Literature DB >> 25539782

Virtual Reality-Based Training to Improve Obstacle-Crossing Performance and Dynamic Balance in Patients With Parkinson's Disease.

Ying-Yi Liao1, Yea-Ru Yang2, Shih-Jung Cheng3, Yih-Ru Wu4, Jong-Ling Fuh5, Ray-Yau Wang6.   

Abstract

BACKGROUND: Obstacle crossing is a balance-challenging task and can cause falls in people with Parkinson's disease (PD). However, programs for people with PD that effectively target obstacle crossing and dynamic balance have not been established.
OBJECTIVE: To examine the effects of virtual reality-based exercise on obstacle crossing performance and dynamic balance in participants with PD.
METHODS: Thirty-six participants with a diagnosis of PD (Hoehn and Yahr score ranging 1 to 3) were randomly assigned to one of three groups. In the exercise groups, participants received virtual reality-based Wii Fit exercise (VRWii group) or traditional exercise (TE group) for 45 minutes, followed by 15 minutes of treadmill training in each session for a total of 12 sessions over 6 weeks. Participants in the control group received no structured exercise program. Primary outcomes included obstacle crossing performance (crossing velocity, stride length, and vertical toe obstacle clearance) and dynamic balance (maximal excursion, movement velocity, and directional control measured by the limits-of-stability test). Secondary outcomes included sensory organization test (SOT), Parkinson's Disease Questionnaire (PDQ39), fall efficacy scale (FES-I), and timed up and go test (TUG). All outcomes were assessed at baseline, after training, and at 1-month follow-up.
RESULTS: The VRWii group showed greater improvement in obstacle crossing velocity, crossing stride length, dynamic balance, SOT, TUG, FES-I, and PDQ39 than the control group. VRWii training also resulted in greater improvement in movement velocity of limits-of-stability test than TE training.
CONCLUSIONS: VRWii training significantly improved obstacle crossing performance and dynamic balance, supporting implementation of VRWii training in participants with PD.
© The Author(s) 2014.

Entities:  

Keywords:  Parkinson’s disease; balance; exercise training; obstacle crossing; virtual reality

Mesh:

Year:  2014        PMID: 25539782     DOI: 10.1177/1545968314562111

Source DB:  PubMed          Journal:  Neurorehabil Neural Repair        ISSN: 1545-9683            Impact factor:   3.919


  35 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

Review 2.  Virtual reality balance training to improve balance and mobility in Parkinson's disease: a systematic review and meta-analysis.

Authors:  Elisabetta Sarasso; Andrea Gardoni; Andrea Tettamanti; Federica Agosta; Massimo Filippi; Davide Corbetta
Journal:  J Neurol       Date:  2021-10-28       Impact factor: 4.849

3.  Clinical evaluation and resting state fMRI analysis of virtual reality based training in Parkinson's disease through a randomized controlled trial.

Authors:  Farzin Hajebrahimi; Halil Aziz Velioglu; Zubeyir Bayraktaroglu; Nesrin Helvaci Yilmaz; Lutfu Hanoglu
Journal:  Sci Rep       Date:  2022-05-16       Impact factor: 4.996

4.  Physical Therapist Management of Parkinson Disease: A Clinical Practice Guideline From the American Physical Therapy Association.

Authors:  Jacqueline A Osborne; Rachel Botkin; Cristina Colon-Semenza; Tamara R DeAngelis; Oscar G Gallardo; Heidi Kosakowski; Justin Martello; Sujata Pradhan; Miriam Rafferty; Janet L Readinger; Abigail L Whitt; Terry D Ellis
Journal:  Phys Ther       Date:  2022-04-01

5.  Trunk motion visual feedback during walking improves dynamic balance in older adults: Assessor blinded randomized controlled trial.

Authors:  Eric Anson; Lei Ma; Tippawan Meetam; Elizabeth Thompson; Roshita Rathore; Victoria Dean; John Jeka
Journal:  Gait Posture       Date:  2018-03-28       Impact factor: 2.840

Review 6.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
Journal:  Nat Rev Neurol       Date:  2020-06-26       Impact factor: 42.937

Review 7.  Digital therapeutics in neurology.

Authors:  S Bonavita; L Lavorgna; G Abbadessa; F Brigo; M Clerico; S De Mercanti; F Trojsi; G Tedeschi
Journal:  J Neurol       Date:  2021-05-20       Impact factor: 4.849

8.  Assessment of Motor Dysfunction with Virtual Reality in Patients Undergoing [123I]FP-CIT SPECT/CT Brain Imaging.

Authors:  Jeanne P Vu; Ghiam Yamin; Zabrina Reyes; Alex Shin; Alexander Young; Irene Litvan; Pengtao Xie; Sebastian Obrzut
Journal:  Tomography       Date:  2021-03-26

Review 9.  Virtual reality for rehabilitation in Parkinson's disease.

Authors:  Kim Dockx; Esther Mj Bekkers; Veerle Van den Bergh; Pieter Ginis; Lynn Rochester; Jeffrey M Hausdorff; Anat Mirelman; Alice Nieuwboer
Journal:  Cochrane Database Syst Rev       Date:  2016-12-21

Review 10.  Systemic Literature Review of the Use of Virtual Reality for Rehabilitation in Parkinson Disease.

Authors:  Brian Chau; Sarah Humbert; Aaron Shou
Journal:  Fed Pract       Date:  2021-04
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