Literature DB >> 31924591

Comparison of the effects of two different exergaming systems on balance, functionality, fatigue, and quality of life in people with multiple sclerosis: A randomized controlled trial.

Yonca Zenginler Yazgan1, Ela Tarakci2, Devrim Tarakci3, Arzu Razak Ozdincler4, Murat Kurtuncu5.   

Abstract

BACKGROUND: Balance disorders, fatigue, and walking impairments are the most common symptoms of multiple sclerosis (MS), which lead to a decrease in quality of life. To cope with these disability-increasing symptoms, it is important to select and regularly apply appropriate rehabilitation approaches. In recent years, virtual reality approaches have been suggested as a potentially useful tool in rehabilitation. Exergaming systems are used in the treatment of symptoms associated with MS, but there are few randomized controlled studies investigating the efficacy of these systems.
OBJECTIVE: To investigate and compare the effects of exercise training with two different exergaming systems on balance, functionality, fatigue, and quality of life in people with multiple sclerosis (PwMS).
METHODS: Forty-seven volunteer PwMS were included in the study and randomized to the group I (Nintendo Wii Fit), group II (Balance Trainer), and group III (control group). The participants in the study groups underwent an exercise program under the supervision of a physiotherapist on 2 days a week for 8 weeks. Outcome measures were the Berg Balance Scale (BBS), Timed Up and Go test (TUG), Six-Minute Walk Test (6MWT), Fatigue Severity Scale (FSS), and Multiple Sclerosis International Quality of Life Questionnaire (MusiQol), which were performed before and after the treatment.
RESULTS: Forty-two participants completed the study protocol. All parameters evaluated in group I and II showed statistically significant improvement after treatment. Changes in all outcome measures were found to be superior in group I compared with group III. Similarly, all measures except the 6MWT were found to be superior in group II compared with group III. Changes in BBS and MusiQol were found to be superior in group I compared with group II.
CONCLUSION: In comparison with no intervention, exergaming with Nintendo Wii Fit and Balance Trainer improves balance, increases functionality, reduces fatigue severity, and increases quality of life in PwMS.
Copyright © 2019 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Balance; ClinicalTrials.gov Identifier: NCT03436927; Exergaming; Multiple sclerosis; Rehabilitation; Virtual reality

Year:  2019        PMID: 31924591     DOI: 10.1016/j.msard.2019.101902

Source DB:  PubMed          Journal:  Mult Scler Relat Disord        ISSN: 2211-0348            Impact factor:   4.339


  6 in total

Review 1.  Effects of Different Exercise Therapies on Balance Function and Functional Walking Ability in Multiple Sclerosis Disease Patients-A Network Meta-Analysis of Randomized Controlled Trials.

Authors:  Zikang Hao; Xiaodan Zhang; Ping Chen
Journal:  Int J Environ Res Public Health       Date:  2022-06-11       Impact factor: 4.614

Review 2.  Digital therapeutics in neurology.

Authors:  S Bonavita; L Lavorgna; G Abbadessa; F Brigo; M Clerico; S De Mercanti; F Trojsi; G Tedeschi
Journal:  J Neurol       Date:  2021-05-20       Impact factor: 4.849

3.  The influence of COVID-19 pandemic lockdown on the physical activity of people with multiple sclerosis. The role of online training.

Authors:  Mariola Matysiak; Małgorzata Siger; Agata Walczak; Agnieszka Ciach; Mateusz Jonakowski; Mariusz Stasiołek
Journal:  Mult Scler Relat Disord       Date:  2022-05-06       Impact factor: 4.808

Review 4.  Modulating Gut Microbiota: An Emerging Approach in the Prevention and Treatment of Multiple Sclerosis.

Authors:  Hammad Ullah; Olga Tovchiga; Maria Daglia; Haroon Khan
Journal:  Curr Neuropharmacol       Date:  2021       Impact factor: 7.708

Review 5.  Modern Technologies in the Rehabilitation of Patients with Multiple Sclerosis and Their Potential Application in Times of COVID-19.

Authors:  Ewa Zasadzka; Tomasz Trzmiel; Anna Pieczyńska; Katarzyna Hojan
Journal:  Medicina (Kaunas)       Date:  2021-05-30       Impact factor: 2.430

6.  Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis.

Authors:  Dario Calafiore; Marco Invernizzi; Antonio Ammendolia; Nicola Marotta; Francesco Fortunato; Teresa Paolucci; Francesco Ferraro; Claudio Curci; Agnieszka Cwirlej-Sozanska; Alessandro de Sire
Journal:  Front Neurol       Date:  2021-12-10       Impact factor: 4.003

  6 in total

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