| Literature DB >> 35758377 |
Jose L Gómez-Urquiza1, Iván Requena-Palomares2, Esther Gorjón-Peramato3, Juan Gómez-Salgado4,5, Guillermo A Cañadas-De la Fuente1, Luis Albendín-García1,6.
Abstract
ABSTRACT: New teaching and evaluation methods are growing in health sciences. The escape room is a game that is showing benefits for assessing knowledge and important competencies in healthcare professionals. The aim of this study is to analyse the opinion of emergency and critical care professionals on the use of escape rooms as an evaluation game.A quantitative, descriptive, cross-sectional study was conducted using an ad-hoc questionnaire with a Likert-type scale. The study included emergency and critical care professionals who participated in the escape room "The Frustrated Emergency and Critical Care Professional," that took place during an emergency and critical care national congress. Data collection was carried out in June 2019.The sample was composed of n = 50 emergency and critical care professionals, 52% of whom were physicians and 48% were nurses. Professionals believe that this is a good teaching game for evaluation and useful for strengthen knowledge (4.7 points), as well as to improve teamwork and the ability to work under pressure (4.9).The escape room is a useful evaluation game in the context of emergency and critical care units that also allows training the teamwork and working under pressure competencies.Entities:
Mesh:
Year: 2022 PMID: 35758377 PMCID: PMC9276226 DOI: 10.1097/MD.0000000000029432
Source DB: PubMed Journal: Medicine (Baltimore) ISSN: 0025-7974 Impact factor: 1.817
Figure 1Escape room scheme.
Mean scores of the questionnaire.
| Items | Mean score | Standard deviation |
| 1. It is a useful game for learning in urgent care and emergency departments | 4.76 | 1.1 |
| 2. Allows to evaluate theoretical-practical knowledge on urgent care and emergencies | 4.74 | 0.59 |
| 3. Helps strengthen knowledge in urgent care and emergencies | 4.9 | 0.56 |
| 4. I believe it can increase students’ motivation | 4.6 | 0.6 |
| 5. It is a good game for developing teamwork | 4.86 | 0.58 |
| 6. It is a good game to train reaction and thinking under pressure | 4.9 | 0.60 |
| 7. I am satisfied with the game | 4.9 | 0.62 |
| 8. I consider developing an escape room as a teaching method in the future | 4.66 | 0.58 |
1 = strongly disagree; 2 = disagree; 3 = not agree nor disagree; 4 = agree; 5 = strongly agree.