Literature DB >> 19146279

Visuospatial experience modulates attentional capture: evidence from action video game players.

Greg L West1, Sara A Stevens, Carson Pun, Jay Pratt.   

Abstract

Visuospatial experience, the prolonged engagement in a demanding visual task, obtained through action video game play enhances several visual and cognitive processes. The underlying mechanisms involved in these processes, however, remain unclear. Here we demonstrate that experience with action video games modulates early sensory processing, resulting in increases sensitivity to salient visual events that capture attention. In two experiments, we show using a Temporal Order Judgment (TOJ) and a Signal Detection Paradigm (d') that action video game players show greater sensitivity to exogenous sensory events in the visual array. These results suggest that visuospatial experience modulates the earliest sensory aspects of visual processing.

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Year:  2008        PMID: 19146279     DOI: 10.1167/8.16.13

Source DB:  PubMed          Journal:  J Vis        ISSN: 1534-7362            Impact factor:   2.240


  33 in total

1.  Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume.

Authors:  S Kühn; J Gallinat
Journal:  Mol Psychiatry       Date:  2013-08-20       Impact factor: 15.992

Review 2.  How to Assess Gaming-Induced Benefits on Attention and Working Memory.

Authors:  Jyoti Mishra; Daphne Bavelier; Adam Gazzaley
Journal:  Games Health J       Date:  2012-06

3.  Habitual action video game playing is associated with caudate nucleus-dependent navigational strategies.

Authors:  Greg L West; Brandi Lee Drisdelle; Kyoko Konishi; Jonathan Jackson; Pierre Jolicoeur; Veronique D Bohbot
Journal:  Proc Biol Sci       Date:  2015-06-07       Impact factor: 5.349

4.  Real-time strategy video game experience and structural connectivity - A diffusion tensor imaging study.

Authors:  Natalia Kowalczyk; Feng Shi; Mikolaj Magnuski; Maciek Skorko; Pawel Dobrowolski; Bartosz Kossowski; Artur Marchewka; Maksymilian Bielecki; Malgorzata Kossut; Aneta Brzezicka
Journal:  Hum Brain Mapp       Date:  2018-06-20       Impact factor: 5.038

Review 5.  Learning, attentional control, and action video games.

Authors:  C S Green; D Bavelier
Journal:  Curr Biol       Date:  2012-03-20       Impact factor: 10.834

6.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

7.  The effect of action video game experience on task-switching.

Authors:  C Shawn Green; Michael A Sugarman; Katherine Medford; Elizabeth Klobusicky
Journal:  Comput Human Behav       Date:  2012-05

8.  Neural bases of selective attention in action video game players.

Authors:  D Bavelier; R L Achtman; M Mani; J Föcker
Journal:  Vision Res       Date:  2011-08-16       Impact factor: 1.886

9.  Video game training to improve selective visual attention in older adults.

Authors:  Patrícia Belchior; Michael Marsiske; Shannon M Sisco; Anna Yam; Daphne Bavelier; Karlene Ball; William C Mann
Journal:  Comput Human Behav       Date:  2013-07-01

10.  Effect of Cognitive Training in Fully Immersive Virtual Reality on Visuospatial Function and Frontal-Occipital Functional Connectivity in Predementia: Randomized Controlled Trial.

Authors:  Jae Myeong Kang; Nambeom Kim; Sook Young Lee; Soo Kyun Woo; Geumjin Park; Byeong Kil Yeon; Jung Woon Park; Jung-Hae Youn; Seung-Ho Ryu; Jun-Young Lee; Seong-Jin Cho
Journal:  J Med Internet Res       Date:  2021-05-06       Impact factor: 5.428

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