Literature DB >> 33816862

Matching individual attributes with task types in collaborative citizen science.

Shinnosuke Nakayama1, Marina Torre1, Oded Nov2, Maurizio Porfiri1,3.   

Abstract

In citizen science, participants' productivity is imperative to project success. We investigate the feasibility of a collaborative approach to citizen science, within which productivity is enhanced by capitalizing on the diversity of individual attributes among participants. Specifically, we explore the possibility of enhancing productivity by integrating multiple individual attributes to inform the choice of which task should be assigned to which individual. To that end, we collect data in an online citizen science project composed of two task types: (i) filtering images of interest from an image repository in a limited time, and (ii) allocating tags on the object in the filtered images over unlimited time. The first task is assigned to those who have more experience in playing action video games, and the second task to those who have higher intrinsic motivation to participate. While each attribute has weak predictive power on the task performance, we demonstrate a greater increase in productivity when assigning participants to the task based on a combination of these attributes. We acknowledge that such an increase is modest compared to the case where participants are randomly assigned to the tasks, which could offset the effort of implementing our attribute-based task assignment scheme. This study constitutes a first step toward understanding and capitalizing on individual differences in attributes toward enhancing productivity in collaborative citizen science. ©2019 Nakayama et al.

Entities:  

Keywords:  Aptitude; Crowdsourcing; Data quantity; Division of labor

Year:  2019        PMID: 33816862      PMCID: PMC7924433          DOI: 10.7717/peerj-cs.209

Source DB:  PubMed          Journal:  PeerJ Comput Sci        ISSN: 2376-5992


  12 in total

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Journal:  Am Psychol       Date:  2000-01

2.  Reduced attentional capture in action video game players.

Authors:  Joseph D Chisholm; Clayton Hickey; Jan Theeuwes; Alan Kingstone
Journal:  Atten Percept Psychophys       Date:  2010-04       Impact factor: 2.199

3.  Enhanced change detection performance reveals improved strategy use in avid action video game players.

Authors:  Kait Clark; Mathias S Fleck; Stephen R Mitroff
Journal:  Acta Psychol (Amst)       Date:  2010-11-09

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Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

5.  Visuospatial experience modulates attentional capture: evidence from action video game players.

Authors:  Greg L West; Sara A Stevens; Carson Pun; Jay Pratt
Journal:  J Vis       Date:  2008-12-22       Impact factor: 2.240

6.  Activating social strategies: Face-to-face interaction in technology-mediated citizen science.

Authors:  Francesco Cappa; Jeffrey Laut; Oded Nov; Luca Giustiniano; Maurizio Porfiri
Journal:  J Environ Manage       Date:  2016-08-04       Impact factor: 6.789

7.  Improved probabilistic inference as a general learning mechanism with action video games.

Authors:  C Shawn Green; Alexandre Pouget; Daphne Bavelier
Journal:  Curr Biol       Date:  2010-09-14       Impact factor: 10.834

8.  Action video game modifies visual selective attention.

Authors:  C Shawn Green; Daphne Bavelier
Journal:  Nature       Date:  2003-05-29       Impact factor: 49.962

9.  Scientists@Home: what drives the quantity and quality of online citizen science participation?

Authors:  Oded Nov; Ofer Arazy; David Anderson
Journal:  PLoS One       Date:  2014-04-01       Impact factor: 3.240

10.  Action Video Game Training for Healthy Adults: A Meta-Analytic Study.

Authors:  Ping Wang; Han-Hui Liu; Xing-Ting Zhu; Tian Meng; Hui-Jie Li; Xi-Nian Zuo
Journal:  Front Psychol       Date:  2016-06-17
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