| Literature DB >> 35586184 |
Frida André1, Ander Håkansson2,3, Emma Claesdotter-Knutsson1,4.
Abstract
Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder (IGD) as a tentative diagnosis and inquires for additional research. The research on gaming is inconsistent regarding measurement approach and diagnostic cut-offs. Some scholars suggest the core approach, accentuating some of the diagnostic criteria to avoid pathologizing harmless behaviour. Also, the co-occurrence of gaming and other addictions, gambling in specifically, is frequently reported but poorly understood. The present study aimed to explore gaming within a population of online gamblers in order to evaluate the core approach but also to investigate the possible co-occurrence of different addictions. Design and methods: The present study is derived from material collected for a study on online gambling. The study addressed 1007 adult individuals from the general population who had gambled for money on an online casino site or an online betting site, on at least 10 occasions during the past 12 months.Entities:
Keywords: GASA; Internet gaming disorder; PGSI; core approach; problem gambling
Year: 2021 PMID: 35586184 PMCID: PMC8847953 DOI: 10.4081/jphr.2021.3434
Source DB: PubMed Journal: J Public Health Res ISSN: 2279-9028
Sample characteristics.°
| Total % (n) | |
|---|---|
| Total | |
| Gender | 100 (1007) |
| Female | 25.5(257) |
| Male | 74.5(750) |
| Age | |
| 18-24 | 1.1(11) |
| 25-29 | 4.5(45) |
| 30-39 | 13.9(140) |
| 40-49 | 16.4(165) |
| 50-59 | 26.3(265) |
| 60-69 | 21.6(218) |
| 70 | 16.2(163) |
| Daily tobacco use | |
| Yes | 35.5(357) |
| No | 64.3(647) |
| Missing/incomplete answer | 0.3(3) |
| Alcohol consumption# | |
| Yes | 8.6(87) |
| No | 90.3(909) |
| Missing/incomplete answer | 1.1(11) |
| Illicit drug use/prescription sedatives/strong painkiller # | |
| Yes | 4.7(47) |
| No | 94.6(953) |
| Missing/incomplete answer | 0.7(7) |
| Gambling# | |
| Yes | 5.0(50) |
| No | 94.6(953) |
| Missing/incomplete answer | 0.4(4) |
| Gambling severity§ | |
| No-risk | 51.0(514) |
| Low-risk | 22.8(230) |
| Moderate-risk | 15.3(154) |
| Problem gambling | 9.8(99) |
| Missing/incomplete answer | 1.0(10) |
| Level of distress^ | |
| No or less than moderate | 47.4(477) |
| Moderate | 41.7(420) |
| Severe | 9.8(99) |
| Missing | 1.1(11) |
| Gaming severity$ | |
| Engaged gamers | 2.4(24) |
| Problem gamers | 4.7(47) |
| Addicted gamers | 2.6(26) |
| RSP (Remaining Study Participants) | 90.4(910) |
°The listed data has partly been previously published by Håkansson et al.29; #have you ever felt the need to seek treatment due to problems with …?; §according to the Problem Gambling Severity Index (PGSI); ^according to the Kessler-6 score; $according to the Game Addiction Scale (GAS) – core approach.
RSP (Remaining Study Participants) as the reference category for x2 comparisons. Negative associates, proportion within gaming categories.
| RSP | Engaged gamers | Problem gamers | Addicted gamers | |
|---|---|---|---|---|
| Daily tobacco use | 33.6(305) | 45.8(11) | 48.9(23)° | 72.0(18)# |
| Alcohol consumption$ | 6.2(56) | 12.5(3) | 30.4(14)# | 58.3(14)#§ |
| Illicit drug use/prescription sedatives/strong painkillers$ | 3.3(30) | 12.8(6)° | 44.0(11)#§ | |
| Gambling$ | 2.9(26) | 8.3(2) | 17.0(8)# | 56.0(14)#^ |
°p≤0.05; #p≤0.001; §p≤0.05 when compared to the preceding category (addicted vs problem gamers, etc.); ^p≤0.001 when compared to the preceding category; $have you ever felt the need to seek treatment due to problems with …?
One-way ANOVA. Tukey's-b post-hoc test. Dependent variable PGSI score.
| Subset for alpha = 0.05 | |||||
|---|---|---|---|---|---|
| N | 1 | 2 | 3 | 4 | |
| RSP | 894 | 4.2964 | |||
| Engaged gamers | 24 | 9.0833 | |||
| Problem gamers | 46 | 12.2174 | |||
| Addicted gamers | 25 | 14.0000 | |||
One-way ANOVA. Tukey's-b post-hoc test. Dependent Variable Kessler-6 score.
| Subset for alpha = 0.05 | |||||
|---|---|---|---|---|---|
| N | 1 | 2 | 3 | 4 | |
| RSP | 894 | 4.2964 | |||
| Engaged gamers | 24 | 9.0833 | |||
| Problem gamers | 46 | 12.2174 | |||
| Addicted gamers | 25 | 14.0000 | |||
Characteristics. RSP (Remaining Study Participants) as the reference category for x2 comparisons. Background variables, proportion within gaming categories.
| RSP | Engaged gamers | Problem gamers | Addicted gamers | |
|---|---|---|---|---|
| Male gender | 75.8(690) | 62.5(15) | 70.2(33) | 46.2(12)#§ |
| Age ≤ 30 | 4.2(38) | 8.3(2) | 21.3(10)# | 23.1(6)# |
| Single household | 24.6(224) | 33.3(8) | 23.4(11) | 19.2(5) |
| Working/studying | 61.5(556) | 74(18) | 61.7(29) | 84.6(22)°§ |
°p≤0.05; #p≤0.001; §p≤0.05 when compared to the preceding category (addicted vs problem gamers, etc.); ^p≤0.001 when compared to the preceding category.