| Literature DB >> 33689100 |
Bernadeta Lelonek-Kuleta1, Rafał Piotr Bartczuk2.
Abstract
Research on esports activity usually captures it from the perspective of involvement in gaming. This study presents the results of the first research in Poland (N = 438) on esports betting (ESB). ESB is compared to other forms of e-gambling and involvement in pay-to-win games. The aim was to build a predictive model of gambling disorder among people betting on esports. A predictive model of gambling disorder based on ordinal regression was built, including sociodemographic variables, involvement in esports betting, involvement in other Internet activities connected to ESB, as well as psychological variables-motivation to gamble and coping strategies. The results showed that gambling disorder among esports bettors is associated with time spent on one game session, placing other forms of online gambling bets once a week or more often, and paying in pay-to-win games. Gambling disorder was also predicted by escape coping strategies and lower engaged strategies as well as financial and coping motivation to bet on esports results. The results show the crucial role of psychological factors (motivation, coping) in the development of esports betting addiction. Esports betting is an activity associated with both gambling and gaming-involvement in both activities explains the development of ESB addiction. There is a need for further research focused on the specificity of esports betting behavior to discover the direction of links among gaming, gambling, and esports gambling.Entities:
Keywords: Coping; Esports betting; Gambling disorder; Gambling motivation; Pay-to-win games
Mesh:
Year: 2021 PMID: 33689100 PMCID: PMC8572820 DOI: 10.1007/s10899-021-10015-4
Source DB: PubMed Journal: J Gambl Stud ISSN: 1050-5350
Education, income, and marital status of survey participants (N = 438)
| Variable | Categories | n | % |
|---|---|---|---|
| Education | Below tertiary | 204 | 46.6 |
| Tertiary | 234 | 53.4 | |
| Monthly household net income | Up to PLN 2000 | 22 | 5.0 |
| PLN 2000–3999 | 98 | 22.4 | |
| PLN 4000–5999 | 106 | 24.2 | |
| PLN 6000–7999 | 101 | 23.1 | |
| PLN 8000–11,999 | 59 | 13.5 | |
| PLN 12,000–19,999 | 14 | 3.2 | |
| PLN 20,000 and above | 13 | 3.0 | |
| Don't know | 25 | 5.7 | |
| Cohabitation | Married or cohabitating | 337 | 76.9 |
| Alone | 101 | 23.1 |
PLN is Polish zloty abbreviation; 1€ ≈ 4.3 PLN
Exploratory principal component analysis of brief COPE subscales with varimax rotation—component loadings matrix (N = 438)
| Subscale | PC1 | PC2 |
|---|---|---|
| Behavioural disengagement | − 0.256 | |
| Substance use | − 0.257 | |
| Denial | − 0.055 | |
| Venting | 0.245 | |
| Religion | 0.013 | |
| Self-blame | 0.145 | |
| Humour | 0.076 | |
| Self-distraction | 0.325 | |
| Planning | − 0.182 | |
| Positive reframing | − 0.006 | |
| Active coping | − 0.259 | |
| Using emotional support | 0.115 | |
| Using instrumental support | 0.186 | |
| Acceptance | 0.224 |
Component loadings larger than .4 are bolded
Forms of online and offline gambling among esports bettors (N = 438) in the last 12 months before the study
| Game | % | |
|---|---|---|
| 1. TS lottery | 265 | 60.5 |
| 2. Other lottery | 154 | 35.2 |
| 3. Scratch cards | 194 | 44.3 |
| 4. Slot machines | 172 | 39.3 |
| 5. Poker | 153 | 34.9 |
| 6. Other card games for money | 86 | 19.6 |
| 7. Other casino games | 78 | 17.8 |
| 8. Horse racing | 66 | 15.1 |
| 9. Sports betting (including fantasy sports) | 193 | 44.1 |
| 10. Betting on financial markets (FOREX, binary options) | 116 | 26.5 |
| Online gambling other than ESB at least once a week | 333 | 76.0 |
| 1. TS lottery | 159 | 63.9 |
| 2. Other lottery | 44 | 17.7 |
| 3. Scratch cards | 178 | 71.5 |
| 4. Slot machines | 82 | 32.9 |
| 5. Poker | 34 | 13.7 |
| 6. Other card games for money | 16 | 6.4 |
| 7. Other casino games | 7 | 2.8 |
| 8. Horse racing | 39 | 15.7 |
| 9. Sports betting | 134 | 53.8 |
| 10. Other games | 2 | 0.8 |
| Any form of offline gambling | 249 | 56.8 |
Nested predictive models comparison (N = 438)
| Variable | Block 1 | Block 2 | Block 3 | Block 4 | Block 5 | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| χ2 | χ2 | χ2 | χ2 | χ2 | ||||||
| Gender | 1 | 1.46 | 1 | 0.41 | 1 | 0.11 | 1 | 0.02 | 1 | 0.00 |
| Age | 1 | 2.59 | 1 | 1.42 | 1 | 3.41 | 1 | 3.36 | 1 | 2.50 |
| Education | 1 | 1.77 | 1 | 1.43 | 1 | 0.12 | 1 | 0.04 | 1 | 0.00 |
| Partner | 1 | 0.19 | 1 | 0.05 | 1 | 0.05 | 1 | 0.01 | 1 | 0.11 |
| Income | 1 | 2.25 | 1 | 0.65 | 1 | 0.23 | 1 | 0.23 | 1 | 0.80 |
| Escape coping | 1 | 52.08*** | 1 | 22.81*** | 1 | 18.21*** | 1 | 16.55*** | ||
| Engaged coping | 1 | 5.08* | 1 | 7.98** | 1 | 4.99* | 1 | 8.86** | ||
| Coping motive | 1 | 42.79*** | 1 | 30.24*** | 1 | 25.15*** | ||||
| Enhancement motive | 1 | 0.01 | 1 | 0.33 | 1 | 0.08 | ||||
| Social motive | 1 | 0.07 | 1 | 0.18 | 1 | 0.20 | ||||
| Financial motive | 1 | 4.85* | 1 | 5.22* | 1 | 5.14* | ||||
| ESB frequency | 6 | 9.49 | 6 | 6.49 | ||||||
| ESB money | 1 | 2.61 | 1 | 4.01* | ||||||
| ESB time | 5 | 19.41** | 5 | 15.26** | ||||||
| ESB virtual money | 1 | 3.15 | 1 | 2.85 | ||||||
| Other e-gambling | 1 | 15.26*** | ||||||||
| Offline gambling | 1 | 0.35 | ||||||||
| Play-to-win paying | 1 | 7.30** | ||||||||
| LR test for Block | 5 | 9.03 | 2 | 56.11*** | 4 | 108.15*** | 13 | 40.83*** | 3 | 25.96*** |
*p < .05; **p < .01; ***p < .001
Final predictive model of problem gambling among esports bettors (N = 438)
| Type | Parameter | |||||
|---|---|---|---|---|---|---|
| Thresholds | 1|2 | 1.15 | 0.36 | 3.15 | ||
| 2|3 | 2.46 | 0.40 | 6.10 | |||
| 3|4 | 3.82 | 0.48 | 8.00 | |||
| Location | Escaping coping | 0.36 | 0.09 | 4.16*** | 3.15 | [1.22. 1.71] |
| Engaged coping | − 0.23 | 0.08 | − 2.75** | 11.72 | [0.67. 0.93] | |
| Coping motive | 0.99 | 0.14 | 6.87*** | 45.49 | [2.05. 3.63] | |
| Financial motive | 0.30 | 0.11 | 2.71** | 1.43 | [1.09. 1.69] | |
| ESB time: linear | 0.22 | 0.21 | 1.03 | 0.79 | [0.81. 1.91] | |
| ESB time: quadratic | − 0.38 | 0.21 | − 1.84 | 2.70 | [0.45. 1.04] | |
| ESB time: cubic | 0.50 | 0.24 | 2.03* | 1.35 | [1.00. 2.71] | |
| ESB time: 4th degree | 0.69 | 0.25 | 2.72** | 1.25 | [1.18. 3.35] | |
| ESB time: 5th degree | 0.33 | 0.23 | 1.40 | 0.69 | [0.89. 2.27] | |
| Other e-gambling | 0.72 | 0.17 | 4.29*** | 1.65 | [1.48. 2.85] | |
| Play-to-win paying | 0.41 | 0.16 | 2.59** | 1.99 | [1.11. 2.07] | |
| Scale | ESB time: linear | − 0.74 | 0.26 | − 2.80** | 1.38 | [0.29. 0.83] |
| ESB time: quadratic | − 0.36 | 0.24 | − 1.50 | 2.04 | [0.43. 1.15] | |
| ESB time: cubic | − 0.46 | 0.23 | − 1.99* | 1.51 | [0.40. 1.00] | |
| ESB time: degree 4 | − 0.13 | 0.21 | − 0.63 | 0.48 | [0.57. 1.32] | |
| ESB time: degree 5 | − 0.19 | 0.19 | − 1.01 | 0.69 | [0.58. 1.21] |
B, SE, z, OR, LL, and UL represent parameter estimation, with standard error, Wald test statistic, odds ratio, and lower and upper limit of the 95% confidence interval of odds ratio, respectively
*p < .05, **p < .01, ***p < .001
Fig. 1Effect of predictors on the probability of four levels of PG risk among esports bettors (N = 438)