the embodiment over a virtual avatar, in developing future applications in cognitive and motor rehabilitation.

Entities:  

Keywords:  Virtual reality; body ownership and agency; cognitive and motor rehabilitation; immersion and interaction; sense of presence; serious exergame

Mesh:

Year:  2018        PMID: 29313388     DOI: 10.1080/17434440.2018.1425613

Source DB:  PubMed          Journal:  Expert Rev Med Devices        ISSN: 1743-4440            Impact factor:   3.166


  42 in total

Review 1.  Effects of technology-supported exercise programs on the knee pain, physical function, and quality of life of individuals with knee osteoarthritis and/or chronic knee pain: A systematic review and meta-analysis of randomized controlled trials.

Authors:  Tianrong Chen; Calvin Kalun Or; Jiayin Chen
Journal:  J Am Med Inform Assoc       Date:  2021-02-15       Impact factor: 4.497

2.  Visual feedback from a virtual body modulates motor illusion induced by tendon vibration.

Authors:  Gabriele Fusco; Gaetano Tieri; Salvatore Maria Aglioti
Journal:  Psychol Res       Date:  2020-06-10

3.  Virtual Reality-guided, Dual-task, Body Trunk Balance Training in the Sitting Position Improved Walking Ability without Improving Leg Strength.

Authors:  Kyohei Omon; Masahiko Hara; Hideo Ishikawa
Journal:  Prog Rehabil Med       Date:  2019-05-31

4.  Cognitive predictors of Social processing in congenital atypical development.

Authors:  Elisabetta Ferrari; Niccolò Butti; Chiara Gagliardi; Romina Romaniello; Renato Borgatti; Cosimo Urgesi
Journal:  J Autism Dev Disord       Date:  2022-06-21

5.  Developing an Immersive Virtual Reality Training System for Novel Pediatric Power Wheelchair Users: Protocol for a Feasibility Study.

Authors:  Sara Drisdelle; Liam Power; Scott Thieu; Jordan Sheriko
Journal:  JMIR Res Protoc       Date:  2022-10-06

6.  Adversarial Autoencoder and Multi-Armed Bandit for Dynamic Difficulty Adjustment in Immersive Virtual Reality for Rehabilitation: Application to Hand Movement.

Authors:  Kenta Kamikokuryo; Takumi Haga; Gentiane Venture; Vincent Hernandez
Journal:  Sensors (Basel)       Date:  2022-06-14       Impact factor: 3.847

7.  How effective is virtual reality technology in palliative care? A systematic review and meta-analysis.

Authors:  Jiping Mo; Victoria Vickerstaff; Ollie Minton; Simon Tavabie; Mark Taubert; Patrick Stone; Nicola White
Journal:  Palliat Med       Date:  2022-05-30       Impact factor: 5.713

Review 8.  Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature.

Authors:  Antonio Melillo; Andrea Chirico; Giuseppe De Pietro; Luigi Gallo; Giuseppe Caggianese; Daniela Barone; Michelino De Laurentiis; Antonio Giordano
Journal:  Cancers (Basel)       Date:  2022-06-28       Impact factor: 6.575

Review 9.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
Journal:  Nat Rev Neurol       Date:  2020-06-26       Impact factor: 42.937

Review 10.  The Use of the Term Virtual Reality in Post-Stroke Rehabilitation: A Scoping Review and Commentary.

Authors:  Hanne Huygelier; Emily Mattheus; Vero Vanden Abeele; Raymond van Ee; Céline R Gillebert
Journal:  Psychol Belg       Date:  2021-06-03
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