| Literature DB >> 30696453 |
Augusto Garcia-Agundez1, Ann-Kristin Folkerts2, Robert Konrad3, Polona Caserman3, Thomas Tregel3, Mareike Goosses2, Stefan Göbel3, Elke Kalbe2.
Abstract
OBJECTIVE: The goal of this contribution is to gather and to critically analyze recent evidence regarding the potential of exergaming for Parkinson's disease (PD) rehabilitation and to provide an up-to-date analysis of the current state of studies on exergame-based therapy in PD patients.Entities:
Keywords: Cognitive Impairment; Cognitive training; Exergames; Parkinson’s Disease; Rehabilitation; Serious Games
Mesh:
Year: 2019 PMID: 30696453 PMCID: PMC6352377 DOI: 10.1186/s12984-019-0492-1
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Flow Diagram of the study selection process
Input devices used in the analyzed publications. A pilot study [54] used both the Kinect and Wii sensors, and thus represented in parenthesis in both columns. For the total count it is considered as Kinect
| Kinect | WBB | WiiMote | Custom Device/Other | Total | |
|---|---|---|---|---|---|
| Group 1: RCT | 3 | 2 | 1 | 2 | 8 |
| Group 2: Pilot | 8(9) | 2(3) | 0 | 0 | 11 |
| Group 3: Technical | 24 | 3 | 1 | 2 | 30 |
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Technical Information about the sensors mentioned in this publication
| Sensor | Manufacturer | Size (L x W x H cm) | Weight (g) | Way of use | Approximate Cost (Eur) |
|---|---|---|---|---|---|
| WBB | Nintendo | 49,5 × 30,5 × 5,1 | 3500 | Foot Movements through pressure sensors | 70 |
| Wiimote | Nintendo | 16 × 3,62 × 3,08 | 90 (without batteries) | Arm movements through inertial measurement units | 38 |
| Kinect | Microsoft | 27,94 × 7,11 × 6,6 | 560 | Bodily movements | 130 |
| Leap Motion | Leap Motion Inc | 8 × 3 × 1,13 | 32 | Finger movements | 70 |
RCT Experiment Settings. ADL = Activities of Daily Living, BBS = Berg Balance Scale, C = Control Group, H&Y = Hoehn and Yahr Scale, I = Intervention Group, MMSE = Mini Mental Scale Examination, PD = Parkinsons Disease, UPDRS = Universal Parkinsons Disease Rating Scale, WBB = Wii Balance Board
| Author | Participants: n, age (C/I),sex (men C/I),duration (y), MDS-UPDRS (C/I)) | Inclusion Criteria | Exclusion Criteria | Aim | Sensor / Platform | Game | Intervention | Control | Setting |
|---|---|---|---|---|---|---|---|---|---|
| Pompeu et al. (2012) [ | N: 32 | • Diagnosis of idiopathic PD | • Other neurological or orthopaedic diseases | Evaluate Wii-based motor cognitive training versus traditional balance exercises in UPDRS ADL scores | WBB | Nintendo Wii Fit | Fourteen sessions of 30 min of stretching, strengthening and axial mobility exercises, plus 30 min of Wii Fit training, two sessions per week for 7 weeks | Fourteen sessions of 30 min of stretching, strengthening and axial mobility exercises, plus 30 min of balance therapy without cognitive stimulation. Two sessions per week for 7 weeks | Clinical, with supervision of a physiotherapist |
| Allen et al. (2017) [ | N: 38 | • Diagnosis of idiopathic PD | • Upper Extremity Pain or injuries | Evaluate upper extremity exergames to improve arm and hand activity | Custom developed sensor, Tablet | Custom developed games | Around 30 min per session, 3 times per week for 12 weeks | Usual care and activities | At home, unsupervised |
| Liao et al. (2015) [ | N: 36 | • Diagnosis of Idiopathic PD | • MMSE < 24 | Evaluate exergames on obstacle crossing performance and dynamic balance | WBB | Wii Fit Plus | 12 sessions, 2 per week, over a 6-week period 45 min Wii Fit plus 15 min treadmill | Fall prevention education, and regular exercise | Clinical, with supervision of a physiotherapist |
| Shih et al. (2016) [ | N: 22 | • Diagnosis of idiopathic PD | • MMSE < 24 | Evaluate a therapeutic exergames based on Kinect, compared to traditional balance training | Kinect | Custom developed games | 30 min balance-based exergaming (reaching fixed object, moving object, obstacle avoidance and marching) | 30 min conventional balance training+ | Clinical, supervision not specified |
| Ribas et al. (2017) [ | N: 20 | • Diagnosis of idiopathic PD | • MMSE < 24 | Determine the effectiveness of WBB exergaming in improving balance, fatigue, capability and quality of life | WBB | Custom developed games | 30 min exergaming with prior practicing of the required postures and movements. 2 sessions per week for 12 weeks | Warming, stretching, and active exercises (10 min) resistance for limbs (10) and diagonal exercises for trunk neck and limb (10). 12 weeks of sessions twice a week | Clinical, supervised by two physiotherapists |
| Zimmermann et al. (2014) [ | N: 39 | • Diagnosis of idiopathic PD | • Moderate or severe demented | Compare a cognition-specific computer-based cognitive training program with a motion-controlled computer sports game for effects in cognitive performance | Wiimote | Wii Sports Resort | 4 tasks, 10 min per task, 3 times per week for 4 weeks with Wii: Table tennis, swordplay, archery and air sports. | 4 tasks, 10 min per task, 3 times per week for 4 weeks with Cogniplus: Focused attention, working memory, executive function and response inhibition | Clinically supervised by a psychologist or trained student |
| Song et al. (2017) [ | N: 60 | • Diagnosis of idiopathic PD | • MMSE < 24 | Determine the efficacy of a home-based rehabilitation scenario | Custom sensor (Dance mat) | Modified version of Stepmania | Minimum of 15 min per session, three sessions per week for 12 weeks. Difficulty adapted to patient progress manually. | Usual healthcare | At home, minimally supervised (initial instruction and visits) |
| Ferraz et al. (2018) [ | N: 62 | • Diagnosis of idiopathic PD | • Other medical conditions | Compare functional training, bicycle exercise and Kinect exergaming | Kinect | Kinect Adventures | 30 min per session plus stretching and breathing exercises, three sessions per week for 8 weeks. | Functional training, 10 activities lasting 3 min each, three sessions per week for 8 weeks. | Clinically supervised by a physiotherapist |
| Tollar et al. (2018) [ | N: 74 | • Diagnosis of idiopathic PD | • MMSE < 24 | Compare bicycle exercise and Kinect exergaming | Kinect | Kinect Adventures | 60 min per session, five sessions per week for 5 weeks. | Usual healthcare | Clinically supervised by a physiotherapist |
RCT Experiment Outcomes. MOCA = Montreal Cognitive Assessment, PDQ-39 = Parkinsons Disease Questionnaire, TUG = Time Up and Go Test. Results are presented as mean (standard deviation) unless stated otherwise. Outcomes are adimensional where no units are stated
| Author | Outcome and statistics | Baseline (Control mean (SD) /Intervention mean (SD)) | Post Intervention (Control mean (SD) /Intervention mean (SD)) | Follow up (Control mean (SD) /Intervention mean (SD)) | Main Results | Main conclusion |
|---|---|---|---|---|---|---|
| Pompeu et al. (2012) [ | • UPDRS-II Score (ADL) | • 8.9 (2.9) / 10.1 (3.8) | • 7.6 (2.9) / 8.1 (3.5) | • 2 months FU | Post-hoc Tukey tests comparing before and after training comparing control and intervention not statistically significant. | Exergames as effective as traditional balance therapy |
| Allen et al. (2017) [ | • Nine hole peg test (s) | • 28.8 (5.7) / 29.9 (7.3) | • 29.0 (7.8) / 30.4 (7.5) | Two-sided t-test, intervention minus control values not statistically significant for nine hole peg test ( | Exergames should consider task specificity | |
| Liao et al. (2015) [ | • Obstacle Crossing Performance speed (cm/s) | • 80.4 (16.1) / 77.5 (21.8) / 75.2 (11.4) | • 78.5 (17.0) / 85.8 (18.0) / 87.0 (16.5) | • 1 month FU | Statistically significant differences between intervention and control groups for obstacle crossing at post ( | Significant improvement of patients with Wii training |
| Shih et al. (2016) [ | • BBS | • 50.9 (5.32) / 50.4(4.79) | • 53.2 (2.86) / 53 (1.89) | t-test statistically significant for the control and intervention groups in BBS and TUG, and only in the intervention group for LOS. | Exergaming at least as effective as traditional balance therapy | |
| Ribas et al. (2017) [ | • BBS | • 48.4 (2.63) / 50.4 (2.79) | • 48.2 (2.89) / 52.3 (2.26) | • 2 months FU | Post-hoc Bonferroni tests before vs. after for intervention | Exergames seem to empower motivation and achieve significant results in balance. Future studies should study the effect of exergames on fall risk. |
| Zimmermann et al. (2014) [ | • Neurophysiological tests for alertness, working memory, executive function (Cognition) | • 272 / 291 (Median) | • 266 / 275 (Median) | t-test statistically significant for alertness ( | Non-cognitive-specific exergame therapy may deliver the same degree of cognitive benefit than cognition-specific computerized training | |
| Song l et al. (2017) [ | • Stepping performance CSRT | • 847 (221) / 824(176) | • 794 (88) / 798 (169) | Difference between groups not statistically significant for CSRT ( | Task-specific training may be required. Sessions may need to be longer. Further research with severe PD patients required. Ensuring safety in a home scenario may hamper effective results. | |
| Ferraz et al. (2018) [ | • 6MWT (m) | • 354.9 (98.9) / 405.2 (97.3) / 365.4 (81.1) | • 1 month FU | t-tests pre- vs. post intervention statistically significant for control ( | Exergame training has similar outcomes to functional training and bicycle exercise, all therapies present improvements on walking capacity, ability to stand up, sit and functionality. | |
| Tollar et al. (2018) [ | • UPDRS-II | • 19.0(4.67)/18.2(3.85)/18.9(3.11) | • 18.9(2.19)/13.7(2.45)/15.7(2.59) | Tukey’s post hoc contrast. | Exergame therapy has similar outcomes to bicycle training |
Comparison of RCT outcomes. Results are presented as mean (standard deviation) unless stated otherwise. Outcomes are adimensional where no units are stated
| Outcome: TUG (s) (Lower is better) | Method | Control - Before | Intervention - Before | Control - After | Intervention - After | Difference control | Difference Intervention |
|---|---|---|---|---|---|---|---|
| Liao et al. (2015) | WBB - Wii Fit Plus | 11.9 (2.7) | 12.6 (4.1) | 12.6 (3.6) | 9.7 (2.1) | 0.7 | −2.9 |
| Shih et al. (2016) | Kinect - Custom Game | 9.5 (2.45) | 10.05 (4.66) | 8.71 (1.8) | 9.18 (3.42) | −0.79 | −0.87 |
| Song et al. (2017) | Dance Mat – Stepmania | 9.51 (2.27) | 9.57 (2.38) | 9.02 (1.70) | 9.72 (2.14) | −0.49 | 0.15 |
| Outcome: BBS (Higher is better) | |||||||
| Pompeu et al. (2012) | WBB - Wii Fit | 51.9 (4.6) | 52.9 (4.1) | 53.1 (3.4) | 54.4 (2.2) | 1.2 | 1.5 |
| Shih et al. (2016) | Kinect - Custom Game | 50.9 (5.32) | 50.4 (4.79) | 53.2 (2.86) | 53 (1.89) | 2.3 | 2.6 |
| Ribas et al. (2017) | WBB - Custom Game | 48.4 (2.63) | 50.4 (2.79) | 48.2 (2.89) | 52.3 (2.26) | −0.2 | 1.9 |
| Tollar et al. (2018) [ | Kinect – Kinect Adventures | 26.3 (5.21) | 23.6 (3.60) | 24.9 (5.91) | 32.4 (4.61) | −1.4 | 8.8 |
Pilot Study Experiment Settings
| Author | Participants (n,age,sex (men),duration (y), MDS-UPDRS) | Inclusion Criteria | Exclusion Criteria | Aim | Sensor / Platform | Game | Intervention | Control Group? | Setting |
|---|---|---|---|---|---|---|---|---|---|
| Summa et al. (2013) [ | N: 5 | • PD Diagnosis | Evaluate the feasibility of Kinect-based rehabilitation exercises | Kinect | Custom Game, | 10 sessions, 2 per week, 40 min each | No | Supervised | |
| Palacios-Navarro et al. (2015) [ | N: 7 | • MMSE > = 24 | • Other neurological diseases | Evaluate the feasibility of the proposed scenario | Kinect | Custom game, Mole Hunt with lateral leg movements | 4 sessions per week during 5 weeks, 30 min per session | No | Supervised by a caregiver |
| Summa et al. (2015) [ | N: 7 | • PD Diagnosis | • Other neurological diseases | Evaluate the improvement in movement speed | Kinect | Custom Game, body movements to reach target | 2 sessions per week during 5 weeks, 40 min per session | No | Supervised |
| Goncalves et al. (2014) [ | N: 15 | • PD Diagnosis | • Dementia or mental disorders | Analyze the effect of virtual sensorimotor activity on gait disorders of PD patients | WBB | Wii Fit Plus | 2 sessions per week during 7 weeks, 40 min per session | No | Supervised |
| Pompeu et al. (2015) [ | N: 6 | • PD Diagnosis | • Uncontrolled Hypertension | Evaluate the use of Kinect Adventures Games on PD Rehabilitation | Kinect | Kinect Adventures Games: SpacePop, 20,000 Leaks, Reflex Ridge and River Rush | 3 sessions per week during 4 weeks (total of 14), 60 min per session | No | Supervised |
| Pompeu et al. (2014) [ | N: 7 | Same as above (Except H&Y Scale II-III) | Same as above | Assess the feasibility, safety and outcomes of Kinect PD rehabilitation | Kinect | Same as above | Same as above | No | Supervised |
| Negrini et al. (2017) [ | N: 27 | • PD Diagnosis | • Cognitive inability to participate | Evaluate the impact of 10 vs 15 sessions of Wii Fit | WBB | Wii Fit, Wii Balance | 2 or 3 sessions per week during 5 weeks, 20 min per session of Wii Fit and 10 min of Wii Balance | No | Supervised |
| Nuic et al. (2018) [ | N: 10 | • PD Diagnosis | • Inability to walk independently | Determine the feasibility of a custom videogame to treat gait and balance disorders | Kinect | Custom Game, body movements to reach target | 3 sessions per week during 6 weeks. Time increases from 15 min (first session) to 40 min (9th session and onwards) | No | Supervised |
| Cikajlo et al. (2018) [ | N: 28 | • PD Diagnosis | • None specified | Evaluate a Kinect-based telerehabilitation system | Kinect | Custom Game, use arm movements to reach target | Training in clinical setting, followed by 2–3 weeks of 30–60 min sessions | No | Unsupervised (with training) |
| Pradhan (2018) [ | N: 3 | • PD Diagnosis | • None specified | Evaluate the use of Kinect for PD Rehabilitation | Kinect | Kinect commercial games: Your shape Fitness Evolved, Brain and Body Connection, Kinect Adventures | 60 min sessions, with manually-controlled increasing difficulty, for 3 weeks. | No | Supervised |
| Alves et al. (2018) [ | N: 27 | • PD Diagnosis | • Other disorders | Compare the effect of Wii and Kinect in PD rehabilitation | WBB, Kinect | Wii Fit Plus | 2 sessions per week during 5 weeks, 60 min per session | Yes | Supervised |
Pilot Study Experiment Outcomes. BES = Balance Evaluation System, FIM = Functional Independence Measure, nMWT = n Minutes Walking Test. S&E = Schwab and England Independence Scale. Results are presented as mean (standard deviation) unless stated otherwise. Outcomes are adimensional where no units are stated
| Author | Outcome | Baseline (Mean (SD)) | Post Intervention (Mean (SD)) | Main Results | Main conclusion |
|---|---|---|---|---|---|
| Summa et al. (2013) [ | Not described | Not described | Not described | MWT and TUG improvement in 3/5 users | Statistically significant improvement of patients. |
| Palacios-Navarro et al. (2015) [ | 10MWT (s) | • 12 (6) | • 10 (5) | Improvement in 10MWT test, statistically significant ( | Scenario is feasible, but long term impact unknown. Adaption to home scenario proposed. |
| Summa et al. (2015) [ | TUG (s) | • 15 (12) | • 16 (15) | No significant changes on standard outcomes. Improvement in absolute average acceleration | Scenario appears safe to use, possible training-induced reduction of bradykinesia. |
| Goncalves et al. (2014) [ | UPDRS Motor | • 28.5 (9.91) | • 15.8 (7.49) | Statistically significant differences for all outcomes ( | WBB gait motor training is effective, even in a short time period. |
| Pompeu et al. (2015) [ | Limit of Stability | • 118.5 (28.0) | • 163.7 (38.3) | Improvement in limit of stability, statistically significant ( | Kinect training is safe and promotes improvement in postural control. |
| Pompeu et al. (2014) [ | 6MWT (m) | • 399.3 (72.4) | • 429.5 (90.6) | Effect sizes of 0.3 for 6MWT, 0.7 for PDQ-39 and 1.1 for BES. | Training with Kinect is safe and feasible. Cardiopulmonary endurance, balance, gait and quality of life improves |
| Negrini et al. (2017) [ | BBS | 10 sessions: | 10 sessions: | All results statistically significant within groups (p < 0.001). | Wii Fit is cost-efficient and provides result, home scenario may be viable. |
| Nuic et al. (2018) [ | UPDRS (Motor) | • 20.3 (7.8) | • Not Reported | Statistically significant improvement in FOG and GABS ( | Game is feasible, well accepted and shows potential for PD rehabilitation. |
| Cikajlo et al. (2018) [ | UPDRS (Motor) | • 29.54 (10.33) | • 27.29 (10.38) | Statistically significant ( | Telerehabilitation is possible with training and remote supervision, and achieving significant clinical outcomes is possible- |
| Pradhan (2018) [ | Functional Reach Test (cm) | • 25.65(5.92) | • 33.71(2.84) | Statistically significant differences (p < 0.05) on functional reach test | Certain improvements observed |
| Alves et al. (2018) [ | TUG (s) | • 10.44(2.16)/11.68(5.22) | • 9.77(1.5)/9.82 (3.41) | Statistically significant improvement in Wii outcomes ( | Wii seems to perform better than Kinect, since only the first group shows statistically significant improvement. |