Literature DB >> 31821799

Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis.

Reneh Karamians1, Rachel Proffitt2, David Kline3, Lynne V Gauthier4.   

Abstract

OBJECTIVE: To investigate the efficacy of virtual reality (VR)- and gaming-based interventions for improving upper extremity function poststroke, and to examine demographic and treatment-related factors that may moderate treatment response. DATA SOURCES: A comprehensive search was conducted within the PubMed, CINAHL/EBSCO, SCOPUS, Ovid MEDLINE, and EMBASE databases for articles published between 2005 and 2019. STUDY SELECTION: Articles investigating gaming and VR methods of treatment for upper extremity weakness were collected with the following study inclusion criteria: (1) participants aged 18 years or older with upper extremity deficits; (2) randomized controlled trials or prospective study design; (3) Downs-Black rating score of ≥18; and (4) outcome measure was the Wolf Motor Functioning Test, the Fugl-Meyer, or the Action Research Arm Test. DATA EXTRACTION: Thirty-eight articles met inclusion criteria. The primary outcome was proportional improvement on the Wolf Motor Functioning Test, Fugl-Meyer, or Action Research Arm Test. The following individual or treatment factors were extracted: VR or gaming dose, total treatment dose, chronicity (> or <6mo), severity of motor impairment, and presence of a gaming component. DATA ANALYSIS: Random effects meta-analysis models were utilized to quantify (1) the proportional recovery that occurs after VR or gaming; (2) the comparative treatment effect of VR or gaming vs conventional physiotherapy; and (3) whether the benefit of virtual reality differed based on participant characteristics or elements of the treatment.
RESULTS: On average, VR or gaming interventions produced an improvement of 28.5% of the maximal possible improvement. Dose and severity of motor impairment did not significantly influence rehabilitation outcomes. Treatment gains were significantly larger overall (10.8%) when the computerized training involved a gaming component vs just visual feedback. VR or gaming interventions showed a significant treatment advantage (10.4%) over active control treatments.
CONCLUSIONS: Overall, VR- or gaming-based upper extremity rehabilitation poststroke appears to be more effective than conventional methods. Further in-depth study of variables affecting improvement, such as individual motor presentation, treatment dose, and the relationship between them, are needed.
Copyright © 2019 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Paresis; Rehabilitation; Stroke; Upper extremity; Video games; Virtual reality

Mesh:

Year:  2019        PMID: 31821799     DOI: 10.1016/j.apmr.2019.10.195

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  19 in total

1.  Sequential motor learning transfers from real to virtual environment.

Authors:  Yuhi Takeo; Masayuki Hara; Yuna Shirakawa; Takashi Ikeda; Hisato Sugata
Journal:  J Neuroeng Rehabil       Date:  2021-06-30       Impact factor: 4.262

2.  Critical Issues and Imminent Challenges in the Use of sEMG in Return-To-Work Rehabilitation of Patients Affected by Neurological Disorders in the Epoch of Human-Robot Collaborative Technologies.

Authors:  Alberto Ranavolo; Mariano Serrao; Francesco Draicchio
Journal:  Front Neurol       Date:  2020-12-22       Impact factor: 4.003

3.  "Mine Works Better": Examining the Influence of Embodiment in Virtual Reality on the Sense of Agency During a Binary Motor Imagery Task With a Brain-Computer Interface.

Authors:  Hamzah Ziadeh; David Gulyas; Louise Dørr Nielsen; Steffen Lehmann; Thomas Bendix Nielsen; Thomas Kim Kroman Kjeldsen; Bastian Ilsø Hougaard; Mads Jochumsen; Hendrik Knoche
Journal:  Front Psychol       Date:  2021-12-24

4.  Upper limb rehabilitation system based on virtual reality for breast cancer patients: Development and usability study.

Authors:  Zijun Zhou; Jiaxin Li; He Wang; Ze Luan; Yuan Li; Xin Peng
Journal:  PLoS One       Date:  2021-12-15       Impact factor: 3.240

5.  Effects of a Rehabilitation Program Using a Wearable Device on the Upper Limb Function, Performance of Activities of Daily Living, and Rehabilitation Participation in Patients with Acute Stroke.

Authors:  Yun-Sang Park; Chang-Sik An; Chae-Gil Lim
Journal:  Int J Environ Res Public Health       Date:  2021-05-21       Impact factor: 3.390

Review 6.  Serious games for upper limb rehabilitation after stroke: a meta-analysis.

Authors:  Ioannis Doumas; Gauthier Everard; Stéphanie Dehem; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2021-06-15       Impact factor: 4.262

7.  Effectiveness of a combined transcranial direct current stimulation and virtual reality-based intervention on upper limb function in chronic individuals post-stroke with persistent severe hemiparesis: a randomized controlled trial.

Authors:  Roberto Llorens; María Antonia Fuentes; Adrián Borrego; Jorge Latorre; Mariano Alcañiz; Carolina Colomer; Enrique Noé
Journal:  J Neuroeng Rehabil       Date:  2021-07-01       Impact factor: 4.262

8.  A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot-methodology and usability testing.

Authors:  Ronit Feingold-Polak; Oren Barzel; Shelly Levy-Tzedek
Journal:  J Neuroeng Rehabil       Date:  2021-07-28       Impact factor: 4.262

9.  Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury.

Authors:  Jiří Keller; Ivana Štětkářová; Vince Macri; Simone Kühn; Jakub Pětioký; Stefano Gualeni; С Douglas Simmons; Sajay Arthanat; Paul Zilber
Journal:  J Neuroeng Rehabil       Date:  2020-09-12       Impact factor: 4.262

Review 10.  Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis.

Authors:  Irene Cortés-Pérez; Noelia Zagalaz-Anula; Desirée Montoro-Cárdenas; Rafael Lomas-Vega; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez
Journal:  Sensors (Basel)       Date:  2021-03-15       Impact factor: 3.576

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.