Literature DB >> 21062660

Enhanced change detection performance reveals improved strategy use in avid action video game players.

Kait Clark1, Mathias S Fleck, Stephen R Mitroff.   

Abstract

Recent research has shown that avid action video game players (VGPs) outperform non-video game players (NVGPs) on a variety of attentional and perceptual tasks. However, it remains unknown exactly why and how such differences arise; while some prior research has demonstrated that VGPs' improvements stem from enhanced basic perceptual processes, other work indicates that they can stem from enhanced attentional control. The current experiment used a change-detection task to explore whether top-down strategies can contribute to VGPs' improved abilities. Participants viewed alternating presentations of an image and a modified version of the image and were tasked with detecting and localizing the changed element. Consistent with prior claims of enhanced perceptual abilities, VGPs were able to detect the changes while requiring less exposure to the change than NVGPs. Further analyses revealed this improved change detection performance may result from altered strategy use; VGPs employed broader search patterns when scanning scenes for potential changes. These results complement prior demonstrations of VGPs' enhanced bottom-up perceptual benefits by providing new evidence of VGPs' potentially enhanced top-down strategic benefits. Copyright Â
© 2010 Elsevier B.V. All rights reserved.

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Mesh:

Year:  2010        PMID: 21062660     DOI: 10.1016/j.actpsy.2010.10.003

Source DB:  PubMed          Journal:  Acta Psychol (Amst)        ISSN: 0001-6918


  30 in total

1.  Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition.

Authors:  Lorenza S Colzato; Wery P M van den Wildenberg; Sharon Zmigrod; Bernhard Hommel
Journal:  Psychol Res       Date:  2012-01-22

Review 2.  On methodological standards in training and transfer experiments.

Authors:  C Shawn Green; Tilo Strobach; Torsten Schubert
Journal:  Psychol Res       Date:  2013-12-18

Review 3.  Learning, attentional control, and action video games.

Authors:  C S Green; D Bavelier
Journal:  Curr Biol       Date:  2012-03-20       Impact factor: 10.834

4.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

5.  Video gaming and working memory: a large-scale cross-sectional correlative study.

Authors:  Otto Waris; Susanne M Jaeggi; Aaron R Seitz; Minna Lehtonen; Anna Soveri; Karolina M Lukasik; Ulrika Söderström; Russell C Hoffing; Matti Laine
Journal:  Comput Human Behav       Date:  2019-03-09

6.  Video game training to improve selective visual attention in older adults.

Authors:  Patrícia Belchior; Michael Marsiske; Shannon M Sisco; Anna Yam; Daphne Bavelier; Karlene Ball; William C Mann
Journal:  Comput Human Behav       Date:  2013-07-01

7.  The effects of face inversion on perceiving- and sensing-based change detection.

Authors:  Robin I Goodrich; Andrew P Yonelinas
Journal:  J Exp Psychol Gen       Date:  2019-05-13

8.  Action video games and improved attentional control: Disentangling selection- and response-based processes.

Authors:  Joseph D Chisholm; Alan Kingstone
Journal:  Psychon Bull Rev       Date:  2015-10

9.  Links between multisensory processing and autism.

Authors:  Sarah E Donohue; Elise F Darling; Stephen R Mitroff
Journal:  Exp Brain Res       Date:  2012-08-25       Impact factor: 1.972

10.  Cognitive control and the COMT Val¹⁵⁸Met polymorphism: genetic modulation of videogame training and transfer to task-switching efficiency.

Authors:  Lorenza S Colzato; Wery P M van den Wildenberg; Bernhard Hommel
Journal:  Psychol Res       Date:  2013-09-13
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