Literature DB >> 23952626

Players' expertise and competition with others shape the satisfaction of competence needs, gaming gratifications, and contingent self-esteem in a gaming context.

Snezhanka Kazakova1, Veroline Cauberghe, Mario Pandelaere, Patrick De Pelsmacker.   

Abstract

The current study explores how competition and gaming expertise affect the satisfaction of competence needs and gaming gratifications. We demonstrate that competition moderates the effect of gaming expertise on the satisfaction of competence needs, which in turn affects game enjoyment and replay intention. Gaming expertise predicted players' need satisfaction, game enjoyment, and replay intention significantly better in a competitive compared to a noncompetitive context. The effect of gaming expertise on game enjoyment and replay intention was, furthermore, mediated by the satisfaction of competence needs. Finally, gaming expertise positively affected the importance of competition for players' self-esteem only in the competitive gaming context. The present findings demonstrate the importance of competition and gaming expertise for the satisfaction of competence needs, gaming gratifications, and the pursuit of self-esteem during gameplay, attesting to the applicability of self-determination theory to gaming contexts.

Mesh:

Year:  2013        PMID: 23952626     DOI: 10.1089/cyber.2012.0413

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  3 in total

1.  Emotional Regulation in Young Adults with Internet Gaming Disorder.

Authors:  Ju-Yu Yen; Yi-Chun Yeh; Peng-Wei Wang; Tai-Ling Liu; Yun-Yu Chen; Chih-Hung Ko
Journal:  Int J Environ Res Public Health       Date:  2017-12-25       Impact factor: 3.390

2.  The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives.

Authors:  Melina A Throuvala; Mari Janikian; Mark D Griffiths; Mike Rennoldson; Daria J Kuss
Journal:  J Behav Addict       Date:  2019-02-11       Impact factor: 6.756

3.  Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement.

Authors:  Joanne Lloyd; Laura Louise Nicklin; Stuart Gordon Spicer; Chris Fullwood; Maria Uther; Daniel P Hinton; Jonathan Parke; Helen Lloyd; James Close
Journal:  J Clin Med       Date:  2021-12-18       Impact factor: 4.241

  3 in total

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