Literature DB >> 27383716

Prevalence and Correlates of Internet Gaming Problem among Internet Users: Results from an Internet Survey.

Mythily Subramaniam1, Boon Yiang Chua, Edimansyah Abdin, Shirlene Pang, Pratika Satghare, Janhavi A Vaingankar, Swapna Verma, Say How Ong, Louisa Picco, Siow Ann Chong.   

Abstract

INTRODUCTION: The current study aimed to establish the prevalence of internet gaming disorder (IGD) and its association with demographic characteristics, game genre, game use (time spent on gaming), as well as psychological distress, social phobia and well-being among current online gamers in Singapore.
MATERIALS AND METHODS: A total of 1251 participants aged 13 to 40 years completed the study which was administered as a web survey. The online questionnaire was designed using QuestionPro, and consisted of 8 sections and 105 questions. The 9-item Internet Gaming Disorder Questionnaire was used to establish the prevalence of IGD in the study. A series of logistic regression models were used to examine the associations between IGD, demographic characteristics and game genre, as well as IGD and psychological distress, social phobia and well-being.
RESULTS: The prevalence of IGD established using a cutoff of 5 among those who were current online gamers was 17.7%. Multiple logistic regressions revealed that those meeting criteria of IGD were more likely to be older, reported an earlier age of onset of playing online games, had primary and secondary education versus tertiary education, were currently students versus being currently employed and played massively multiplayer online role-playing games. Distress and social anxiety were higher while satisfaction with life was significantly lower among those who met criteria for IGD than those who did not meet the criteria.
CONCLUSION: The prevalence of IGD and its negative consequences in our sample of current online gamers was significant and point towards the need for further clinical studies and innovative interventions to address the problem.

Entities:  

Mesh:

Year:  2016        PMID: 27383716

Source DB:  PubMed          Journal:  Ann Acad Med Singapore        ISSN: 0304-4602            Impact factor:   2.473


  10 in total

1.  Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents.

Authors:  Hyunho Han; Hyunsuk Jeong; Sun-Jin Jo; Hye Jung Son; Hyeon Woo Yim
Journal:  Epidemiol Health       Date:  2020-04-07

2.  Gaming disorder among medical college students from India: Exploring the pattern and correlates.

Authors:  Swarndeep Singh; Neha Dahiya; Aakanksha Bharti Singh; Rajesh Kumar; Yatan Pal Singh Balhara
Journal:  Ind Psychiatry J       Date:  2019-12-11

3.  Patterns and Predictors of Internet Gaming Disorder: An Observational Study from Jordan.

Authors:  Reema Karasneh; Sayer Al-Azzam; Karem H Alzoubi; Mohammad B Nusair; Sahar Hawamdeh; Amal T Nusir
Journal:  Clin Pract Epidemiol Ment Health       Date:  2021-12-22

4.  The Association of Problematic Online Gaming Behavior With Mental Well-Being and Depressive Symptoms Among Students of Professional Colleges in Rishikesh.

Authors:  Rishita Chandra; Santosh Kumar; Yogesh Bahurupi; Vikram Singh Rawat
Journal:  Cureus       Date:  2022-02-08

5.  School assets and bullying in Chinese youth: A multiple mediation model of intentional self-regulation and internet gaming disorder.

Authors:  Xiong Gan; Ke-Nan Qin; Guo-Xing Xiang; Xin Jin; Cong-Shu Zhu
Journal:  Front Pediatr       Date:  2022-07-28       Impact factor: 3.569

Review 6.  Prevalence of Internet Addiction and Gaming Disorders in Southeast Asia: A Meta-Analysis.

Authors:  Doris X Y Chia; Charis W L Ng; Gomathinayagam Kandasami; Mavis Y L Seow; Carol C Choo; Peter K H Chew; Cheng Lee; Melvyn W B Zhang
Journal:  Int J Environ Res Public Health       Date:  2020-04-09       Impact factor: 3.390

7.  The development and validation of the Videogaming Motives Questionnaire (VMQ).

Authors:  Francisco J López-Fernández; Laura Mezquita; Mark D Griffiths; Generós Ortet; Manuel I Ibáñez
Journal:  PLoS One       Date:  2020-10-23       Impact factor: 3.240

8.  Prevalence and Risk Factors of Internet Addiction among Hungarian High School Teachers.

Authors:  Gábor Tóth; Krisztian Kapus; David Hesszenberger; Marietta Pohl; Gábor Kósa; Julianna Kiss; Gabriella Pusch; Éva Fejes; Antal Tibold; Gergely Feher
Journal:  Life (Basel)       Date:  2021-03-03

9.  Gaming disorder among students of Tabriz University of Medical Sciences: The frequency and related factors.

Authors:  Maryam Vahidi; Vahid Zamanzadeh; Saeed Musavi; Fariborz Roshangar; Raheleh Janani
Journal:  Med J Islam Repub Iran       Date:  2021-08-02

Review 10.  Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria.

Authors:  Chih-Hung Ko; Orsolya Király; Zsolt Demetrovics; Yun-Ming Chang; Ju-Yu Yen
Journal:  J Behav Addict       Date:  2020-10-03       Impact factor: 6.756

  10 in total

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