Literature DB >> 32601458

Why loot boxes could be regulated as gambling.

Aaron Drummond1,2, James D Sauer3,4, Lauren C Hall5,3, David Zendle6, Malcolm R Loudon5.   

Abstract

Mesh:

Year:  2020        PMID: 32601458     DOI: 10.1038/s41562-020-0900-3

Source DB:  PubMed          Journal:  Nat Hum Behav        ISSN: 2397-3374


× No keyword cloud information.
  18 in total

Review 1.  "Dear IOC": Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports.

Authors:  Dees B W Postma; Robby W van Delden; Ivo M van Hilvoorde
Journal:  Front Sports Act Living       Date:  2022-06-22

2.  Reserve your judgment on "Draconian" Chinese video gaming restrictions on children •.

Authors:  Leon Y Xiao
Journal:  J Behav Addict       Date:  2022-05-27       Impact factor: 7.772

3.  Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation.

Authors:  Nerilee Hing; Matthew Rockloff; Alex M T Russell; Matthew Browne; Philip Newall; Nancy Greer; Daniel L King; Hannah Thorne
Journal:  J Behav Addict       Date:  2022-04-05       Impact factor: 7.772

Review 4.  How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level.

Authors:  Joseph Macey; Mikko Cantell; Tommi Tossavainen; Antti Karjala; Sari Castrén
Journal:  J Behav Addict       Date:  2022-04-20       Impact factor: 7.772

5.  Effects of self-isolation and quarantine on loot box spending and excessive gaming-results of a natural experiment.

Authors:  Lauren C Hall; Aaron Drummond; James D Sauer; Christopher J Ferguson
Journal:  PeerJ       Date:  2021-02-03       Impact factor: 2.984

6.  "It's the Attraction of Winning That Draws You in"-A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers.

Authors:  Laura Louise Nicklin; Stuart Gordon Spicer; James Close; Jonathan Parke; Oliver Smith; Thomas Raymen; Helen Lloyd; Joanne Lloyd
Journal:  J Clin Med       Date:  2021-05-13       Impact factor: 4.241

7.  Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling.

Authors:  Irene Montiel; Aránzazu Basterra-González; Juan M Machimbarrena; Jéssica Ortega-Barón; Joaquín González-Cabrera
Journal:  PLoS One       Date:  2022-01-27       Impact factor: 3.240

8.  What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling.

Authors:  Sarah E Hodge; Max Vykoukal; John McAlaney; Reece D Bush-Evans; Ruijie Wang; Raian Ali
Journal:  PLoS One       Date:  2022-02-09       Impact factor: 3.240

9.  Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement.

Authors:  Joanne Lloyd; Laura Louise Nicklin; Stuart Gordon Spicer; Chris Fullwood; Maria Uther; Daniel P Hinton; Jonathan Parke; Helen Lloyd; James Close
Journal:  J Clin Med       Date:  2021-12-18       Impact factor: 4.241

Review 10.  Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review.

Authors:  Kengo Yokomitsu; Tomonari Irie; Hiroki Shinkawa; Masanori Tanaka
Journal:  Curr Addict Rep       Date:  2021-07-08
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.