Literature DB >> 30426360

Distinguishing Core from Peripheral Psychiatric Symptoms: Addictive and Problematic Internet Gaming in North America, Europe, and China.

Jeffrey G Snodgrass1, Wen Zhao2, Michael G Lacy3, Shaozeng Zhang4, Rachel Tate5.   

Abstract

We explore the problem of distinguishing the relatively constant versus culturally variable dimensions of mental suffering and disorder in the context of a cross-cultural study of Internet gaming-related distress. We extend the conceptual contrast of "core" and "peripheral" symptoms drawn from game studies and use a framework that synthesizes cultural and neurobiological understandings of emotional distress. In our framework, "core" symptoms are relatively constant across cultures and therefore presumed to be more closely tied to a neurobiological base. By contrast, we treat as "peripheral" symptoms those that are more culturally variable, and thus less directly tied to the neurobiology of addiction. We develop and illustrate this approach with a factor analysis of cross-cultural survey data, resting on previous ethnographic work, through which we compare online gaming distress experienced in North America (n = 2025), Europe (n = 1198), and China (n = 841). We identify the same four-factor structure across the three regions, with Addiction always the first and most important factor, though with variability in regional factors' exact item composition. The study aims to advance an integrative biocultural approach to distinguishing universal as opposed to culturally contingent dimensions of human suffering, and to help resolve debates about whether problem gaming represents a form of addiction.

Entities:  

Keywords:  Behavioral addictions; Cross-cultural research; Internet gaming disorder; Online computer games; Psychological and biocultural anthropology

Mesh:

Year:  2019        PMID: 30426360     DOI: 10.1007/s11013-018-9608-5

Source DB:  PubMed          Journal:  Cult Med Psychiatry        ISSN: 0165-005X


  6 in total

1.  The cross-cultural expression of internet gaming distress in North America, Europe, and China.

Authors:  Jeffrey G Snodgrass; Wen Zhao; Michael G Lacy; Shaozeng Zhang; Rachel Tate
Journal:  Addict Behav Rep       Date:  2018-11-23

2.  Laxer Clinical Criteria for Gaming Disorder May Hinder Future Efforts to Devise an Efficient Diagnostic Approach: A Tree-Based Model Study.

Authors:  Halley M Pontes; Bruno Schivinski; Magdalena Brzozowska-Woś; Vasileios Stavropoulos
Journal:  J Clin Med       Date:  2019-10-18       Impact factor: 4.241

3.  Gaming addiction, problematic gaming and engaged gaming - Prevalence and associated characteristics.

Authors:  Frida André; Niroshani Broman; Anders Håkansson; Emma Claesdotter-Knutsson
Journal:  Addict Behav Rep       Date:  2020-12-05

4.  Gaming, substance use and distress within a cohort of online gamblers.

Authors:  Frida André; Ander Håkansson; Emma Claesdotter-Knutsson
Journal:  J Public Health Res       Date:  2021-08-04

Review 5.  The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis.

Authors:  Hsin-Yi Wang; Cecilia Cheng
Journal:  JMIR Ment Health       Date:  2022-02-17

6.  Cognitive behavioral treatment for disordered gaming and problem gambling in adolescents: a pilot feasibility study.

Authors:  Frida André; Isak Einarsson; Elisabeth Dahlström; Katalin Niklasson; Anders Håkansson; Emma Claesdotter-Knutsson
Journal:  Ups J Med Sci       Date:  2022-08-08       Impact factor: 2.646

  6 in total

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