| Literature DB >> 35173791 |
Reema Karasneh1, Sayer Al-Azzam2, Karem H Alzoubi3,4, Mohammad B Nusair5, Sahar Hawamdeh2, Amal T Nusir6.
Abstract
OBJECTIVE: Internet Gaming Disorder (IGD) is a rapidly growing public health problem that may have detrimental effects. The purpose of this study is to identify factors associated with IGD status.Entities:
Keywords: Addiction; Gaming; IGD; Impairment; Mental disorders; Patterns; Psychosocial data; Relapse
Year: 2021 PMID: 35173791 PMCID: PMC8728563 DOI: 10.2174/1745017902117010217
Source DB: PubMed Journal: Clin Pract Epidemiol Ment Health ISSN: 1745-0179
Participants socio-demographic characteristics (n=504).
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| Male | 348 (69%) | 17.8 ±16.75 | <0.005 |
| Female | 156 (31%) | 13 ± 17.65 | ||
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| Up to secondary level | 72 (14.3%) | 19.3 ± 17.95 | .274 |
| Bachelor’s degree or diploma | 420 (83.3%) | 15.9 ± 17.29 | ||
| Post-graduate degree | 12 (2.4%) | 13.8 ± 10.89 | ||
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| Employed | 56 (11.1%) | 13.4 ± 15.95 | .012 |
| Unemployed | 37 (7.3%) | 23.9 ± 30.84 | ||
| Student | 411 (81.5%) | 16 ± 15.54 | ||
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| Single | 484 (96%) | 16.1 ± 16.21 | .134 |
| Married | 20 (4%) | 22 ± 34.30 | ||
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| No | 483 (95.8%) | 16.4 ± 17.23 | .700 |
| Yes | 21 (4.2%) | 14.9 ± 18.61 | ||
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| Smart phone | 380 (75.4%) | 15.8 ± 16.46 | .041 |
| Computer | 177 (35.1%) | 20.1 ± 18.05 | ||
| Tablet | 38 (7.5%) | 14.4 ± 16.22 | ||
| Video game console (PlayStation, Xbox… | 137 (27.2%) | 16.2 ± 17.35 | ||
| 21.6 ± 3.90 | ||||
| 24.9 ± 8.81 | ||||
| 7.7 ± 1.75 | ||||
| 16.3 ± 17.28 | ||||
Association between gaming disorder status and sociodemographic parameters.
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| Male | 62 (17.8%) | 286 (82.2%) | 0.326 |
| Female | 34 (21.8%) | 122 (78.2%) | - |
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| - | - | - |
| Single | 94 (19.4%) | 390 (80.6%) | 0.393 |
| Married | 2 (10%) | 18 (90%) | |
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| - | - | - |
| Up to secondary level | 21 (29.2%) | 51 (70.8%) | 0.044 |
| Bachelor’s degree or diploma | 74 (17.6%) | 346 (82.4%) | - |
| Post-graduate | 1 (8.3%) | 11 (91.7%) | - |
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| - | - | - |
| Student | 79 (19.2%) | 332 (80.8%) | 0.622 |
| Employed | 12 (21.4%) | 44 (78.6%) | - |
| Unemployed | 5 (13.5%) | 32 (86.5%) | - |
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| 21.4±4.87 | 21.6 ± 3.65 | 0.731 |
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| 24.9 ± 6.58 | 24.8 ± 9.27 | 0.979 |
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| 8.0 ± 1.72 | 7.6 ± 1.75 | 0.080 |
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| 22.6 ± 20.47 | 14.8 ± 16.09 | <0.005 |
Frequency of IGD-20 items among participants.
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| I often lose sleep because of long gaming sessions. | 28 (5.6%) | 124 (24.6%) | 130 (25.8%) | 138 (27.4%) | 84 (16.7%) |
| I usually think about my next gaming session when I am not playing | 23 (4.6%) | 141 (28%) | 94 (18.7%) | 149 (29.6%) | 97 (19.2%) |
| I think gaming has become the most time-consuming activity in my life | 64 (12.7%) | 169 (33.5%) | 62 (12.3%) | 134 (26.6%) | 75 (14.9%) |
| I play games to help me cope with any bad feelings I might have. | 80 (15.9%) | 183 (36.3%) | 77 (15.3%) | 91 (18.1%) | 73 (14.5%) |
| I never play games in order to feel better. | 56 (11.1%) | 139 (27.6%) | 149 (29.6%) | 130 (25.8%) | 30 (6.0%) |
| I play games to forget about whatever’s bothering me | 77 (15.3%) | 185 (36.7%) | 75 (14.9%) | 96 (19%) | 71 (14.1%) |
| I have significantly increased the amount of time I play games over last year. | 79 (15.7%) | 193 (38.8%) | 68 (13.5%) | 96 (19%) | 68 (13.5%) |
| I need to spend increasing amounts of time engaged in playing games | 48 (9.5%) | 177 (35.1%) | 96 (19%) | 133 (26.4%) | 50 (9.9%) |
| I often think that a whole day is not enough to do everything I need to do in-game | 43 (8.5%) | 85 (16.9%) | 74 (14.7%) | 189 (37.5%) | 113 (22.4%) |
| When I am not gaming, I feel more irritable | 36 (7.1%) | 77 (15.3%) | 79 (15.7%) | 171 (33.9%) | 141 (28.0%) |
| I feel sad if I am not able to play games. | 22 (4.4%) | 86 (17.1%) | 92 (18.3%) | 175 (34.7%) | 129 (25.6%) |
| I tend to get anxious if I can’t play games for any reason. | 27 (5.4%) | 95 (18.8%) | 76 (15.1%) | 172 (34.1%) | 134 (26.6%) |
| I have lost interest in other hobbies because of my gaming | 35 (6.9%) | 142 (28.2%) | 66 (13.1%) | 159 (31.5%) | 102 (20.2%) |
| I have lied to my family members because the amount of gaming I do | 36 (7.1%) | 100 (19.8%) | 61 (12.1%) | 166 (32.9%) | 141 (28%) |
| I know my main daily activity ( | 60 (11.9%) | 148 (29.4%) | 74 (14.7%) | 162 (32.1%) | 60 (11.9%) |
| I think my gaming has jeopardised the relationship with my partner | 39 (7.7%) | 96 (19.0%) | 83 (16.5%) | 161 (31.9%) | 125 (24.8%) |
| I believe my gaming is negatively impacting on important areas of my life | 49 (9.7%) | 166 (32.9%) | 85 (16.9%) | 123 (24.4%) | 81 (16.1%) |
| I often try to play games less but find I cannot. | 58 (11.5%) | 124 (24.6%) | 101 (20%) | 148 (29.4%) | 73 (14.5%) |
| I do not think I could stop gaming. | 31 (6.2%) | 129 (25.6%) | 95 (18.8%) | 163 (32.3%) | 86 (17.1%) |
| I often try to play games less but find I cannot. | 36 (7.1%) | 119 (23.6%) | 93 (18.5%) | 166 (32.9%) | 90 (17.9%) |