Literature DB >> 29124971

Motor learning from virtual reality to natural environments in individuals with Duchenne muscular dystrophy.

Virgínia Helena Quadrado1, Talita Dias da Silva2, Francis Meire Favero2, James Tonks3,4, Thais Massetti1, Carlos Bandeira de Mello Monteiro1,2.   

Abstract

PURPOSE: To examine whether performance improvements in the virtual environment generalize to the natural environment. STUDY
DESIGN: we had 64 individuals, 32 of which were individuals with DMD and 32 were typically developing individuals.
METHODS: The groups practiced two coincidence timing tasks. In the more tangible button-press task, the individuals were required to 'intercept' a falling virtual object at the moment it reached the interception point by pressing a key on the computer. In the more abstract task, they were instructed to 'intercept' the virtual object by making a hand movement in a virtual environment using a webcam. RESULTS AND
CONCLUSIONS: For individuals with DMD, conducting a coincidence timing task in a virtual environment facilitated transfer to the real environment. However, we emphasize that a task practiced in a virtual environment should have higher rates of difficulties than a task practiced in a real environment. IMPLICATIONS FOR REHABILITATION Virtual environments can be used to promote improved performance in ?real-world? environments. Virtual environments offer the opportunity to create paradigms similar ?real-life? tasks, however task complexity and difficulty levels can be manipulated, graded and enhanced to increase likelihood of success in transfer of learning and performance. Individuals with DMD, in particular, showed immediate performance benefits after using virtual reality.

Entities:  

Keywords:  Duchenne muscular dystrophy; computer-assisted technology; motor learning; timing coincident; virtual reality

Mesh:

Year:  2017        PMID: 29124971     DOI: 10.1080/17483107.2017.1389998

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  7 in total

1.  Back to reality: differences in learning strategy in a simplified virtual and a real throwing task.

Authors:  Zhaoran Zhang; Dagmar Sternad
Journal:  J Neurophysiol       Date:  2020-11-04       Impact factor: 2.714

2.  Sequential motor learning transfers from real to virtual environment.

Authors:  Yuhi Takeo; Masayuki Hara; Yuna Shirakawa; Takashi Ikeda; Hisato Sugata
Journal:  J Neuroeng Rehabil       Date:  2021-06-30       Impact factor: 4.262

3.  Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot study.

Authors:  Fabiana Paula Almeida Martins; Thaís Massetti; Tania Brusque Crocetta; Priscila Bianchi Lopes; Amanda Abreu da Silva; Eliketylen Fernandes Figueiredo; Luiz Carlos de Abreu; Talita Dias da Silva; Carlos Bandeira de Mello Monteiro
Journal:  Neuropsychiatr Dis Treat       Date:  2019-02-04       Impact factor: 2.570

Review 4.  The Use of Virtual Reality Technologies in the Treatment of Duchenne Muscular Dystrophy: Systematic Review.

Authors:  Maria Rosa Baeza-Barragán; Rocío Martín-Valero; Maria Teresa Labajos Manzanares; Carmen Ruiz Vergara; María Jesús Casuso-Holgado
Journal:  JMIR Mhealth Uhealth       Date:  2020-12-08       Impact factor: 4.773

5.  Embodied virtual reality for the study of real-world motor learning.

Authors:  Shlomi Haar; Guhan Sundar; A Aldo Faisal
Journal:  PLoS One       Date:  2021-01-27       Impact factor: 3.240

Review 6.  A Narrative Review of the Current State of Extended Reality Technology and How it can be Utilised in Sport.

Authors:  Peter Le Noury; Remco Polman; Michael Maloney; Adam Gorman
Journal:  Sports Med       Date:  2022-03-14       Impact factor: 11.928

Review 7.  Learning and transfer of complex motor skills in virtual reality: a perspective review.

Authors:  Danielle E Levac; Meghan E Huber; Dagmar Sternad
Journal:  J Neuroeng Rehabil       Date:  2019-10-18       Impact factor: 4.262

  7 in total

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