Literature DB >> 31209310

Video game loot boxes are psychologically akin to gambling.

Aaron Drummond1,2, James D Sauer3,4.   

Abstract

Year:  2018        PMID: 31209310     DOI: 10.1038/s41562-018-0360-1

Source DB:  PubMed          Journal:  Nat Hum Behav        ISSN: 2397-3374


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  27 in total

1.  Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling.

Authors:  Nancy Greer; Matthew Rockloff; Nerilee Hing; Matthew Browne; Daniel L King
Journal:  J Gambl Stud       Date:  2022-02-25

2.  Reserve your judgment on "Draconian" Chinese video gaming restrictions on children •.

Authors:  Leon Y Xiao
Journal:  J Behav Addict       Date:  2022-05-27       Impact factor: 7.772

3.  Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation.

Authors:  Nerilee Hing; Matthew Rockloff; Alex M T Russell; Matthew Browne; Philip Newall; Nancy Greer; Daniel L King; Hannah Thorne
Journal:  J Behav Addict       Date:  2022-04-05       Impact factor: 7.772

Review 4.  How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level.

Authors:  Joseph Macey; Mikko Cantell; Tommi Tossavainen; Antti Karjala; Sari Castrén
Journal:  J Behav Addict       Date:  2022-04-20       Impact factor: 7.772

5.  Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study.

Authors:  Anders Håkansson; Mark Kisch
Journal:  JMIR Serious Games       Date:  2022-04-22       Impact factor: 4.143

6.  Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm.

Authors:  David Zendle
Journal:  PeerJ       Date:  2019-10-29       Impact factor: 2.984

7.  Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes.

Authors:  Chanel J Larche; Katrina Chini; Christopher Lee; Mike J Dixon; Myra Fernandes
Journal:  J Gambl Stud       Date:  2021-03

8.  The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States-A cross-national survey.

Authors:  Aaron Drummond; James D Sauer; Christopher J Ferguson; Lauren C Hall
Journal:  PLoS One       Date:  2020-03-23       Impact factor: 3.240

Review 9.  A Literature Review and Gap Analysis of Emerging Technologies and New Trends in Gambling.

Authors:  Sharon Lawn; Candice Oster; Ben Riley; David Smith; Michael Baigent; Mubarak Rahamathulla
Journal:  Int J Environ Res Public Health       Date:  2020-01-23       Impact factor: 3.390

10.  The Relationship Between Problematic Video Gaming, Problematic Facebook Use, and Self-Control Dimensions Among Female and Male Gamers.

Authors:  Andrzej Cudo; Tomasz Misiuro; Mark D Griffiths; Małgorzata Torój
Journal:  Adv Cogn Psychol       Date:  2020-08-18
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