| Literature DB >> 34908685 |
Yujal Man Singh1, Jyoti Prakash1, Kaushik Chatterjee1, Bharat Khadka2, Ayushma Shah1, Vinay Singh Chauhan1.
Abstract
BACKGROUND: Internet gaming disorder (IGD) is an entity of clinical attention prominent among schoolgoing students. The reported nature and extent of Internet gaming varies widely, as does the extent of its effects. AIM: This study aimed to assess the prevalence of IGD and factors associated with it.Entities:
Keywords: Internet gaming disorder; prevalence; risk factors
Year: 2021 PMID: 34908685 PMCID: PMC8611597 DOI: 10.4103/0972-6748.328810
Source DB: PubMed Journal: Ind Psychiatry J ISSN: 0972-6748
Figure 1Flowchart of methodology
Demographic characteristics of students
| Variables | Category | |
|---|---|---|
| Sex | Male | 85 (59.86) |
| Female | 57 (40.14) | |
| Age (years) | ≤14 | 76 (53.52) |
| 15-16 | 53 (37.32) | |
| 17-18 | 11 (7.75) | |
| ≥19 | 2 (1.41) | |
| Class | 8 | 21 (14.79) |
| 9 | 67 (47.18) | |
| 10 | 34 (23.94) | |
| 11 | 9 (6.34) | |
| 12 | 11 (7.75) | |
| Handedness | Right | 130 (91.55) |
| Left | 12 (8.45) | |
| Internet connection | Absent | 70 (49.30) |
| Present | 72 (50.70) |
Prevalence of Internet gaming disorder
| IGD status | Number of students, |
|---|---|
| Present | 15 (10.6) |
| Absent | 127 (89.4) |
| Total | 142 (100.0) |
IGD – Internet gaming disorder
Prevalence of Internet gaming disorder according to various factors
| IGD | Total, |
| ||
|---|---|---|---|---|
|
| ||||
| Present, | Absent, | |||
| Gender distribution | ||||
| Male | 13 (15.3) | 72 (84.7) | 85 (59.86) | 0.027* |
| Female | 2 (3.5) | 55 (96.5) | 57 (40.14) | |
| Handedness | ||||
| Right | 14 (10.8) | 116 (89.2) | 130 (91.55) | 0.999 (NS) |
| Left | 1 (8.3) | 11 (91.7) | 12 (8.45) | |
| Internet connection | ||||
| Absent | 8 (11.4) | 62 (88.6) | 70 (49.30) | 0.741 (NS) |
| Present | 7 (9.7) | 65 (90.3) | 72 (50.70) | |
| Age (years) at first gameplay | ||||
| <6 | 10 (50.0) | 10 (50.0) | 20 (14.08) | 0.001*** |
| 7-18 | 4 (5.2) | 73 (94.8) | 77 (54.23) | |
| >18 | 1 (2.2) | 44 (97.8) | 45 (31.69) | |
| Total | 15 (10.6) | 127 (89.4) | 142 (100) | |
*P<0.05 is considered to be statistically significant, ***P<0.001. P value by Chi-square test. NS – Statistically nonsignificant; IGD – Internet gaming disorder
Internet gaming disorder and gaming device
| Gaming device | IGD | Total, |
| |
|---|---|---|---|---|
|
| ||||
| Present, | Absent, | |||
| Smartphone | ||||
| Absent | 0 | 27 (100.0) | 27 (19.0) | 0.047* |
| Present | 15 (13.0) | 100 (87.0) | 115 (81.0) | |
| Computer | ||||
| Absent | 8 (7.8) | 95 (92.2) | 103 (72.5) | 0.078 (NS) |
| Present | 7 (17.9) | 32 (82.1) | 39 (27.5) | |
| Console | ||||
| Absent | 13 (9.9) | 118 (90.1) | 131 (92.3) | 0.327 (NS) |
| Present | 2 (18.2) | 9 (81.8) | 11 (7.7) | |
| Other** | ||||
| Absent | 13 (10.0) | 117 (90.0) | 130 (91.5 | 0.617 (NS) |
| Present | 2 (16.7) | 10 (83.3) | 12 (8.5) | |
**Other devices such as nintendo switch, playstation portable, Apple iPad, tablet. *P<0.05 is considered to be statistically significant. P value by Chi-square test. NS – Statistically nonsignificant; IGD – Internet gaming disorder
Internet gaming disorder and genre of game played
| Type of game | IGD | Total, |
| |
|---|---|---|---|---|
|
| ||||
| Present, | Absent, | |||
| Simulation | ||||
| No | 9 (8.0) | 103 (92.0) | 112 (100.0) | 0.058 (NS) |
| Yes | 6 (20.0) | 24 (80.0) | 30 (100.0) | |
| Strategy | ||||
| No | 3 (2.8) | 104 (97.2) | 107 (100.0) | 0.001*** |
| Yes | 12 (34.3) | 23 (65.7) | 35 (100.0) | |
| Action | ||||
| No | 5 (5.9) | 80 (94.1) | 85 (100.0) | 0.027* |
| Yes | 10 (17.5) | 47 (82.5) | 57 (100.0) | |
| Role-playing | ||||
| No | 4 (3.3) | 116 (96.7) | 120 (100.0) | 0.001*** |
| Yes | 11 (50.0) | 11 (50.0) | 22 (100.0) | |
| Casual | ||||
| No | 9 (8.7) | 94 (91.3) | 103 (100.0) | 0.250 (NS) |
| Yes | 6 (15.4) | 33 (84.6) | 39 (100.0) | |
| Sports | ||||
| No | 6 (5.6) | 101 (94.4) | 107 (100.0) | 0.001*** |
| Yes | 9 (25.7) | 26 (74.3) | 35 (100.0) | |
| Racing | ||||
| No | 10 (8.8) | 104 (91.2) | 114 (100.0) | 0.161 (NS) |
| Yes | 5 (17.9) | 23 (82.1) | 28 (100.0) | |
| Others | ||||
| No | 13 (10.2) | 114 (89.8) | 127 (100.0) | 0.660 (NS) |
| Yes | 2 (13.3) | 13 (86.7) | 15 (100.0) | |
*P<0.05, P<0.05 is considered to be statistically significant, ***P<0.01 Highly significant P value by Chi-square test. NS – Statistically nonsignificant; IGD – Internet gaming disorder
Multivariate logistic regression analysis
| Risk factors (variables included in the model) | OR | 95% CI for OR |
|
|---|---|---|---|
| Sex | |||
| Female | 1.00 | - | - |
| Male | 2.19 | 1.14-4.02 | 0.008** |
| Age at first game play (years) | |||
| >6 | 1.00 | - | - |
| ≤6 | 4.23 | 1.96-6.99 | 0.005** |
**Highly significant. OR – Odds ratio; CI – Confidence interval