| Literature DB >> 34193177 |
Yuhi Takeo1,2, Masayuki Hara3, Yuna Shirakawa4, Takashi Ikeda5, Hisato Sugata6,7.
Abstract
BACKGROUND: Skill acquisition of motor learning between virtual environments (VEs) and real environments (REs) may be related. Although studies have previously examined the transfer of motor learning in VEs and REs through the same tasks, only a small number of studies have focused on studying the transfer of motor learning in VEs and REs by using different tasks. Thus, detailed effects of the transfer of motor skills between VEs and REs remain controversial. Here, we investigated the transfer of sequential motor learning between VEs and REs conditions.Entities:
Keywords: Real environment; Sequential motor learning; Transfer of motor learning; Virtual environment
Year: 2021 PMID: 34193177 PMCID: PMC8247210 DOI: 10.1186/s12984-021-00903-6
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Experimental procedure. A The participants performed sequential motor learning tasks in both real environments (REs); a visually cued button-press task and virtual environments (VEs); a virtual reaching task. After completing all experiments, the participants answered a questionnaire regarding virtual hand illusions. Interval between the tasks was 5-minutes. Task order was randomly and evenly distributed. B In RE task, participants performed a 12-digit visually cued button-press sequence task consisting of six blocks (S1–S6) and two random blocks (R1, R2). Random blocks were set before (R1) and after (R2) sequence blocks. C In the VE task, participants performed a 12-digit virtual reaching sequence task consisting of six blocks (S1-S6) and two random blocks (R1, R2). Random blocks were set before (R1) and after (R2) sequence blocks. Sequential motor learning tasks in both REs and VEs were composed by a 12-digit same sequence
Fig. 2Experimental environments. A Real environment; Four horizontal bars were displayed on the screen. When the color of a bar changed from gray to blue, the participants were instructed to press the corresponding button as quickly and accurately as possible. B The participant wore a head-mounted display and sat in a chair at a specific position where they could reach all the targets and the base point easily with minimal arm movement. C Virtual environment; When participants touched the base point with their right virtual hand, the color of target changed from gray to green. The participants were instructed to reach the target as quickly and accurately as possible
Virtual hand illusion questionnaire (VHI questionnaire)
| Item | Assertion |
|---|---|
| Embodiment | |
| Q1 | I felt as if the virtual hand was my own hand. |
| Sense of agency | |
| Q2 | The movement of virtual hand matched with the movement produced by my hand. |
| Control | |
| Q3 | I felt like my hand was becoming bigger. |
| Q4 | I could not feel my hand. |
| Q5 | I felt as if my hand was turning “virtual.” |
| Q6 | I felt as if my whole hand was moving. |
Fig. 3Response times during the RE and VE tasks. A Response times during the RE task. During the RE task, we observed a significant main effect of time (Blocks) (p < 0.05). B Response times during the VE task. During the VE task, we observed no significant main effect of time (Blocks), although we could obtain a significant time × task order (RE-VE group vs. VE-RE group) interaction (p < 0.05). Post hoc analyses revealed that response time was significantly different between two groups only in S5 block (*p < 0.05)
Fig. 4Results of virtual hand illusion questionnaire about Q1 and Q2 between VE-RE group and RE-VE group. No significant difference between VE-RE group and RE-VE group was observed