| Literature DB >> 34018047 |
S Bonavita1, L Lavorgna2, G Abbadessa1, F Brigo3, M Clerico4, S De Mercanti4, F Trojsi1, G Tedeschi1.
Abstract
Digital therapeutics (DTx) is a section of digital health defined by the DTx Alliance as "delivering evidence-based therapeutic interventions to patients that are driven by software to prevent, manage, or treat a medical disorder or disease. They are used independently or in concert with medications, devices, or other therapies to optimize patient care and health outcomes". Chronic disabling diseases could greatly benefit from DTx. In this narrative review, we provide an overview of DTx in the care of patients with neurological dysfunctions.Entities:
Keywords: Digital therapeutics; Exergames; Neurological disorders; Rehabilitation; Validation studies
Mesh:
Year: 2021 PMID: 34018047 PMCID: PMC8136262 DOI: 10.1007/s00415-021-10608-4
Source DB: PubMed Journal: J Neurol ISSN: 0340-5354 Impact factor: 4.849
Summary of randomized controlled trials and randomized cross-over studies on DTx in Neurology
| Authors (Reference number) | Title | Intervention area | Tool | Percentage of patients that completed the study | Primary outcome reached | Strengths | Limitations |
|---|---|---|---|---|---|---|---|
| Subramanian et al. 2013 [ | Arm Motor Recovery Using a Virtual Reality Intervention in Chronic Stroke: Randomized Control Trial | Stroke | Virtual reality platform | 100% of patients completed the study in both groups | Yes | Randomized controlled trial design Type of intervention | Small sample size |
FernándeznoGonzalez et al. 2019 [ | Leap motion-controlled video game based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study | Parkinson disease | Leap motion controlled system | 23 out 26 patients initially selected (88%) were enrolled. 100% completed the study | Yes | Randomized controlled trial design Type of intervention | Selection bias Sample size |
| Kalron et al. 2016 [ | The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial | Multiple sclerosis | Virtual reality platform | 93% of patients completed the study in both groups | Yes | Randomized controlled trial design | No follow up Small sample size |
| Cannell et al. 2018 [ | The efficacy of interactive, motion capture no based rehabilitation on functional outcomes in an inpatient stroke population: a randomized controlled trial | Stroke | Motivating virtual reality platform | 87,5% and 95% completed the study, respectively in the intervention group and control group | Yes | Randomized controlled trial design | Small sample size Short follow up |
| Yazgan et al. 2019 [ | Comparison of the effects of two different exergaming systems on balance, functionality, fatigue, and quality of life in people with multiple sclerosis: a randomized controlled trial | Multiple sclerosis | Exergaming system | 93% in the Nintendo Wii Fit group, 75% in the balance trainer group and 100% in the control group completed the study | Yes | Randomized controlled trial design | Possible selection bias No comparison with conventional rehabilitation method Short follow up |
| Liao et al. 2014 [ | Virtual reality-based training to improve obstacle crossing performance and dynamic balance in patients with Parkinson’s Disease | Parkinson’s disease | Virtual reality platform | 100% in the Virtual reality group, 100% in the active control group and 91% in the passive control group completed the study | Yes | Randomized controlled study | Small sample size Short Follownoup |
| Ribas et al. 2017 [ | Effectiveness of exergaming in improving functional balance, fatigue and quality of life in Parkinson's disease: a pilot randomized controlled trial | Parkinson’s disease | Exergame | 100% completed the study in both group | No | Randomized controlled study | Small sample size |
| Ozdogar et al. 2020 [ | Effect of video-based exergaming on arm and cognitive function in persons with multiple sclerosis: A randomized controlled trial | Multiple Sclerosis | Videonobased exergaming | 95% in the exergaming group, 89% in the conventional rehab group and 100% in the control group (no intervention) completed the study | Yes | Randomized controlled trial design with active and passive control group Type of intervention | Short follownoup Only clinical outcome measures |
McEwen et al. 2014 [ | Virtual reality exercise improves mobility after stroke: an inpatient randomized controlled trial | Stroke | Virtual reality training | 74 out 91 patients initially selected (88%) were enrolled. 84% and 58% completed the study, respectively in the intervention group and in the control group | Yes | Randomized controlled trial design Type of intervention | Follow up length |
| Frevel et al. 2015 [ | Internet-based home training is capable to improve balance in multiple sclerosis: a randomized controlled trial | Multiple sclerosis | Internet-based home training | 88% of patients completed the study in both groups | Yes | Type of intervention Randomized controlled trial design | Small sample size Absence of control group Different duration of intervention in the 2 groups |
| Palmer et al. 2012 [ | Computer therapy compared with usual care for people with longnostanding aphasia poststroke a pilot randomized controlled trial | Aphasia | Computer therapy | 76% and 64% completed the study, respectively in the intervention group and control group | Yes | Randomized design Type of intervention | Single blinded study Randomization method Tool not validated |
| Marshall et al. 2018 [ | Technology-enhanced writing therapy for people with aphasia: results of a quasi-randomized wait list controlled study | Aphasia | Dragon and WriteOnline no computer software for writing therapy | 73% and 100% completed the study, respectively in the intervention group and control group (delayed intervention) | Yes | Quasinorandomized design Type of intervention | Short follow up Type of comparison Small sample size Selection bias (patients younger than most stroke survivors) |
| Pedullà et al. 2016 [ | Adaptive vs. non-adaptive cognitive training by means of a personalized App: a randomized trial in people with multiple sclerosis | Multiple sclerosis | Mobile application | 100% of patients completed the study in both groups | Yes | Randomized trial nature Type of intervention | Partecipants differences at baseline Limited test used at follow up Not excluded the dropnoout at follow up |
| Bove et al. 2020 [ | A novel in home digital treatment to improve processing speed in people with multiple sclerosis: a pilot study | Multiple sclerosis | Home digital treatment | 86% and 95% completed the study, respectively in the intervention group and control group | Yes | Double blind randomized control trial Type of intervention Sample representative of MS population Low cost and low risk | Heterogeneity on MRI parameters |
| Robert et al. 2020 [ | Efficacy of a Web App for Cognitive Training (MeMo) Regarding Cognitive and Behavioral Performance in People With Neurocognitive Disorders: Randomized Controlled Trial | Neurocognitive disorders | Web application | 88% and 91% completed the study, respectively in the intervention group and in the control group | No | Randomized controlled trial design Type of intervention | Small sample size Possible selection bias |
| Meyer et al. 2009 [ | Effectiveness of a Novel Integrative Online Treatment for depression (Deprexis): Randomized Controlled Trial | Depression | Web-based program | 49% and 75% completed the study, respectively in the intervention group and control group (delayed intervention) | Yes | Randomized controlled trial Type of intervention | High attrition rate Heterogenous sample of users Possible selection bias (only people comfortable with computer technology) Lack of multimedia components |
| Austin et al. 2020 [ | The short-term effects of head-mounted virtual-reality on neuropathic pain intensity in people with spinal cord injury pain: a randomised crossover pilot study | Pain | Virtual reality platform | 100% of patients completed the study in both groups | Yes | Randomized crossnoover design Type of intervention | Small sample size Heterogenous sample according to prescribed drugs Focused on short term outcomes |
Rezaei et al. 2019 [ | A Novel Virtual Reality Technique (Cervigame®) Compared to Conventional Proprioceptive Training to Treat Neck Pain: A Randomized Controlled Trial | Pain | Virtual Reality Technique | 95% of patients completed the study in both groups | Yes | Randomized controlled trial design Type of intervention | Only clinical outcome Short follow up |
| DiIorio et al. 2011 [ | Results of a research study evaluating WebEase, an online epilepsy selfnomanagement program | Epilepsy | Online self-management program | 72% and 81% completed the study, respectively in the intervention group and control group | Yes | Randomized design | Possibile selection bias Social desirability biases |
| Si et al. 2019 [ | Optimising epilepsy management with a smartphone application: a randomised controlled trial | Epilepsy | Mobile Application | 92% and 82% completed the study, respectively in the intervention group and in the control group | Yes | Randomized controlled trial design Population size | Selection bias Information bias Follownoup length Focus on medication and not on psychological features |
| Lakshminarayana et al. 2017 [ | Using a smartphone-based self-management platform to support medication adherence and clinical consultation in Parkinson’s disease | Parkinson’s disease | Mobile application | 64% and 82,5% completed the study, respectively in the intervention and control group | Yes | Randomized controlled trial design Multicenter design | Short follow up |