Literature DB >> 20528281

Evaluation of spatial processing in virtual reality using functional magnetic resonance imaging (FMRI).

Lydia Beck1, Marc Wolter, Nan F Mungard, Rene Vohn, Mario Staedtgen, Torsten Kuhlen, Walter Sturm.   

Abstract

While the ecological validity of virtual reality (VR) applications is usually assessed by behavioral data or interrogation, an alternative approach on a neuronal level is offered by brain imaging methods. Because it is yet unclear if 3D space in virtual environments is processed analogically to the real world, we conducted a study investigating virtual spatial processing in the brain using functional magnetic resonance imaging (fMRI). Results show differences in VR spatial brain processing as compared to known brain activations in reality. Identifying differences and commonalities of brain processing in VR reveals limitations and holds important implications for VR therapy and training tools. When VR therapy aims at the rehabilitation of brain function and activity, differences in brain processing have to be taken into account for designing effective VR training tools. Furthermore, for an evaluation of possible restoration effects caused by VR training, it is necessary to integrate information about the brain activation networks elicited by the training. The present study provides an example for demonstrating the benefit of fMRI as an evaluation tool for the mental processes involved in virtual environments.

Mesh:

Year:  2010        PMID: 20528281     DOI: 10.1089/cyber.2008.0343

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  5 in total

1.  Sequential motor learning transfers from real to virtual environment.

Authors:  Yuhi Takeo; Masayuki Hara; Yuna Shirakawa; Takashi Ikeda; Hisato Sugata
Journal:  J Neuroeng Rehabil       Date:  2021-06-30       Impact factor: 4.262

2.  Multisensory stimulation in stroke rehabilitation.

Authors:  Barbro Birgitta Johansson
Journal:  Front Hum Neurosci       Date:  2012-04-09       Impact factor: 3.169

Review 3.  Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action.

Authors:  David J Harris; Gavin Buckingham; Mark R Wilson; Samuel J Vine
Journal:  Exp Brain Res       Date:  2019-09-04       Impact factor: 1.972

4.  Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study.

Authors:  Manuel J Fernández-Iglesias; Luis Anido-Rifón; Roberto Pérez-Rodríguez; Sonia Valladares-Rodriguez; David Facal
Journal:  PeerJ       Date:  2018-09-05       Impact factor: 2.984

Review 5.  Perception and Motion in Real and Virtual Environments: A Narrative Review of Autism Spectrum Disorders.

Authors:  Irene Valori; Phoebe E McKenna-Plumley; Rena Bayramova; Teresa Farroni
Journal:  Front Psychol       Date:  2021-07-12
  5 in total

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