Literature DB >> 26075922

Addiction and Engagement: An Explorative Study Toward Classification Criteria for Internet Gaming Disorder.

Mario Lehenbauer-Baum1,2, Armin Klaps1, Zuzana Kovacovsky1, Karolin Witzmann1, Raphaela Zahlbruckner1, Birgit U Stetina1.   

Abstract

The DSM-5 introduced Internet gaming disorder (IGD) as a condition needing more research. Proposed criteria include tolerance, preoccupation, deceiving, or continued excess despite psychosocial problems. However, studies suggest differences between addicted and engaged players. Therefore, this study investigated differences between engagement and addiction in a German-speaking sample of expert World of Warcraft players. Using an online-based questionnaire, 682 participants were surveyed (Mage=23.26 years; 84.9% male) from German-speaking areas. An adapted version of the "Asheron's call" questionnaire (which covers six addiction criteria, including salience, euphoria, and tolerance), the WHOQOL-BREF, the Gaming Motivation Scale, the BDI, the SPIN, and a brief version of the personality questionnaire BFI-10 were used. The average gamer in the sample played on level 87.93 and had been playing for 5.42 years. Addicted players had higher scores on the BDI and SPIN and significantly lower scores in all dimensions of quality of life. Addicted gamers played for 39.25 hours per week (engaged players: 11.93 hours per week) with significantly higher scores in items tapping achievement and immersion. There were differences regarding the BFI-10 in terms of "agreeableness," "conscientiousness," and "neuroticism." The results suggest that factors such as achievement and immersion set engaged and addicted users apart. Addiction seems to be significantly more connected to other psychopathologies such as depression and social anxiety. The results suggest that euphoria, tolerance, and cognitive salience should be handled with caution when it comes to a classification of IGD similar to (behavioral) addiction.

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Year:  2015        PMID: 26075922     DOI: 10.1089/cyber.2015.0063

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  16 in total

1.  Is Neural Processing of Negative Stimuli Altered in Addiction Independent of Drug Effects? Findings From Drug-Naïve Youth with Internet Gaming Disorder.

Authors:  Sarah W Yip; James J Gross; Megha Chawla; Shan-Shan Ma; Xing-Hui Shi; Lu Liu; Yuan-Wei Yao; Lei Zhu; Patrick D Worhunsky; Jintao Zhang
Journal:  Neuropsychopharmacology       Date:  2017-11-20       Impact factor: 7.853

Review 2.  "One level more:" A narrative review on internet gaming disorder.

Authors:  Subrata Naskar; Robin Victor; Kamal Nath; Chiradeep Sengupta
Journal:  Ind Psychiatry J       Date:  2016 Jul-Dec

3.  Analysis of Gambling in the Media Related to Screens: Immersion as a Predictor of Excessive Use?

Authors:  Jean-Jacques Rémond; Lucia Romo
Journal:  Int J Environ Res Public Health       Date:  2018-01-02       Impact factor: 3.390

4.  Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health.

Authors:  Halley M Pontes
Journal:  J Behav Addict       Date:  2017-11-13       Impact factor: 6.756

5.  Association between Internet gaming disorder and generalized anxiety disorder.

Authors:  Chao-Yang Wang; Yu-Chen Wu; Chen-Hsiang Su; Pai-Cheng Lin; Chih-Hung Ko; Ju-Yu Yen
Journal:  J Behav Addict       Date:  2017-12-01       Impact factor: 6.756

6.  Maladaptive Personality Functioning and Psychopathological Symptoms in Problematic Video Game Players: A Person-Centered Approach.

Authors:  Alessandro Musetti; Tiziana Mancini; Paola Corsano; Gianluca Santoro; Maria Clara Cavallini; Adriano Schimmenti
Journal:  Front Psychol       Date:  2019-11-19

7.  Gaming addiction, problematic gaming and engaged gaming - Prevalence and associated characteristics.

Authors:  Frida André; Niroshani Broman; Anders Håkansson; Emma Claesdotter-Knutsson
Journal:  Addict Behav Rep       Date:  2020-12-05

8.  Prevalence and Risk Factors of Internet Addiction among Hungarian High School Students.

Authors:  Krisztian Kapus; Rita Nyulas; Zsolt Nemeskeri; Ivan Zadori; Gyorgy Muity; Julianna Kiss; Andrea Feher; Eva Fejes; Antal Tibold; Gergely Feher
Journal:  Int J Environ Res Public Health       Date:  2021-06-30       Impact factor: 3.390

9.  A randomized efficacy trial of a cognitive-behavioral group intervention to prevent Internet Use Disorder onset in adolescents: The PROTECT study protocol.

Authors:  Katajun Lindenberg; Katharina Halasy; Sophie Schoenmaekers
Journal:  Contemp Clin Trials Commun       Date:  2017-03-29

10.  The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students.

Authors:  Dooyoung Jung; Eun-Jung Shim; Hyeonggyu Park; Kwanglo Lee; Sangil Lee; Eun-Young Kim; Jae Seung Chang; Seong-Hoon Jeong; Yeni Kim; Yong Min Ahn; Bong-Jin Hahm
Journal:  Psychiatry Investig       Date:  2020-04-17       Impact factor: 2.505

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