Literature DB >> 25533296

The use of gaming technology for rehabilitation in people with multiple sclerosis.

M J D Taylor1, M Griffin2.   

Abstract

Gaming technology - exergaming - is a novel tool to facilitate exercise, improve balance, and encourage rehabilitation training. This review will describe some of the key exergame research to promote physical activity and its use in rehabilitation in other diseases or clinical populations. We will then describe the current state of research in exergaming in people with multiple sclerosis and describe the theories for the mechanism behind some of the improvements in outcomes seen after using exergaming. Lastly, we will identify gaps in the literature and provide directions for future work in this growing area. The current work is contradictory and there is no consensus with regards to training duration/intensity and the outcomes used to assess the clinical effectiveness. This in part is due to the off-the-shelf nature of the games used. A more satisfactory approach would be the development of bespoke games which match a clinical need. Exergames are seen as enjoyable and could be effective in enhancing adherence to rehabilitation. However, the definitive RCT has yet to be carried out comparing exergaming to traditional exercise.
© The Author(s), 2014.

Entities:  

Keywords:  Nintendo Wii; Rehabilitation; Xbox Kinect; balance; falls

Mesh:

Year:  2014        PMID: 25533296     DOI: 10.1177/1352458514563593

Source DB:  PubMed          Journal:  Mult Scler        ISSN: 1352-4585            Impact factor:   6.312


  17 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

2.  Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies.

Authors:  Alexandra Schättin; Stephan Häfliger; Alain Meyer; Barbara Früh; Sonja Böckler; Yannic Hungerbühler; Eling D de Bruin; Sebastian Frese; Regula Steinlin Egli; Ulrich Götz; René Bauer; Anna Lisa Martin-Niedecken
Journal:  JMIR Serious Games       Date:  2021-05-07       Impact factor: 4.143

Review 3.  Digital therapeutics in neurology.

Authors:  S Bonavita; L Lavorgna; G Abbadessa; F Brigo; M Clerico; S De Mercanti; F Trojsi; G Tedeschi
Journal:  J Neurol       Date:  2021-05-20       Impact factor: 4.849

4.  Robot-supported upper limb training in a virtual learning environment : a pilot randomized controlled trial in persons with MS.

Authors:  Peter Feys; Karin Coninx; Lore Kerkhofs; Tom De Weyer; Veronik Truyens; Anneleen Maris; Ilse Lamers
Journal:  J Neuroeng Rehabil       Date:  2015-07-23       Impact factor: 4.262

5.  Internet-Supported Physical Exercise Training for Persons with Multiple Sclerosis-A Randomised, Controlled Study.

Authors:  Alexander Tallner; René Streber; Christian Hentschke; Marc Morgott; Wolfgang Geidl; Mathias Mäurer; Klaus Pfeifer
Journal:  Int J Mol Sci       Date:  2016-09-30       Impact factor: 5.923

6.  Video-game-assisted physiotherapeutic scoliosis-specific exercises for idiopathic scoliosis: case series and introduction of a new tool to increase motivation and precision of exercise performance.

Authors:  Christine Wibmer; Petra Groebl; Alexander Nischelwitzer; Beate Salchinger; Matthias Sperl; Helmut Wegmann; Hans-Peter Holzer; Vinay Saraph
Journal:  Scoliosis Spinal Disord       Date:  2016-11-24

7.  Mii-vitaliSe: a pilot randomised controlled trial of a home gaming system (Nintendo Wii) to increase activity levels, vitality and well-being in people with multiple sclerosis.

Authors:  Sarah Thomas; Louise Fazakarley; Peter W Thomas; Sarah Collyer; Sarah Brenton; Steve Perring; Rebecca Scott; Fern Thomas; Charlotte Thomas; Kelly Jones; Jo Hickson; Charles Hillier
Journal:  BMJ Open       Date:  2017-09-27       Impact factor: 2.692

8.  Efficacy of live feedback to improve objectively monitored compliance to prescribed, home-based, exercise therapy-dosage in 15 to 19 year old adolescents with patellofemoral pain- a study protocol of a randomized controlled superiority trial (The XRCISE-AS-INSTRUcted-1 trial).

Authors:  Henrik Riel; Mark Matthews; Bill Vicenzino; Thomas Bandholm; Kristian Thorborg; Michael Skovdal Rathleff
Journal:  BMC Musculoskelet Disord       Date:  2016-06-02       Impact factor: 2.362

9.  Effectiveness and Limitations of Unsupervised Home-Based Balance Rehabilitation with Nintendo Wii in People with Multiple Sclerosis.

Authors:  Massimiliano Pau; Giancarlo Coghe; Federica Corona; Bruno Leban; Maria Giovanna Marrosu; Eleonora Cocco
Journal:  Biomed Res Int       Date:  2015-10-25       Impact factor: 3.411

Review 10.  Living with Parkinson's and the Emerging Role of Occupational Therapy.

Authors:  Jelka Jansa; Ana Aragon
Journal:  Parkinsons Dis       Date:  2015-10-01
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