Literature DB >> 31664343

Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients.

Muhammed Nur Ögün1, Ramazan Kurul2, Mustafa Fatih Yaşar3, Sule Aydin Turkoglu1, Şebnem Avci2, Nebil Yildiz1.   

Abstract

Immersive virtual reality (VR) is a technology that provides a more realistic environmental design and object tracking than ordinary VR. The aim of this study was to investigate the effectiveness of immersive VR on upper extremity function in patients with ischemic stroke. Sixty-five patients with ischemic stroke were included in this randomized, controlled, double-blind study. Patients were randomly divided into VR (n = 33) and control (n = 32) groups. The VR group received 60 minutes of the upper extremity immersive VR rehabilitation program and the control group received 45 minutes of conventional therapy and 15 minutes of a sham VR program. Rehabilitation consisted of 18 sessions of therapy, three days per week, for six weeks. The outcome measures were the Action Research Arm Test (ARAT), Functional Independence Measure (FIM), Fugl-Meyer Upper Extremity Scale (FMUE) and Performance Assessment of Self-Care Skills (PASS). In both the VR and control groups all parameters except the PASS improved over time. However independent t-test results showed that all of the FMUE, ARAT, FIM and PASS scores were significantly higher in the VR group compared with the control (p < 0.05). The minimal clinically important difference (MCID) scores of the FMUE and ARAT were higher than the cut-off MCID scores described in the literature in the VR group, whereas the FIM scores were below the cut-off MCID scores. All scores in the control group were below the cut-off scores. Immersive VR rehabilitation appeared to be effective in improving upper extremity function and self-care skills, but it did not improve functional independence.

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Year:  2019        PMID: 31664343     DOI: 10.1590/0004-282X20190129

Source DB:  PubMed          Journal:  Arq Neuropsiquiatr        ISSN: 0004-282X            Impact factor:   1.420


  10 in total

1.  Evaluating the effect of immersive virtual reality technology on gait rehabilitation in stroke patients: a study protocol for a randomized controlled trial.

Authors:  Huihui Cai; Tao Lin; Lina Chen; Huidan Weng; Ruihan Zhu; Ying Chen; Guoen Cai
Journal:  Trials       Date:  2021-01-25       Impact factor: 2.279

2.  Head-Mounted Display-Based Therapies for Adults Post-Stroke: A Systematic Review and Meta-Analysis.

Authors:  Guillermo Palacios-Navarro; Neville Hogan
Journal:  Sensors (Basel)       Date:  2021-02-05       Impact factor: 3.576

3.  Effects of virtual reality-based motor control training on inflammation, oxidative stress, neuroplasticity and upper limb motor function in patients with chronic stroke: a randomized controlled trial.

Authors:  Chien-Yu Huang; Wei-Chi Chiang; Ya-Chin Yeh; Shih-Chen Fan; Wan-Hsien Yang; Ho-Chang Kuo; Ping-Chia Li
Journal:  BMC Neurol       Date:  2022-01-11       Impact factor: 2.474

4.  Safety, Feasibility, and Acceptability of a New Virtual Rehabilitation Platform: A Supervised Pilot Study.

Authors:  Ana María Escalante-Gonzalbo; Yoás Saimon Ramírez-Graullera; Herminia Pasantes; José Jonathan Aguilar-Chalé; Gloria Ixchel Sánchez-Castillo; Ximena Ameyalli Escutia-Macedo; Tania María Briseño-Soriano; Paulina Franco-Castro; Ana Lilia Estrada-Rosales; Sandra Elizabeth Vázquez-Abundes; David Andrade-Morales; Jorge Hernández-Franco; Lorena Palafox
Journal:  Rehabil Process Outcome       Date:  2021-08-07

5.  A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study.

Authors:  Giulia Fregna; Nicola Schincaglia; Andrea Baroni; Sofia Straudi; Antonino Casile
Journal:  Front Robot AI       Date:  2022-08-29

Review 6.  Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a systematic review and meta-analysis.

Authors:  Sze Chit Leong; Yuk Ming Tang; Fong Mei Toh; Kenneth N K Fong
Journal:  J Neuroeng Rehabil       Date:  2022-08-24       Impact factor: 5.208

7.  The effectiveness of immersive virtual reality in physical recovery of stroke patients: A systematic review.

Authors:  Irini Patsaki; Nefeli Dimitriadi; Akylina Despoti; Dimitra Tzoumi; Nikolaos Leventakis; Georgia Roussou; Argyro Papathanasiou; Serafeim Nanas; Eleftherios Karatzanos
Journal:  Front Syst Neurosci       Date:  2022-09-22

Review 8.  Serious games for upper limb rehabilitation after stroke: a meta-analysis.

Authors:  Ioannis Doumas; Gauthier Everard; Stéphanie Dehem; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2021-06-15       Impact factor: 4.262

Review 9.  Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis.

Authors:  Irene Cortés-Pérez; Noelia Zagalaz-Anula; Desirée Montoro-Cárdenas; Rafael Lomas-Vega; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez
Journal:  Sensors (Basel)       Date:  2021-03-15       Impact factor: 3.576

10.  Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study.

Authors:  Ángela Aguilera-Rubio; Alicia Cuesta-Gómez; Ana Mallo-López; Alberto Jardón-Huete; Edwin Daniel Oña-Simbaña; Isabel Mª Alguacil-Diego
Journal:  Int J Environ Res Public Health       Date:  2022-03-13       Impact factor: 3.390

  10 in total

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