Literature DB >> 27573310

Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game.

Hege Mari Johnsen1, Mariann Fossum2, Pirashanthie Vivekananda-Schmidt3, Ann Fruhling4, Åshild Slettebø2.   

Abstract

BACKGROUND: Serious games (SGs) are a type of simulation technology that may provide nursing students with the opportunity to practice their clinical reasoning and decision-making skills in a safe and authentic environment. Despite the growing number of SGs developed for healthcare professionals, few SGs are video based or address the domain of home health care. AIMS: This paper aims to describe the design, development, and usability evaluation of a video based SG for teaching clinical reasoning and decision-making skills to nursing students who care for patients with chronic obstructive pulmonary disease (COPD) in home healthcare settings.
METHODS: A prototype SG was developed. A unified framework of usability called TURF (Task, User, Representation, and Function) and SG theory were employed to ensure a user-centered design. The educational content was based on the clinical decision-making model, Bloom's taxonomy, and a Bachelor of Nursing curriculum. A purposeful sample of six participants evaluated the SG prototype in a usability laboratory. Cognitive walkthrough evaluations, a questionnaire, and individual interviews were used for the usability evaluation. The data were analyzed using qualitative deductive content analysis based on the TURF framework elements and related usability heuristics.
RESULTS: The SG was perceived as being realistic, clinically relevant, and at an adequate level of complexity for the intended users. Usability issues regarding functionality and the user-computer interface design were identified. However, the SG was perceived as being easy to learn, and participants suggested that the SG could serve as a supplement to traditional training in laboratory and clinical settings.
CONCLUSIONS: Using video based scenarios with an authentic COPD patient and a home healthcare registered nurse as actors contributed to increased realism. Using different theoretical approaches in the SG design was considered an advantage of the design process. The SG was perceived as being useful, usable, and satisfying. The achievement of the desired functionality and the minimization of user-computer interface issues emphasize the importance of conducting a usability evaluation during the SG development process.
Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Keywords:  Clinical decision-making; Community health nursing; Computer simulation; Education; Problem-based learning; User-computer interface

Mesh:

Year:  2016        PMID: 27573310     DOI: 10.1016/j.ijmedinf.2016.06.014

Source DB:  PubMed          Journal:  Int J Med Inform        ISSN: 1386-5056            Impact factor:   4.046


  12 in total

1.  Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis.

Authors:  Yue Wang; Zhao Wang; Guoqing Liu; Zhangyi Wang; Qinglong Wang; Yishan Yan; Jing Wang; Yue Zhu; Weijie Gao; Xiangling Kan; Zhiguo Zhang; Lixia Jia; Xiaoli Pang
Journal:  Front Public Health       Date:  2022-06-10

2.  Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study.

Authors:  Jose L Gómez-Urquiza; Iván Requena-Palomares; Esther Gorjón-Peramato; Juan Gómez-Salgado; Guillermo A Cañadas-De la Fuente; Luis Albendín-García
Journal:  Medicine (Baltimore)       Date:  2022-06-24       Impact factor: 1.817

3.  Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study.

Authors:  Doris Yin Kei Chong
Journal:  Arch Physiother       Date:  2019-05-17

4.  Development of a short and universal learning self-efficacy scale for clinical skills.

Authors:  Yi-No Kang; Chun-Hao Chang; Chih-Chin Kao; Chien-Yu Chen; Chien-Chih Wu
Journal:  PLoS One       Date:  2019-01-07       Impact factor: 3.240

Review 5.  The implementation of the nursing process in lower-income countries: An integrative review.

Authors:  Mojgan Lotfi; Vahid Zamanzadeh; Leila Valizadeh; Mohammad Khajehgoodari; Mehdi Ebrahimpour Rezaei; Mohammad Amin Khalilzad
Journal:  Nurs Open       Date:  2019-11-01

6.  The Impact on Nursing Students of Creating Audiovisual Material through Digital Storytelling as a Teaching Method.

Authors:  Julián Rodríguez-Almagro; María Del Carmen Prado-Laguna; Antonio Hernández-Martínez; Adrián Monzón-Ferrer; Juan Carlos Muñoz-Camargo; Mairena Martín-Lopez
Journal:  Int J Environ Res Public Health       Date:  2021-01-15       Impact factor: 3.390

7.  A Serious Game (Immunitates) About Immunization: Development and Validation Study.

Authors:  Isabela Dantas de Araujo Lima; Casandra Genoveva Rosales Martins Ponce de Leon; Laiane Medeiros Ribeiro; Izabel Cristina Rodrigues da Silva; Danielle Monteiro Vilela; Luciana Mara Monti Fonseca; Fernanda Dos Santos Nogueira de Góes; Silvana Schwerz Funghetto
Journal:  JMIR Serious Games       Date:  2022-02-18       Impact factor: 3.364

8.  Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment.

Authors:  Julien Adjedj; Gregory Ducrocq; Claire Bouleti; Louise Reinhart; Eleonora Fabbro; Yedid Elbez; Quentin Fischer; Antoine Tesniere; Laurent Feldman; Olivier Varenne
Journal:  JMIR Serious Games       Date:  2017-05-16       Impact factor: 4.143

9.  Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication.

Authors:  Antonia Blanié; Michel-Ange Amorim; Arnaud Meffert; Corinne Perrot; Lydie Dondelli; Dan Benhamou
Journal:  Adv Simul (Lond)       Date:  2020-05-27

10.  Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: A mixed methods study.

Authors:  Youngho Lee; Sun Kyung Kim; Mi-Ran Eom
Journal:  PLoS One       Date:  2020-09-16       Impact factor: 3.240

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