| Literature DB >> 31007972 |
Xiao Chi Zhang1, Gretchen Diemer2, Hyunjoo Lee3, Rebecca Jaffe2, Dimitrios Papanagnou1.
Abstract
Medical errors are the eighth leading cause of mortality in the United States and contribute to over one million preventable injuries. In an effort to prevent medical errors, reporting systems serve as invaluable tools to detect patient safety events and quality problems longitudinally. Historically, trainees (i.e., students and residents) rarely submit incident reports for encountered patient safety threats. The authors propose an immersive learning experience utilizing gamification theory and leveraging the increasingly popular 'escape room' to help resident trainees identify reportable patient safety priorities. All 130 incoming intern physicians at the Thomas Jefferson University (Jefferson) were enrolled in the Patient Safety Escape Room study as part of their residency orientation (June 2018). The residents were randomly divided into 16 teams. Each team was immersed in a simulated escape room, tasked with identifying a predetermined set of serious patient safety hazards, and successfully manually entering them into the Jefferson Event Reporting System within the time allotted to successfully 'win the game' by 'escaping the room'. Quick response (QR) codes were planted throughout the activity to provide in-game instructions; clues to solve the puzzle; and key information about patient safety priorities at Jefferson. All participants underwent a formal debriefing using the feedback capture grid method and completed a voluntary post-study survey, adapted from Brookfield's Critical Incident Questionnaire (CIQ). The study was IRB exempt. Thematic analysis of the post-activity CIQ survey (n = 102) revealed that interns were engaged during the immersive learning experience (n = 42) and were specifically engaged by having to independently identify patient safety threats (n = 30). Participants identified team role assignment (n = 52) and effective communication (n = 26) as the two most helpful actions needed to successfully complete the activity. Participants were overall surprised by the success of the education innovation (n = 45) and reported that it changed how they viewed patient safety threats. Areas for improvement include clearer game instructions and using a more streamlined event reporting process. The escape room patient-safety activity allowed interns to actively engage in an innovative orientation activity that highlighted the importance of patient safety hazards, as well as providing them with the opportunity to document event reports in real-time. Next steps will include longitudinally tracking the quantity of error reports entered by this cohort to determine the effectiveness of this educational intervention.Entities:
Keywords: advedrse event reporting; escape room; gamification; graduate medical education; innovation; medical simulation; medication error reporting
Year: 2019 PMID: 31007972 PMCID: PMC6453616 DOI: 10.7759/cureus.4014
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Equipment and materials required for the patient safety escape room simulation cases
| Patient Safety Escape Room Materials |
| Hospital bed |
| Mannequin |
| Computer (with internet connection to enter error report) |
| Ventilator |
| Sequential compression devices |
| Isolation cart with gowns |
| Opened lumbar puncture kit (with sharps removed for safety) |
| Identification bracelet |
| Falls risk bracelet |
| Allergy bands |
| Adult diaper |
| Yellow falls socks |
| Urinal |
| Restraints |
| Incentive spirometer |
| Quick response (QR) codes |
| Door sign |
| Paper chart |
| Clipboard with blank list for recording hazards and clues (Appendix: hazard list) |
Figure 1Participant flow for the escape room challenge
ETR: escape the room
Figure 2Schematic diagram of the potential clues and overlay of the simulation for Case #1
Case #1 represented a simulated inpatient hospital room with possible hazards and hidden quick response (QR) codes
Figure 3Schematic diagram of the potential clues and overlay of the simulation for case #2
Case #2 represented a simulated emergency room with possible hazards and hidden QR codes
QR: quick response
Figure 4Sample QR associated clue and information
Sample QR associated clue and information regarding hand hygiene as a safety hazard
QR: quick response
Figure 5Feedback capture grid for a large group debriefing
Feedback capture grid for large group debriefing. The 'plus' sign represents things that worked well. The 'triangle' shape represents what could have been done differently. The 'lightbulb' represents any new ideas. The 'question mark' represents any new questions that this activity may have raised.
Thematic analysis of the CIQ from the escape room event
Specific CIQ questionnaires can be found in Appendix A.
CIQ: critical incident questionnaire
| CIQ Indices | Number of Themes Identified | Thematic Codes Generated (with frequencies, n) |
| Most engaged | 7 | Immersion in an active learning experience (42); discovering safety threats (30); debriefing (8); task performance (8); effective communication (7); teaming/team building (5); having a designated role (4) |
| Most distanced | 6 | Error reporting documentation (35); the escape room experience (16); confusion on the instructions of the activity (14); debriefing (11); not having a clear role (3); poor group communication (2) |
| Action most helpful | 4 | Role assignment (52); communication (26); feedback/debriefing (10); time-out (1) |
| Action most confusing | 6 | Task completion (7); role clarity (5); difficulty in identifying patient safety threats (2); challenges in communication (2); event reporting (1); team dynamics (1) |
| Surprised you most | 4 | Success of the educational innovation (45); paradigm shift in how patient safety threats are viewed (18); value of teamwork (12); error reporting (3) |