| Literature DB >> 35548088 |
Wei Liu1,2, Yuanyan Hu3, Junfeng Li4, Jindong Chang2.
Abstract
Virtual Reality (VR) therapy is popular in treating children with Cerebral Palsy (CP) as a new technology for rehabilitation. Nevertheless, no substantial evidence supporting VR therapy promotion has been developed to date. This study aimed to investigate the effects of VR therapy on balance in children with CP. We conducted a systematic search in PubMed and Web of Science (updated to December 30, 2021). The systematic review and meta-analysis included all randomized controlled trials that included children with CP. A total of 18 RCT studies were eligible for inclusion in the systematic review, and meta-analysis was performed on 16 of them. Results showed that the VR intervention was beneficial for balance (SMD 0.47 [95% CI, SD 0.28, 0.66]). We concluded that VR therapy interventions for children with CP have positive effects. However, cautious implementation is needed in clinical applications.Entities:
Keywords: balance; cerebral palsy; interactive games; systematic review; virtual reality
Mesh:
Year: 2022 PMID: 35548088 PMCID: PMC9081327 DOI: 10.3389/fpubh.2022.865474
Source DB: PubMed Journal: Front Public Health ISSN: 2296-2565
Figure 1A conceptual model of VR therapy intervention for balance function.
Figure 2PRISMA flowchart of included and excluded studies.
The characteristics of the inclusion studies.
|
|
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| AlSaif and Alsenany ( | Range 6–10 | 40/NA | 20 min/d*7 d/wk*12 wk | 1,680 | NA | Nintendo Wii fit game | DB | III | Home | Balance: MABC-2 |
| Arnoni et al. ( | Mean: 10 ± 3 | 9/5 | 45 min/d*2 d/wk*8 wk | 720 | single-blind | Xbox 360 Kinect sensor | SB | I–II | SL | Balance: CoP |
| Chen et al. ( | Range 6–12 | 28/19 | 40 min/d*3 d/wk*12 wk | 1,440 | NA | Virtual cycling system with interactive workouts | DB | I–II | Home | Balance: BOTMP |
| Cho et al. ( | VR:10.2 ± 3.4 CG:9.4 ± 3.8 | 18/NA | 30 min/d*3 d/wk*8 wk | 720 | single-blind | Nintendo Wii jogging program | DB | I–III | SL | Balance: PBS |
| Decavele et al. ( | Range 6–15 | 32/NA | 45 min/d*2 d/wk*12 wk | 1,080 | single-blind | MS Kinect for Windows and Nintendo Wii balance board | DB | III–IV | SL | Balance: PBS |
| Gatica-Rojas et al. ( | Range 7–14 Mean:10.4 | 32/19 | 25 min/d*3 d/wk*6 wk | 450 | no blinding | Wii Fit Plus with the Nintendo Wii Balance Board | SB | I–II | SL | Balance: CoP |
| Hsieh ( | Mean:7.33 ± 1.31 | 40/29 | 45 min/d*3 d/wk*12 wk | 1,620 | NA | Customized PC gaming | SB/DB | I–III | SL | Balance: CoP/PBS |
| Jha et al. ( | Range 6–12 | 38/NA | 60 min/d*4 d/wk*6 wk | 1,440 | observer-blinded | Kinect-based virtual reality gaming | DB | I–III | SL | Balance: PBS |
| Jung et al. ( | EG:12.80 ± 1.60 CG:12.00 ± 2.53 | 10/5 | 45 min/d*3 d/wk*6 wk | 810 | single-blind | Kinect Video Game Training | DB | I–II | SL | Balance: PBS |
| Kachmar et al. ( | Range 5–18 EG:11.5 ± 3.1 CG:10.8 ± 3.3 | 25/15 | 20 min/d*4 d/wk* 2 wk | 160 | NA | Daily training with personalized balance games | DB | I–III | SL | Balance: TUG/DBT |
| Lazzari et al. ( | Mean:7.5 ± 2 | 20/14 | 20 min/d*5 d/wk*2 wk | 200 | double-blind | VR training | DB | I–III | SL | Balance: TUG/PBS |
| Ledebt et al. ( | Mean:7.37 | 10/NA | 30 min/d*3 d/wk*6 wk | 540 | NA | Force plate with real-time feedback with red dot on screen | SB | I | SL | Balance: CoP |
| Park et al. ( | Range 6–18 EG:14.3 ± 4.2 CG:14.1 ± 4.3 | 20/7 | 40 min/d*2 d/wk*4 wk | 320 | NA | VR Wii Fit game | DB | III–IV | SL | Balance: MFRT |
| Pin and Butler ( | EG:8.92 ± 2.25 CG:9.59 ± 1.87 | 18/11 | 20 min/d*4 d/wk*6 wk | 480 | single-blind | Interactive computer play | DB | III–IV | SL | Balance: PRT |
| Sahin ( | Range 7–16 EG:10.5 ± 3.62 CG:10.06 ± 3.24 | 60/37 | 45 min/d*2 d/wk*8 wk | 720 | single-blind | VR intervention | DB | I–III | SL | Balance: BOTMP |
| Sajan et al. ( | EG:10.6 ± 3.78 CG:12.4 ± 4.93 | 20/11 | 45 min/d*6 d/wk*3 wk | 810 | single-blind | Wii Games | SB/DB | I–IV | SL | Balance: CoP/PBS |
| Tarakci et al. ( | EG:10.46 ± 2.69 CG:10.53 ± 2.79 | 30/19 | 20 min/d*2 d/wk*12 wk | 480 | single-blind | Nintendo Wii-Fit(R) video games | DB | I–III | SL | Balance: FRT/TUG |
| Uysal and Baltaci ( | Range 6–14 | 24/10 | 30 min/d*2 d/wk*12 wk | 720 | single-blind | Nintendo Wii (TM) Training | DB | I–III | SL | Balance: PBS |
PBS, Pediatric Balance Scale; FRT, Functional Reach Test; MFRT, Modified Functional Reach Test; TUG, Timed Up and Go Test; BOTMP, Bruininks-Oseretsky Test of Motor Proficiency; CoP, CoP Kinematics; MABC-2, Movement Assessment Battery for Children-2; DBT, Dynamic Balance Test; PRT, Pediatric Reach Test; SL, supervised location.
SB, static balance; DB, dynamic balance.
Assessment of quality of study design using PEDro.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AlSaif and Alsenany ( | yes | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 3 |
| Chen et al. ( | yes | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 6 |
| Cho et al. ( | yes | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 7 |
| Decavele et al. ( | yes | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 6 |
| Gatica-Rojas et al. ( | yes | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 7 |
| Hsieh ( | yes | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 5 |
| Jha et al. ( | yes | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 8 |
| Jung et al. ( | yes | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 8 |
| Kachmar et al. ( | yes | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 8 |
| Lazzari et al. ( | yes | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 10 |
| Park et al. ( | yes | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 6 |
| Pin and Butler ( | yes | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 7 |
| Sahin ( | yes | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 9 |
| Sajan et al. ( | yes | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 8 |
| Tarakci et al. ( | yes | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 7 |
| Uysal and Baltaci ( | yes | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 8 |
Figure 3Virtual scenario settings [(A) Game training; (B) Interactive exercise].
Figure 4The results of Meta-analysis balance. In the “Test” column, 1 = PBS (Pediatric Balance Scale); 2 = FRT (Functional Reach Test); 3 = MFRT (Modified Functional Reach Test); 4 = TUG (Timed Up and Go Test); 5 = BOTMP (Bruininks-Oseretsky Test of Motor Proficiency); 6 = CoP Kinematics; 7 = MABC-2 (Movement Assessment Battery for Children-2); 8 = DBT (Dynamic Balance Test); 9 = PRT (Pediatric Reach Test).