Literature DB >> 29109566

Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Room.

Heidi N Eukel1, Jeanne E Frenzel1, Dan Cernusca1.   

Abstract

Objective. To design an educational game that will increase third-year professional pharmacy students' knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game. Methods. Faculty members created an innovative educational game, the diabetes escape room. An authentic escape room gaming environment was established through the use of a locked room, an escape time limit, and game rules within which student teams completed complex puzzles focused on diabetes disease management. To evaluate the impact, students completed a pre-test and post-test to measure the knowledge they've gained and a perception survey to identify moderating factors that could help instructors improve the game's effectiveness and utility. Results. Students showed statistically significant increases in knowledge after completion of the game. A one-sample t-test indicated that students' mean perception was statistically significantly higher than the mean value of the evaluation scale. This statically significant result proved that this gaming act offers a potential instructional benefit beyond its novelty. Conclusion. The diabetes escape room proved to be a valuable educational game that increased students' knowledge of diabetes mellitus disease management and showed a positive perceived overall value by student participants.

Entities:  

Keywords:  diabetes mellitus; educational game; gaming; pharmaceutical care laboratory; serious gaming

Mesh:

Year:  2017        PMID: 29109566      PMCID: PMC5663657          DOI: 10.5688/ajpe8176265

Source DB:  PubMed          Journal:  Am J Pharm Educ        ISSN: 0002-9459            Impact factor:   2.047


  5 in total

1.  A training program for pharmacy students on providing diabetes care.

Authors:  Supakit Wongwiwatthananukit; Paula Zeszotarski; Anthony Thai; RaeAnne Fuller; Yaw Owusu; Candace Tan; Lara Gomez; Scott Holuby
Journal:  Am J Pharm Educ       Date:  2013-09-12       Impact factor: 2.047

2.  Are Serious Games a Good Strategy for Pharmacy Education?

Authors:  Jeff Cain; Peggy Piascik
Journal:  Am J Pharm Educ       Date:  2015-05-25       Impact factor: 2.047

3.  Report of the 2013-2014 Academic Affairs Committee.

Authors:  Jeff Cain; Jeannine M Conway; Margarita V DiVall; Brian L Erstad; Paul R Lockman; John C Ressler; Amy H Schwartz; Scott Stolte; Ruth E Nemire
Journal:  Am J Pharm Educ       Date:  2014-12-15       Impact factor: 2.047

4.  The Asheville Project: long-term clinical and economic outcomes of a community pharmacy diabetes care program.

Authors:  Carole W Cranor; Barry A Bunting; Dale B Christensen
Journal:  J Am Pharm Assoc (Wash)       Date:  2003 Mar-Apr

Review 5.  Pharmacists' role in improving diabetes medication management.

Authors:  Marie Smith
Journal:  J Diabetes Sci Technol       Date:  2009-01
  5 in total
  19 in total

1.  An Artistic Active-Learning Approach to Teaching a Substance Use Disorder Elective Course.

Authors:  Sarah J Steinhardt; William N Kelly; John E Clark; Angela M Hill
Journal:  Am J Pharm Educ       Date:  2020-04       Impact factor: 2.047

2.  Design and Development of an Escape Game as a Knowledge Transfer Tool in Preparation for an Accreditation Visit in a Health Care Facility.

Authors:  Amélie Chabrier; Aurélia Difabrizio; Geneviève Parisien; Suzanne Atkinson; Jean-François Bussières
Journal:  Can J Hosp Pharm       Date:  2022-10-03

3.  Design, Discover, and Decipher: Student-Developed Escape Rooms in the Virtual Ecology Classroom.

Authors:  Ashley B Heim; Jessica Duke; Emily A Holt
Journal:  J Microbiol Biol Educ       Date:  2022-04-07

4.  Escape box and puzzle design as educational methods for engagement and satisfaction of medical student learners in emergency medicine: survey study.

Authors:  Christina Cantwell; Soheil Saadat; Sangeeta Sakaria; Warren Wiechmann; Gabriel Sudario
Journal:  BMC Med Educ       Date:  2022-07-02       Impact factor: 3.263

Review 5.  Simulation-Based Education Implementation in Pharmacy Curriculum: A Review of the Current Status.

Authors:  Ghazwa B Korayem; Omar A Alshaya; Sawsan M Kurdi; Lina I Alnajjar; Aisha F Badr; Amjaad Alfahed; Ameera Cluntun
Journal:  Adv Med Educ Pract       Date:  2022-07-01

6.  Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study.

Authors:  Jose L Gómez-Urquiza; Iván Requena-Palomares; Esther Gorjón-Peramato; Juan Gómez-Salgado; Guillermo A Cañadas-De la Fuente; Luis Albendín-García
Journal:  Medicine (Baltimore)       Date:  2022-06-24       Impact factor: 1.817

7.  Not Another Boring Resident Didactic Conference.

Authors:  Alisa Wray; Margaret Wolff; Megan Boysen-Osborn; Warren Wiechmann; Sara Paradise; Elizabeth Runcie; Gabe Sudario; Shannon Toohey
Journal:  AEM Educ Train       Date:  2019-07-09

8. 

Authors:  Amélie Chabrier; Suzanne Atkinson; Pascal Bonnabry; Jean-François Bussières
Journal:  Can J Hosp Pharm       Date:  2019-10-21

9.  Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education.

Authors:  Adrián Segura-Robles; Arturo Fuentes-Cabrera; María Elena Parra-González; Jesús López-Belmonte
Journal:  Front Psychol       Date:  2020-06-12

10.  Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning.

Authors:  Jesús López-Belmonte; Adrian Segura-Robles; Arturo Fuentes-Cabrera; María Elena Parra-González
Journal:  Int J Environ Res Public Health       Date:  2020-03-26       Impact factor: 3.390

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