| Literature DB >> 34945245 |
Joanne Lloyd1, Laura Louise Nicklin2, Stuart Gordon Spicer3, Chris Fullwood1, Maria Uther1, Daniel P Hinton1, Jonathan Parke4, Helen Lloyd3, James Close3.
Abstract
Qualitative studies have identified a diverse array of motivations for purchasing items within video games through chance-based mechanisms (i.e., "loot boxes"). Given that some individuals-particularly those at risk of disordered gaming and/or gambling-are prone to over-involvement with loot box purchasing, it is important to have a reliable, valid means of measuring the role of different motivations in driving purchasing behaviour. Building on prior qualitative research, this paper reports the development and validation of the "RAFFLE" scale, to measure the Reasons and Facilitators for Loot box Engagement. A 23-item, seven-factor scale was developed through cognitive interviews (n = 25) followed by two surveys of UK-based gamers who purchase loot boxes; analysed via exploratory (n = 503) and confirmatory (n = 1495) factor analysis, respectively. Subscales encompassed "enhancement'; "progression'; "social pressure'; "distraction/compulsion'; "altruism'; "fear of missing out'; and "resale". The scale showed good criterion and construct validity (correlating well with measures of loot box engagement; the risky loot box index (r = 0.63) and monthly self-reported spend (r = 0.38)), and good internal validity (Cronbach's alpha = 0.84). Parallels with, and divergence from, motivations for related activities of gaming and gambling, and alignment with broader theoretical models of motivation, are discussed.Entities:
Keywords: addiction; gambling; lootboxes; microtransactions; motivations; motives; scale development; scale validation; video gaming
Year: 2021 PMID: 34945245 PMCID: PMC8707097 DOI: 10.3390/jcm10245949
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Summary of original pool of candidate items before cognitive interviews (left) and streamlined pool of items after cognitive interviews (right).
| Original Item (55 Items) | Post-Cognitive Interview Changes |
|---|---|
| Arousal/Excitement | Because I find the animations/colours/sounds exciting when opening loot boxes |
| Because I enjoy watching the animations | |
| Because the colours and/or sounds are exciting | |
| For the excitement of seeing what will be inside | For the excitement of seeing what will be inside |
| Because it’s fun | Because it’s fun |
| Because I like the feeling of winning when I get something good | Because I like the feeling of winning when I get something good/rare |
| To help me progress in the game | To save time/skip the grind |
| To save time/skip the grind | |
| To get an item that will help me win | To get items that will be useful/give me an advantage |
| To try and get something useful | |
| To give me an advantage over other players | |
| So that I can get more out of the game | |
| To have the ability to compete with other people who are buying loot boxes | To level the playing field with others who buy loot boxes |
| Because I’ve had a failure or defeat in the game | Because I’ve had a failure or defeat in the game |
| To get items that I’m collecting | To get items that I’m collecting |
| To get items that I like the look of | To get items that I find visually appealing |
| To try and get items that will get me respect or attention | To get items that will get me respect or attention (“bragging rights”) |
| To get items to show off to my friends or other gamers (“bragging rights”) | |
| Because getting cool items makes me feel good about myself | To get items that make me feel good about myself |
| Because opening loot boxes is part of who I am | |
| So that I don’t get teased/made fun of | So that I don’t get shamed / made fun of |
| Because my friends encourage me to | Because my friends encourage or pressure me to |
| Because my friends pressure me to | |
| To join in with friends or other gamers | As a social activity |
| Because my friends do it | |
| To catch up with friends/others who have got ahead of me in the game | To catch up with friends/others who have got ahead of me in the game |
| Because I don’t want to feel left out | Because I don’t want to feel left out |
| To support good causes. | To support good causes. |
| To try and win items that I can sell on and make real money out of | To try and win items that I can make real money out of |
| To try and win items that I can sell on and make virtual currency out of | To try and win items that I can make gaming currency out of |
| For the chance of getting something really rare | To try and get something personally valuable to me |
| To try and get something valuable | |
| Because I get an urge to open them | Because I get an urge to open them |
| Because I just feel like it | |
| Because I can’t help myself | Because I can’t stop myself |
| To take my mind off the real world | To take my mind off the real world or my day-to-day life |
| To escape from day to day life | |
| For a boost when I feel low | To cheer myself up |
| To cheer myself up | |
| For a sense of escapism | Because I enjoy the sense of escape |
| Because I got something bad in the last box and want to try and get something better | Because I got something unwanted in the last box |
| Because I got something good in the last box and want to try and get something good again | Because I got something I wanted in the last box |
| Because I am bored | Because I am bored |
| Because I don’t want to miss the chance to get a limited time item or offer | Because I don’t want to miss the chance to get a limited time item or offer |
| Because I’ve seen a teaser about what might be inside | Because I’ve seen a teaser/preview about what might be inside |
| To support the developer | To support the developer |
| Because there’s something I want that I can only get from inside a loot box | Because there’s something I want that I can only get from inside a loot box |
| To get past a hurdle or sticking point in the game | To get past a hurdle or sticking point in the game |
| Because my card details are logged and it’s so easy | It’s so easy because my payment details are saved |
| Because it’s really hard to earn boxes from game play | Because I get better value with bundles, promotions, or offers |
| Because I keep getting duplicates | |
| Because I get better value, the more I buy | |
| Because they are offering good odds of getting something good | Because they are offering higher odds of getting something I want |
| Because I’m guaranteed something good | |
| Because there is an in-game event taking place. | Because there is an in-game event taking place. |
| Because streamers/pro-gamers buy them. | Because streamers/pro-gamers buy them. |
Descriptive statistics for the 39 candidate items.
| Item | Mean | SD | Skewness | Kurtosis |
|---|---|---|---|---|
| For the excitement of seeing what will be inside | 1.51 | 0.950 | 0.034 | −0.918 |
| To cheer myself up | 0.99 | 0.895 | 0.562 | −0.514 |
| To try and win items that I can make gaming currency out of | 0.94 | 0.963 | 0.616 | −0.764 |
| Because I got something unwanted in the last box | 0.62 | 0.771 | 0.948 | −0.048 |
| Because I get better value with bundles, promotions, or offers | 1.38 | 0.914 | 0.048 | −0.834 |
| Because I get an urge to open them | 1.09 | 0.929 | 0.393 | −0.803 |
| To get items that I’m collecting | 1.37 | 0.946 | 0.086 | −0.916 |
| Because I’ve seen a teaser/preview about what might be inside | 1.05 | 0.885 | 0.317 | −0.869 |
| It’s so easy because my payment details are saved | 1.40 | 1.071 | 0.134 | −1.227 |
| Because there is an in-game event taking place. | 1.28 | 0.897 | 0.210 | −0.727 |
| To get items that will get me respect or attention (“bragging rights”) | 0.64 | 0.877 | 1.146 | 0.216 |
| To get items that make me feel good about myself | 0.76 | 0.880 | 0.860 | −0.254 |
| Because I find the animations/colours/sounds exciting when opening loot boxes | 0.62 | 0.880 | 1.232 | 0.435 |
| To level the playing field with others who buy loot boxes | 0.77 | 0.879 | 0.757 | −0.566 |
| To catch up with friends/others who have got ahead of me in the game | 0.59 | 0.810 | 1.196 | 0.494 |
| Because it’s fun | 1.58 | 0.913 | −0.093 | −0.796 |
| To support good causes. | 0.49 | 0.726 | 1.367 | 1.212 |
| To get past a hurdle or sticking point in the game | 1.24 | 0.997 | 0.181 | −1.110 |
| To get items that I find visually appealing | 1.21 | 1.064 | 0.298 | −1.186 |
| To try and get something personally valuable to me | 0.90 | 0.932 | 0.701 | −0.514 |
| Because there’s something I want that I can only get from inside a loot box | 1.61 | 0.937 | −0.164 | −0.844 |
| Because my friends encourage or pressure me to | 0.23 | 0.561 | 2.692 | 7.414 |
| Because streamers/pro-gamers buy them. | 0.31 | 0.625 | 2.211 | 4.801 |
| To get items that will be useful/give me an advantage | 1.59 | 0.972 | −0.146 | −0.954 |
| Because I like the feeling of winning when I get something good/rare | 1.56 | 0.964 | −0.091 | −0.945 |
| Because I can’t stop myself | 0.53 | 0.799 | 1.477 | 1.511 |
| To take my mind off the real world or my day-to-day life | 0.94 | 0.929 | 0.679 | −0.472 |
| Because I got something I wanted in the last box | 1.06 | 0.841 | 0.330 | −0.647 |
| Because I’ve had a failure or defeat in the game | 0.65 | 0.813 | 1.107 | 0.535 |
| Because I am bored | 1.00 | 0.887 | 0.539 | −0.512 |
| Because I don’t want to feel left out | 0.41 | 0.698 | 1.617 | 1.850 |
| Because I don’t want to miss the chance to get a limited time item or offer | 1.36 | 0.913 | 0.090 | −0.821 |
| To support the developer | 0.56 | 0.791 | 1.216 | 0.559 |
| To save time/skip the grind | 1.11 | 0.899 | 0.290 | −0.834 |
| So that I don’t get shamed/made fun of | 0.12 | 0.407 | 3.804 | 15.069 |
| Because they are offering higher odds of getting something I want | 1.16 | 0.838 | 0.235 | −0.617 |
| As a social activity | 0.56 | 0.802 | 1.308 | 0.918 |
| Because I enjoy the sense of escape | 0.95 | 0.885 | 0.636 | −0.367 |
| To try and win items that I can make real money out of | 0.49 | 0.837 | 1.631 | 1.650 |
Motivation Factor Pattern Matrix (rotated to the direct oblimin criterion).
| Variable | Factor | |||||||
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| |
| To get items that I find visually appealing | 0.594 | −0.236 | 0.043 | 0.020 | 0.217 | −0.129 | −0.031 | 0.591 |
| To get items that make me feel good about myself | 0.569 | 0.044 | 0.237 | −0.079 | 0.070 | −0.020 | −0.037 | 0.513 |
| To try and get something personally valuable to me | 0.552 | 0.000 | 0.174 | 0.115 | 0.055 | −0.092 | 0.024 | 0.418 |
| Because it’s fun | 0.510 | 0.104 | −0.144 | −0.174 | 0.119 | 0.017 | 0.072 | 0.424 |
| Because I like the feeling of winning when I get something good/rare | 0.508 | 0.080 | −0.028 | −0.162 | −0.151 | −0.052 | 0.196 | 0.491 |
| For the excitement of seeing what will be inside | 0.506 | −0.066 | −0.122 | −0.209 | −0.038 | −0.149 | 0.239 | 0.597 |
| To get past a hurdle or sticking point in the game | −0.099 | 0.824 | −0.035 | −0.015 | 0.071 | −0.016 | −0.044 | 0.663 |
| To get items that will be useful/give me an advantage | 0.103 | 0.594 | −0.080 | 0.042 | −0.182 | −0.138 | 0.123 | 0.497 |
| Because I’ve had a failure or defeat in the game | 0.016 | 0.426 | 0.242 | −0.138 | 0.003 | 0.065 | −0.019 | 0.316 |
| Because my friends encourage or pressure me to | 0.068 | −0.058 | 0.608 | −0.025 | 0.017 | 0.042 | 0.166 | 0.480 |
| So that I don’t get shamed/made fun of | −0.068 | 0.040 | 0.588 | 0.016 | 0.020 | −0.067 | 0.094 | 0.389 |
| Because I don’t want to feel left out | 0.108 | 0.022 | 0.494 | −0.125 | −0.021 | −0.070 | −0.018 | 0.350 |
| Because I am bored | −0.026 | −0.001 | −0.039 | −0.673 | 0.072 | −0.001 | 0.024 | 0.451 |
| Because I can’t stop myself | −0.027 | 0.040 | 0.168 | −0.623 | −0.095 | −0.019 | −0.028 | 0.462 |
| Because I get an urge to open them | 0.226 | −0.096 | −0.059 | −0.509 | −0.002 | −0.127 | 0.218 | 0.558 |
| To take my mind off the real world or my day-to-day life | 0.146 | 0.254 | 0.092 | -0.457 | 0.162 | −0.068 | −0.077 | 0.505 |
| To support good causes | 0.002 | 0.114 | −0.050 | 0.038 | 0.699 | −0.064 | 0.105 | 0.509 |
| To support the developer | 0.044 | −0.150 | 0.047 | −0.075 | 0.574 | 0.001 | −0.036 | 0.412 |
| Because there is an in-game event taking place | −0.160 | −0.064 | 0.038 | 0-.067 | 0.035 | −0.798 | −0.027 | 0.575 |
| To get items that I’m collecting | 0.195 | 0.142 | 0.018 | 0.065 | 0.043 | −0.524 | 0.031 | 0.455 |
| Because I don’t want to miss the chance to get a limited time item or offer | 0.192 | 0.065 | 0.015 | 0.006 | 0.001 | −0.508 | 0.033 | 0.412 |
| To try and win items that I can make gaming currency out of | −0.088 | 0.050 | 0.046 | −0.071 | 0.005 | −0.074 | 0.738 | 0.592 |
| To try and win items that I can make real money out of | 0.084 | −0.045 | 0.179 | 0.069 | 0.105 | 0.082 | 0.558 | 0.429 |
| Cronbach’s alpha | 0.815 | 0.655 | 0.634 | 0.737 | 0.603 | 0.693 | 0.644 | |
| EIGENVALUE (prior to rotation) | 5.879 | 2.238 | 1.705 | 1.410 | 1.310 | 1.073 | 1.028 | |
| % Variance Explained | 25.56 | 9.73 | 7.41 | 6.13 | 5.69 | 4.67 | 4.47 | |
Note: Coefficients greater than 0.40 are bold and retained for that factor. Percentage variance is post-rotation. h2 = communality coefficient (after extraction).
Correlations (Spearman’s rho) between RAFFLE scores and other measures of loot box engagement.
| RAFFLE Measure | Correlation with RLI Score | Correlation with Loot Box Spend |
|---|---|---|
| Total score | 0.601 ** | 0.437 ** |
| Enhancement subscale | 0.516 ** | 0.365 ** |
| Progression subscale | 0.256 ** | 0.225 ** |
| Social pressure subscale | 0.307 ** | 0.278 ** |
| Distraction/compulsion subscale | 0.546 ** | 0.342 ** |
| Altruism subscale | 0.127 ** | 0.140 ** |
| Fear of missing out subscale | 0.350 ** | 0.246 ** |
| Resale subscale | 0.358 ** | 0.266 ** |
All n’s = 485. ** p < 0.0005.
Summary of fit indices.
| Model |
| df | SRMR | CFI | RMSEA | TLI | |
|---|---|---|---|---|---|---|---|
| 7 factor | 18,948.52 | 253 | 0.066 | 0.89 | 0.08 | 0.87 |
Construct and criterion-related validity and reliability metrics for RAFFLE overall and subscale scores.
| RAFFLE Measure | Correlation with RLI Score | Correlation with Loot Box Spend | Cronbach’s Alpha |
|---|---|---|---|
| Total score | 0.628 ** | 0.377 ** | 0.843 |
| Enhancement subscale | 0.473 ** | 0.324 ** | 0.789 |
| Progression subscale | 0.232 ** | 0.105 ** | 0.787 |
| Social pressure subscale | 0.381 ** | 0.176 ** | 0.718 |
| Distraction/compulsion subscale | 0.590 ** | 0.282 ** | 0.751 |
| Altruism subscale | 0.102 ** | 0.112 ** | 0.687 |
| Fear of missing out subscale | 0.422 ** | 0.257 ** | 0.702 |
| Resale subscale | 0.314 ** | 0.244 ** | 0.563 |
All n’s = 1495. ** p < 0.0005.