| Literature DB >> 30794642 |
Juan R Barrada1, Juan F Navas2, Cristian M Ruiz de Lara2, Joël Billieux3,4,5, Gaëtan Devos5,6,7, José C Perales2.
Abstract
RATIONALE ANDEntities:
Mesh:
Year: 2019 PMID: 30794642 PMCID: PMC6386301 DOI: 10.1371/journal.pone.0212695
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Items assignment in the original scales, descriptives, and loadings in factor analyses.
| Full Motives pool | bGMI | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GMQ-F | RGQ | FUN | AFF | SOC | FIN | FUN | AFF | SOC | FIN | ||||||
| FIN | 0.26 | 0.54 | 2.4 | 6.6 | 22.2 | –.10 | .26 | .22 | –– | –– | –– | –– | |||
| ENH | 0.34 | 0.68 | 2.1 | 4.0 | 24.6 | .15 | .21 | –.17 | –– | –– | –– | –– | |||
| FIN | 1.24 | 1.01 | 0.5 | -0.8 | 74.4 | .02 | .02 | –– | –– | –– | –– | ||||
| 4. To earn money | FIN | 1.04 | 1.03 | 0.6 | -0.8 | 62.1 | –.02 | .20 | –.01 | .02 | .20 | -.09 | |||
| 5. As a hobby or past-time | REC | 0.97 | 1.09 | 0.7 | -0.9 | 53.5 | –.01 | .00 | –.05 | -.04 | .06 | -.12 | |||
| REC | 0.64 | 0.90 | 1.2 | 0.3 | 39.4 | .02 | –.19 | –– | –– | –– | –– | ||||
| 7. Because it’s fun | ENH | REC | 0.91 | 0.93 | 0.6 | -0.8 | 57.1 | .05 | .25 | –.02 | .02 | .27 | -.02 | ||
| SOC | 0.91 | 0.98 | 0.9 | -0.3 | 57.6 | .05 | –– | –– | –– | –– | |||||
| 9. Because I feel more self-confident or sure of myself | COP | 0.19 | 0.51 | 3.1 | 10.6 | 14.8 | .27 | –.02 | .14 | -.22 | .01 | ||||
| 10. Because it’s what most of my friends do when they get together | SOC | 0.27 | 0.61 | 2.5 | 6.1 | 19.7 | –.07 | .21 | –.14 | -.03 | -.01 | ||||
| ENH | 0.52 | 0.81 | 1.5 | 1.4 | 35.0 | .09 | –– | –– | –– | –– | |||||
| 12. Because it’s exciting | ENH | ENH | 1.05 | 1.01 | 0.5 | -0.9 | 62.1 | .23 | .14 | .24 | .18 | .09 | .21 | ||
| 13. To relax | REC | 0.33 | 0.68 | 2.1 | 3.6 | 22.7 | .19 | –.15 | –.02 | .19 | -.09 | -.07 | |||
| ENH | 0.53 | 0.85 | 1.6 | 1.5 | 34.0 | .12 | –.03 | –– | –– | –– | –– | ||||
| 15. Because winning would change my lifestyle | FIN | 0.58 | 0.87 | 1.5 | 1.4 | 38.4 | –.06 | –.13 | .22 | -.07 | -.05 | .22 | |||
| 16. To cheer me up when I am in a bad mood | COP | 0.27 | 0.59 | 2.4 | 5.7 | 20.2 | –.03 | .07 | .00 | -.02 | .12 | .01 | |||
| 17. To forget my worries | COP | 0.36 | 0.77 | 2.3 | 4.4 | 23.2 | –.16 | .02 | .01 | -.15 | .03 | .00 | |||
| 18. To win money / To make money | FIN | FIN | 1.29 | 1.09 | 0.3 | -1.2 | 70.0 | .27 | .01 | –.11 | .24 | -.01 | -.08 | ||
| 19. Because it helps when I'm feeling tense | COP | 0.28 | 0.61 | 2.3 | 4.9 | 20.7 | .02 | .08 | –.05 | .00 | .16 | .01 | |||
| SOC | SOC | 0.26 | 0.63 | 2.7 | 7.1 | 18.3 | .04 | .18 | –– | –– | –– | –– | |||
| 21. Because it’s something I do on special occasions | SOC | 0.72 | 0.89 | 1.1 | 0.3 | 48.8 | .05 | –.24 | .09 | .10 | -.10 | .24 | |||
| 22. Because it makes a social gathering more enjoyable | SOC | 0.38 | 0.72 | 2.0 | 3.3 | 25.7 | .22 | .00 | –.26 | .14 | .18 | -.04 | |||
| COP | 0.09 | 0.36 | 4.3 | 18.5 | 6.4 | –.20 | .04 | –– | –– | –– | –– | ||||
| 24. Because it makes me feel good | ENH | 0.39 | 0.71 | 1.9 | 3.4 | 28.1 | .06 | .13 | .06 | .18 | .03 | .06 | |||
| 25. Because I like the feeling | ENH | 0.39 | 0.71 | 1.9 | 3.4 | 28.1 | .16 | .16 | .15 | -.03 | .09 | ||||
| 26. For the chance of winning big money | FIN | 1.10 | 1.07 | 0.5 | -1.0 | 62.1 | .07 | .06 | .01 | -.03 | .14 | .04 | |||
| 27. Because it helps when I am feeling nervous or | COP | 0.30 | 0.71 | 2.6 | 6.1 | 18.7 | .19 | –.22 | .00 | .12 | -.03 | -.05 | |||
| Interfactor correlations | FUN | ||||||||||||||
| AFF | .50 | .54 | |||||||||||||
| SOC | .44 | .46 | .33 | .17 | |||||||||||
| FIN | –.01 | .15 | .12 | .08 | .17 | -.16 | |||||||||
Note: GMQ-F = Gambling Motives Questionnaire—Financial; RGQ = Reasons for Gambling Questionnaire; bGMI = brief Gambling Motives Inventory; M = mean; SD = standard deviation; Sk = skewness; K = kurtosis. Per = percentage of respondents with a response different from never; ENH = Enhancement; COP = Coping; SOC = Social; FIN = Financial; REC = Recreation; FUN = Fun/thrill; AFF = Affect regulation.
Items with an asterisk correspond to items not included in shortened version of the scale (bGMI). Bold loadings indicate loadings over |0.30|. Underlined loadings indicate maximum loading among factors.
an = 202
bn = 182
c Slightly different wordings are used in GMQ-F and RGQ.
* Items not included in the bGMI.
Descriptive data of the sample.
| Age | 33.84 (14.05) | 34.84 (11.66) | 33.75 (14.48) | |||
| Sex | 69 females | 1 female | 67 females | |||
| Years of education | 15.33 (3.91) | 13.68 (3.35) | 15.62 (3.89) | |||
| Monthly income in Euros | 1935.61 (827.79) | 2016.13 (826.48) | 1913.11 (832.43) | |||
| Gambling severity | 2.00 (3.57) | 9.45 (3.35) | 0.62 (0.91) | |||
| Gambling frequency | ||||||
| Type I | Type II | Type I | Type II | Type I | Type II | |
| Daily | 11 | 13 | 7 | 11 | 4 | 1 |
| 2–6 times a week | 14 | 8 | 7 | 5 | 6 | 3 |
| Weekly | 11 | 38 | 5 | 5 | 6 | 33 |
| 2–3 times a month | 11 | 24 | 2 | 3 | 9 | 21 |
| About once a month | 11 | 21 | 0 | 4 | 10 | 15 |
| 6–11 times a year | 11 | 12 | 1 | 1 | 10 | 11 |
| 1–5 times a year | 36 | 63 | 2 | 1 | 33 | 61 |
| Never | 94 | 19 | 7 | 1 | 86 | 18 |
| Mean duration per typical day in minutes | 113.46 (189.46) | 41.72 (88.44) | 227.84 (249.00) | 154.37 (160.31) | 90.95 (169.57) | 20.83 (43.53) |
| Mean amount of money per typical day in Euros | 55.84 (347.70) | 36.57 (118.44) | 299.69 (842.65) | 177.09 (259.37) | 10.77 (52.59) | 10.80 (14.44) |
| Maximum amount in a single day in Euros | 222.90 (1548.77) | 137.05 (585.88) | 1296.68 (3785.26) | 753.24 (1337.97) | 24.73 (129.91) | 23.64 (44.15) |
a Gamblers with a score equal or higher than 5 in SOGS were categorized as disordered gamblers [87].
b 25 disordered gamblers were in treatment.
*Gambling severity as assessed by SOGS.
** Gambling frequency by game modality (ad-hoc survey).
Type I: Cards, casino games, skills and sports bets; Type II: Lotteries, pools, bingo, and slot machines. Apparent discrepancies are due to the following missing data: Age = 7, sex = 7, year of educations = 5, monthly income = 5, Gambling severity = 4; Gambling frequency = 4 (Gambling frequency Type II = 5).
Goodness of fit indices for the different models.
| Models | χ2 | CFI | TLI | RMSEA | |||
|---|---|---|---|---|---|---|---|
| M1. ESEM Motives pool 4F | 203 | 336.4 | 249 | .000 | .987 | .981 | .042 |
| M2. ESEM Motives pool 5F | 203 | 272.0 | 226 | .020 | .993 | .989 | .032 |
| M3. CFA bGMI 4F | 203 | 237.9 | 129 | .000 | .980 | .976 | .064 |
| M4. ESEM bGMI 4F | 203 | 136.6 | 87 | .001 | .991 | .984 | .053 |
| M5. CFA SPSRQ | 196 | 217.4 | 169 | .007 | .960 | .955 | .038 |
| M6. ESEM SPSRQ | 196 | 148.8 | 151 | .536 | 1.000 | 1.002 | .000 |
| M7. ESEM SOGS | 199 | 181.0 | 152 | .054 | .996 | .995 | .031 |
| M8. MEASUREMENT MODEL: ESEM bGMI 4F –ESEM SPSRQ–ESEM SOGS–FREQ | Non-positive definite latent variable covariance matrix | ||||||
| M9. MEASUREMENT MODEL: ESEM bGMI 4F –ESEM SPSRQ–ESEM SOGS PARCELS–FREQ | 203 | 853.7 | 766 | .015 | .983 | .980 | .024 |
| M10. STRUCTURAL MODEL: ESEM bGMI 4F –ESEM SPSRQ–ESEM SOGS PARCELS–FREQ | 203 | 861.9 | 772 | .013 | .983 | .980 | .024 |
Note: df = degrees of freedom; TLI = Tucker-Lewis index; CFI = comparative fit index; RMSEA = root mean square error of approximation; ESEM = exploratory structural equation modeling; CFA = confirmatory factor analysis. SPSRQ: Sensitivity to Punishment and Sensitivity to Reward Questionnaire. SOGS: South Oaks Gambling Screen. bGMI: brief Gambling Motives Inventory. FREQ: Gambling frequency per game ad hoc survey. PARCELS: Measurement model with item parcels (see text).
Fig 1Structural Equation Modelling (SEM) of the relationships between the studied variables.
Abbreviations: SPSRQ, Sensitivity to Punishment and Sensitivity to Reward Questionnaire; FUN, Fun/thrill; AFF, Affect regulation; FIN, Financial; and SOC, Social (i.e., gambling motives factors, as measured by the brief Gambling Motives Inventory [bGMI]); SOGS, South Oaks Gambling Screen (gambling severity). Note: Type I (high arousal, skill-based) and Type II (lower-arousal, chance) games, as measured by an ad-hoc gambling frequency survey. Solid lines correspond to statistically significant coefficients, p < .05. All nodes are latent variables, except for Type I and Type II frequencies (manifest variables). Dashed lines correspond to non-significant coefficients, p > .05.