| Literature DB >> 34367835 |
Jashvini Amirthalingam1, Gokul Paidi2, Khadija Alshowaikh3, Anuruddhika Iroshani Jayarathna4, Divya Bala Anthony Manisha R Salibindla1, Katarzyna Karpinska-Leydier2, Huseyin Ekin Ergin5.
Abstract
There are many successful interventions in medicine, especially in neurology and rehabilitation. The neurosciences represent an area of medicine with tremendous recent research innovations, one of which is virtual reality. This paper aims to discover the powerful relationship between virtual reality and rehabilitation. We assessed the effectiveness of virtual reality-based rehabilitation compared to conventional rehabilitation on motor function recovery of three patient groups: patients with a diagnosis of cerebral palsy, Parkinson's disease, or stroke. We conducted a systematic review using PubMed and included only articles that were randomized controlled trials that were published in the last five years. We used a general search in combination with a more focused Medical Subject Headings (MeSH) search. After thorough assessment and risk of bias evaluation using the Cochrane risk of bias tool, we included thirteen studies in this review. The majority of the clinical trials showed a statistically significant effect for improved motor function. More specifically, improvements in upper extremity motor function, gait, and balance in patients diagnosed with stroke were seen. Similarly, when evaluating patients with Parkinson's disease, improved gait and posture were also seen. When it came to cerebral palsy, however, there were no significant differences between the experimental group and the control. The level of improvement in motor function with a virtual reality intervention was striking, particularly since a few studies demonstrated sustained motor improvement a few months post-trial as well. Virtual reality-based rehabilitation has promising results for adult patients diagnosed with stroke or Parkinson's disease. For pediatric patients, on the other hand, a larger number of clinical trials would still need to be conducted to validate if virtual reality interventions have the capability of providing improved motor function recovery.Entities:
Keywords: cerebral palsy; gait; motor function; neural plasticity; parkinson's disease; posture; rehabilitation; stroke; virtual reality; visual feedback
Year: 2021 PMID: 34367835 PMCID: PMC8343554 DOI: 10.7759/cureus.16763
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Entire MeSH search Strategy (duplicates removed later)
MeSH - Medical Subject Headings
| MeSH terms | Total articles | 2016-2021 | Randomized controlled trials | Articles in English | Free full text |
| (("Treatment Outcome [Mesh]) OR ( "Rehabilitation"[Mesh] OR "Stroke Rehabilitation"[Mesh] OR "Neurological Rehabilitation"[Mesh] )) AND ( "Virtual Reality"[Mesh] OR "Virtual Reality Exposure Therapy"[Mesh] ) | 697 | 555 | 146 | 144 | 67 |
| ("Virtual Reality"[Mesh] OR "Virtual Reality Exposure Therapy"[Mesh]) AND ( "Stroke"[Mesh] OR "Stroke, Lacunar"[Mesh] OR "Hemorrhagic Stroke"[Mesh] OR "Embolic Stroke"[Mesh] OR "Thrombotic Stroke"[Mesh] OR "Ischemic Stroke"[Mesh] OR "Stroke Rehabilitation"[Mesh] ) | 239 | 201 | 50 | 49 | 30 |
| "Motor Skills"[Mesh]) AND ( "Virtual Reality"[Mesh] OR "Virtual Reality Exposure Therapy"[Mesh] ) | 58 | 49 | 14 | 13 | 6 |
| ("Virtual Reality"[Mesh] OR "Virtual Reality Exposure Therapy"[Mesh]) AND "Parkinson Disease"[Mesh] | 56 | 47 | 12 | 12 | 5 |
| ("Cerebral Palsy"[Mesh] OR "Cerebral Palsy, Ataxic, Autosomal Recessive" [Supplementary Concept] OR "Cerebral palsy, spastic, diplegic" [Supplementary Concept] OR "Cerebral Palsy, Spastic Quadriplegic, 2" [Supplementary Concept] OR "Cerebral Palsy, Spastic Quadriplegic, 1" [Supplementary Concept]) AND ( "Virtual Reality"[Mesh] OR "Virtual Reality Exposure Therapy"[Mesh] ) | 46 | 33 | 9 | 8 | 2 |
General keyword search on Pubmed (duplicates removed later)
| Regular keyword search on PubMed | Total articles | 2016-2021 | Randomized controlled trials | Articles in English | Free full text |
| Virtual reality | 13939 | 7635 | 466 | 461 | 175 |
ScienceDirect keyword search
| Search term | Total articles | 2016-2021 | Research article | Randomized controlled trial | Free full text |
| virtual reality AND cerebral palsy AND randomized controlled trial | 437 | 232 | 61 | 1 | 0 |
Figure 12020 Prisma flowchart illustrating the final articles included in this review
n - number of articles
Data Table illustrating the study characteristics and findings for final articles included in this systematic review
VERA - weaRable hAptic devices; RCT- randomized controlled trial; VR - virtual reality, GR - gesture recognition; BBS - Berg Balance Scale; FGA - Functional Gait Assessment; TUG - Timed Up and Go Test; FRT - Functional Reach Test; ERSP - event-related spectral perturbations; RAGT - robotic-assisted gait therapy; VRRT - virtual reality reflection therapy; RIMT - Reinforcement-Induced Movement Therapy.
| Author & year of publication | Rehabilitation outcome target | Intervention | Number of patients | Type of study | Result | Conclusion |
| Bortone et al. (2020) [ | Upper extremity function in Cerebral Palsy | weaRable hAptic devices (VERA), cross over with manual therapy | 8 | Pilot cross over RCT | Improvement in upper extremity function in both control and experimental group | No statistically significant difference between both groups |
| Ögün et al. (2019) [ | Post-stroke upper extremity function | Leap Motion-based 3D immersion VR | 65 | RCT | Improvement in upper extremity function | Statistically significant upper extremity motor improvement in the experimental group (p<0.05) assessed with the Fugl-Meyer Upper Extremity Scale |
| Choi et al. (2019) [ | Post-stroke upper extremity function | Gesture recognition (GR) device mirror therapy | 36 | RCT | Improvement in upper extremity function | Statistically significant motor improvement in the GR group as compared to conventional mirror therapy group (p<0.05) |
| Oh et al. (2019) [ | Post-stroke upper extremity function and cognitive function | VR + real instrument training | 31 | RCT | Improvement in upper extremity function | Statistically significant motor improvement in the experimental group for wrist extension (p< 0.04) and elbow flexion (p<0.022) |
| Feng et al. (2019) [ | Parkinson’s disease balance and gait | VR training rehabilitation | 28 | RCT | Improved balance and gait | Statistically significant motor improvement in the experimental group (p < 0.05) across many scales: Berg Balance Scale (BBS), Functional Gait Assessment (FGA), and Timed Up and Go Test (TUG) |
| Park et al. (2019) [ | Post-stroke upper extremity function | VR based planar motion exercise apparatus | 26 | Pilot RCT | Improvement in upper extremity function | Significant difference in motor function in both groups (p<0.05). Increased range of motion in the experimental group versus control for should abduction and internal rotation (non-statistically significant) |
| Lee et al. (2018) [ | Post-stroke postural balance and upper extremity function | Game-based VR canoe paddling | 30 | RCT | Improvement in both balance and upper extremity function | Statistically significant motor improvement in upper extremity function and postural balance (p<0.05) |
| Karasu et al. (2018) [ | Post-stroke static and dynamic balance | Nintendo Wii + conventional therapy | 23 | RCT | Improved in many categories | Motor improvement in both groups (non-statistically significant primary outcome), however group-time secondary outcome shows significant difference in the experimental group (p<0.001) for BBS and Functional Reach Test (FRT) |
| Bergmann et al. (2018) [ | Post-stroke gait | VR augmented robotic-assisted gait therapy (RAGT) | 20 | Pilot RCT | Improved gait and motivation | Increased motivation in the experimental group, this group spent more time walking on the robot compared to the control group (<0.03). Statistically significant difference on the Functional Ambulation Classification (p<0.01) after intervention in both control and experimental group |
| Gandolfi et al. (2017) [ | Parkinson’s disease balance and gait | Virtual Telerehabilitation using Nintendo Wii | 76 | RCT | Reduced postural instability | Statistically significant motor improvement in VR Telerehabilitation group compared to in-clinic rehabilitation group (p=0.04) on Berg Balance Scale |
| Calabrò et al. (2017) [ | Post-stroke gait and balance | RAGT + VR (2D animated avatar) interaction using EEG oscillations | 24 | Pilot RCT | Improvement in gait and balance | RAGT + VR (experimental group) showed higher event-related spectral perturbations (ERSP) in specific fronto-central cortical affected brain areas as compared to the control group |
| In et al. (2016) [ | Post-stroke postural balance and gait | Virtual reality reflection therapy (VRRT) | 25 | RCT | Improvement in many categories | Statistically significant improvement (p<0.05) in VRRT group across various scales such as postural sway, Functional Reach Test, BBS, and TUG |
| Ballester et al. (2016) [ | Post-stroke upper extremity function | Reinforcement-Induced Movement Therapy (RIMT) | 18 | RCT | Motor improvement with RIMT | Statistically significant motor improvement 12 weeks post-trial (p<0.05) |
Figure 2Factors involved in the remodeling of neural networks during neural plasticity
Figure 3Interrelated systems for posture maintenance