| Literature DB >> 34106383 |
Fred Steinmetz1, Ingo Fiedler2,3, Marc von Meduna2, Lennart Ante2.
Abstract
Pay-to-Win gaming describes a common type of video game design in which players can pay to advance in the game. The frequency and value of payments is unlimited, and payments are linked to players' competitiveness or progress in the game, which can potentially facilitate problematic behavioral patterns, similar to those known from gambling. Our analyses focus on assessing similarities and differences between Pay-to-Win and different forms of gambling. Based on a survey among 46,136 German adult internet users, this study presents the demographic and socio-economic profile of (1) Pay-to-Win gamers who make purchases in such games, (2) heavy users who conduct daily payments, and (3) gamers who are also gamblers. Motives for making payments were assessed and participation, frequency and spending in gambling by Pay-to-Win gamers are presented. To assess the similarity of Pay-to-Win gaming and gambling, we tested whether Pay-to-Win participation, frequency of payments and problematic gaming behavior are predictors for gambling and cross-tested the opposite effects of gambling on Pay-to-Win. We find that Pay-to-Win gamers are a distinct consumer group with considerable attraction to gambling. High engagement and problematic behavior in one game form affects (over)involvement in the other. Common ground for Pay-to-Win gaming and gambling is the facilitation of recurring payments.Entities:
Keywords: Consumer protection; In-game payments; Online gambling; Pay-to-Win; Problem gambling; Problem gaming
Mesh:
Year: 2021 PMID: 34106383 PMCID: PMC9411233 DOI: 10.1007/s10899-021-10042-1
Source DB: PubMed Journal: J Gambl Stud ISSN: 1050-5350
Reasons for payments in Pay-to-Win games
| ‘In the last twelve months, why have you made a payment [in Pay-to-Win games]?’ | Multiple selection | Single selection | |||||
|---|---|---|---|---|---|---|---|
| Multiple selection | Single selection | Pay-to-Win reasons only | Mixed reasons | Non-Pay-to-Win reasons only | Pay-to-Win reasons only | Mixed reasons | |
| Respondents | 1798 | 1508 | 775 | 733 | 290 | 775 | 733 |
| Answers | 3396 | 1508 | 995 | 2049 | 352 | 775 | 733 |
| [1] Increase chances | 22.6% | 32.0% | 38.3% | 18.9% | 0.0% | 40.0% | 23.6% |
| [2] Extend game time | 21.8% | 27.9% | 35.3% | 19.0% | 0.0% | 34.5% | 20.9% |
| [3] Reduce pauses | 17.2% | 21.6% | 26.4% | 15.7% | 0.0% | 25.5% | 17.3% |
| [4] Enhance enjoyment | 23.3% | 13.4% | 0.0% | 27.1% | 67.0% | 0.0% | 27.6% |
| [5] Aesthetics | 9.0% | 3.6% | 0.0% | 11.7% | 18.8% | 0.0% | 7.5% |
| [6] Community support | 3.6% | 0.9% | 0.0% | 5.1% | 4.8% | 0.0% | 1.8% |
| [7] Other | 2.5% | 0.7% | 0.0% | 2.5% | 9.4% | 0.0% | 1.4% |
Descriptive results on demographics and socio-economics of Pay-to-Win gamers and gamblers
| (1) | (2) | (3) | (4) | (5) | |||
|---|---|---|---|---|---|---|---|
| Sample | P2W Population (P2WP) n = 1508 | Everyday P2W Buyer n = 124 | Occasional P2W Buyer n = 1384 | Δ t-test (2) and (3) | Online Gambler (subset of P2WP) n = 700 | Online Gambler (full sample w/o P2WP) n = 4492 | Δ t-test (4) and (5) |
| Average | 43.09 | 41.02 | 43.36 | 2.34* | 36.60 | 44.42 | 7.82*** |
| 18–24 | 10.5% | 12.1% | 10.4% | 1.7% | 14.1% | 8.5% | 5.6%** |
| 25–34 | 23.5% | 37.1% | 22.3% | 14.8%*** | 36.7% | 20.5% | 16.2%** |
| 35–49 | 32.0% | 26.6% | 32.5% | 5.9% | 32.4% | 31.9% | 0.5% |
| 50 + | 34.0% | 24.2% | 34.8% | 10.6%* | 16.7% | 39.1% | 22.4%*** |
| Gender (% male) | 48.9% | 62.1% | 47.7% | 14.4%** | 54.7% | 54.3% | 0.4%*** |
| Single | 26.1% | 26.6% | 26.1% | 0.5% | 31.1% | 27.1% | 4.0% |
| Married | 40.3% | 43.5% | 40.0% | 3.6% | 40.1% | 40.3% | 0.1% |
| In partnership | 23.7% | 17.7% | 24.2% | 6.5% | 23.3% | 21.4% | 1.9%* |
| Other | 9.9% | 12.1% | 9.8% | 2.3% | 5.4% | 11.2% | 5.8% |
| Employed | 73.5% | 79.7% | 74.1% | 5.6% | 86.2% | 73.3% | 12.9% |
| Unemployed | 5.6% | 4.9% | 5.7% | 0.8% | 4.0% | 4.7% | − 0.6% |
| Outside labor force | 19.5% | 15.4% | 20.2% | 4.7% | 9.8% | 20.9% | 11.1% |
| University | 21.9% | 17.7% | 22.3% | 4.5% | 22.4% | 26.4% | 4.0%*** |
| Apprenticeship | 26.5% | 20.2% | 27.0% | 6.9% | 24.9% | 31.7% | 6.8%*** |
| A-levels | 21.8% | 12.9% | 22.5% | 9.6%* | 22.6% | 19.8% | 2.8% |
| Main- or middle school | 24.8% | 24.2% | 24.9% | 0.7% | 24.3% | 21.5% | 2.8%*** |
| No graduation | 5.1% | 25.0% | 3.3% | 21.7%*** | 5.9% | 0.6% | 5.2%*** |
| > €5000 | 6.1% | 8.9% | 5.9% | 3.0% | 6.3% | 7.5% | 1.2%* |
| €3000–4999 | 21.4% | 12.1% | 22.2% | 10.1%** | 25.1% | 25.5% | 0.3%*** |
| €2000–2999 | 21.6% | 17.7% | 21.9% | 4.2% | 20.7% | 25.7% | 5.0%*** |
| €1500–1999 | 17.8% | 30.6% | 16.7% | 14.0%*** | 18.3% | 13.2% | 5.1%*** |
| €1000–1499 | 16.6% | 13.7% | 16.8% | 3.1% | 14.6% | 12.2% | 2.3%*** |
| €500–999 | 7.8% | 6.5% | 7.9% | 1.5% | 6.9% | 6.3% | 0.6%** |
| < €500 | 4.7% | 8.1% | 4.4% | 3.7% | 4.4% | 2.7% | 1.7%*** |
| n/a | 4.0% | 2.4% | 4.2% | 1.8% | 3.7% | 6.9% | 3.2%*** |
*, **, *** indicates significance at 0.1, 0.05 and 0.01
Descriptive results on Pay-to-Win gaming, gambling, problem gaming and gambling
| (1) | (2) | (3) | (4) | (5) | |||
|---|---|---|---|---|---|---|---|
| Sample | P2W Population (P2WP) n = 1508 | Everyday P2W Buyer n = 124 | Occasional P2W Buyer n = 1384 | Δ t-test (2) and (3) | Online Gambler (subset of P2WP) n = 700 | Online Gambler (full sample w/o P2WP) n = 4492 | Δ t-test(4) and (5) |
| Participation (payments) | 100.0% | 100.0% | 100.0% | – | 100.0% | 0.0% | – |
| Freq. payment | 95.65 | 365.00 | 71.09 | 293.91*** | 109.33 | – | – |
| Cumulative spending | 647.05 | 2,422.28 | 488.00 | 1,934.28*** | 814.90 | – | – |
| PGSI score [0;27] | 8.81 | 14.78 | 8.28 | 6.50*** | 9.56 | – | – |
| No risk | 17.8% | 7.3% | 18.7% | 11.5%*** | 16.0% | – | – |
| Low risk | 11.5% | 5.6% | 12.1% | 6.4%* | 10.3% | – | – |
| Moderate risk | 20.0% | 8.1% | 21.0% | 13.0%*** | 15.9% | – | – |
| High risk | 50.7% | 79.0% | 48.2% | 30.8%*** | 57.9% | – | – |
| Participation | 46.4% | 58.9% | 45.3% | 13.6%*** | 100.0% | 100.0% | – |
| Part. lotteries | 37.2% | 50.8% | 36.0% | 14.8%*** | 80.1% | 83.0% | 2.8%*** |
| Part. slots | 19.7% | 30.6% | 18.7% | 11.9%*** | 42.4% | 18.8% | 23.6% |
| Part. poker | 18.2% | 33.9% | 16.8% | 17.1%*** | 39.1% | 17.3% | 21.9% |
| Part. casino | 13.5% | 29.8% | 12.1% | 17.8%*** | 29.1% | 13.9% | 15.3% |
| Part. horserace bet | 10.3% | 27.4% | 8.7% | 18.7%*** | 22.1% | 6.2% | 16.0%*** |
| Part. sports bet | 18.5% | 30.6% | 17.4% | 13.2%*** | 39.9% | 29.3% | 10.5%*** |
| Part. esports bet | 11.3% | 25.8% | 10.0% | 15.8%*** | 24.3% | 7.1% | 17.1%*** |
| Part. financial bet | 7.8% | 20.2% | 6.7% | 13.4%*** | 16.9% | 7.2% | 9.6% |
| Freq. payment | 181.08 | 725.06 | 132.34 | 592.73*** | 390.09 | 116.85 | 273.23*** |
| Freq. lotteries | 47.60 | 153.26 | 38.14 | 115.12*** | 102.55 | 43.08 | 59.48** |
| Freq. slots | 29.67 | 100.60 | 23.31 | 77.29*** | 63.92 | 16.05 | 47.87*** |
| Freq. poker | 26.32 | 108.17 | 18.98 | 89.18*** | 56.70 | 13.90 | 42.80*** |
| Freq. casino | 18.83 | 84.51 | 12.95 | 71.56*** | 40.57 | 9.43 | 31.14*** |
| Freq. horserace bet | 13.24 | 69.73 | 8.18 | 61.56*** | 28.52 | 3.70 | 24.82*** |
| Freq. sports bet | 19.72 | 74.47 | 14.82 | 59.65*** | 42.48 | 19.79 | 22.70 |
| Freq. esports bet | 15.69 | 74.01 | 10.46 | 63.55*** | 33.79 | 4.54 | 29.25*** |
| Freq. financial bet | 10.01 | 60.31 | 5.50 | 54.82*** | 21.56 | 6.38 | 15.18** |
| Cumulative spending | 331.16 | 1,273.01 | 246.77 | 1,026.23*** | 713.41 | 203.82 | 509.59*** |
| Spend. lotteries | 76.36 | 279.02 | 58.20 | 220.81*** | 164.50 | 58.10 | 106.39** |
| Spend. slots | 48.90 | 151.23 | 39.73 | 111.49*** | 105.34 | 36.25 | 69.10 |
| Spend. poker | 53.68 | 231.40 | 37.76 | 193.65*** | 115.64 | 30.82 | 84.82*** |
| Spend. casino | 24.91 | 86.53 | 19.39 | 67.14*** | 53.67 | 13.18 | 40.49*** |
| Spend. horserace bet | 34.85 | 213.41 | 18.85 | 194.56*** | 75.08 | 6.67 | 68.41*** |
| Spend. sports bet | 43.08 | 108.56 | 37.21 | 71.35** | 92.80 | 30.69 | 62.11* |
| Spend. esports bet | 20.91 | 74.80 | 16.08 | 58.72*** | 45.04 | 6.39 | 38.66*** |
| Spend. financial bet | 28.47 | 128.06 | 19.55 | 108.51*** | 61.34 | 21.73 | 39.61 |
| PGSI score [0;27] | 9.45 | 17.77 | 8.48 | 9.29*** | 9.45 | 3.13 | 6.32*** |
| No risk | 11.1% | 0.0% | 12.4% | 12.4%*** | 11.1% | 40.6% | 29.5%*** |
| Low risk | 11.7% | 2.7% | 12.8% | 10.0%** | 11.7% | 25.9% | 14.2%*** |
| Moderate risk | 21.3% | 6.8% | 23.0% | 16.1%*** | 21.3% | 17.6% | 3.7%** |
| High risk | 55.9% | 90.4% | 51.8% | 38.6%*** | 55.9% | 15.9% | 40.0%*** |
*, **, *** indicates significance at 0.1, 0.05 and 0.01
Regressions predicting participation in Pay-to-Win games and gambling
| Model (Binary logistic regression) | 1 | 2 | 3 | 4 | ||||
|---|---|---|---|---|---|---|---|---|
| Dependent variable | Pay-to-Win participation | Gambling participation | ||||||
| Sample | Total sample | Pay-to-Win gamers | ||||||
| n = 4852 | n = 4731 | n = 1426 | n = 1426 | |||||
| Coeff.(SE) | Std. Coeff | Coeff.(SE) | Std. Coeff | Coeff.(SE) | Std. Coeff | Coeff.(SE) | Std. Coeff | |
| Age | − 0.023(0.004)*** | − 0.320 | − 0.025(0.004)*** | − 0.348 | − 0.066(0.005)*** | − 0.992 | − 0.068(0.005)*** | − 1.020 |
| Male | − 0.239(0.097)** | − 0.119 | − 0.202(0.098)** | − 0.101 | 0.446(0.125)*** | 0.223 | 0.451(0.125)*** | 0.226 |
| Single | – | – | – | – | – | – | – | – |
| Married | 0.166(0.127) | 0.082 | 0.119(0.130) | 0.058 | 0.213(0.172) | 0.105 | 0.233(0.174) | 0.115 |
| Partnership | 0.151(0.130) | 0.062 | 0.117(0.133) | 0.048 | − 0.239(0.178) | − 0.101 | − 0.232(0.179) | − 0.098 |
| Other | − 0.211(0.213) | − 0.065 | − 0.239(0.215) | − 0.074 | − 0.274(0.262) | − 0.083 | − 0.266(0.264) | − 0.081 |
| Employed | – | – | – | – | – | – | – | – |
| Unemployed | − 0.822(0.239)*** | − 0.173 | − 0.703(0.242)*** | − 0.147 | − 0.546(0.286)** | − 0.127 | − 0.504(0.290)** | − 0.117 |
| Outside labor force | − 0.671(0.149)*** | − 0.269 | − 0.642(0.151)*** | − 0.257 | − 0.816(0.180)*** | − 0.330 | − 0.794(0.181)*** | − 0.321 |
| University | − 1.820(0.317)*** | − 0.798 | − 1.236(0.350)*** | − 0.542 | − 0.810(0.341)** | − 0.336 | − 0.724(0.338)** | − 0.300 |
| Apprenticeship | − 1.738(0.312)*** | − 0.805 | − 1.201(0.344)*** | − 0.558 | − 0.290(0.332) | − 0.128 | − 0.208(0.330) | − 0.092 |
| A-levels | − 1.812(0.313)*** | − 0.723 | − 1.285(0.346)*** | − 0.511 | − 0.644(0.340)* | − 0.263 | − 0.573(0.338)* | − 0.234 |
| Main- or middle school | − 1.380(0.310)*** | − 0.569 | − 0.825(0.344)** | − 0.339 | − 0.109(0.333) | − 0.047 | − 0.053(0.331) | − 0.023 |
| No graduation | – | – | – | – | – | – | – | – |
| Net household income | − 0.087(0.037)** | − 0.132 | − 0.085(0.038)** | − 0.128 | 0.120(0.047)*** | 0.190 | 0.122(0.047)*** | 0.192 |
| Number of reasons | − 0.082(0.058) | − 0.089 | ||||||
| Increase chances | – | – | ||||||
| Extend game time | − 0.225(0.200) | − 0.077 | ||||||
| Reduce pauses | − 0.597(0.226)*** | − 0.181 | ||||||
| Enhance enjoyment | − 0.153(0.324) | − 0.031 | ||||||
| Aesthetics | − 0.949(0.494)** | − 0.123 | ||||||
| Community support | − 1.493(0.763)** | − 0.122 | ||||||
| Other | − 0.694(0.970) | − 0.047 | ||||||
| Freq. payments | 0.000(0.001) | 0.030 | 0.000(0.001) | 0.015 | ||||
| Cumulative spending | 0.036(0.031) | 0.076 | 0.036(0.030) | 0.077 | ||||
| Part. lotteries | 0.115(0.117) | 0.043 | ||||||
| Part. slots | 0.298(0.108)*** | 0.124 | ||||||
| Part. poker | 0.321(0.110)*** | 0.130 | ||||||
| Part. casino | 0.313(0.117)*** | 0.115 | ||||||
| Part. horserace bet | 0.470(0.152)*** | 0.131 | ||||||
| Part. sports bet | − 0.059(0.107) | − 0.027 | ||||||
| Part. esports bet | 0.250(0.143)* | 0.073 | ||||||
| Part. financial bet | 0.009(0.158) | 0.003 | ||||||
| Freq. lotteries | 0.003(0.001)*** | 0.247 | ||||||
| Freq. slots | 0.002(0.001)** | 0.104 | ||||||
| Freq. poker | 0.002(0.001)*** | 0.135 | ||||||
| Freq. casino | 0.002(0.001)*** | 0.121 | ||||||
| Freq. horserace bet | 0.001(0.001) | 0.040 | ||||||
| Freq. sports bet | − 0.001(0.001)* | − 0.083 | ||||||
| Freq. esports bet | 0.002(0.001)** | 0.093 | ||||||
| Freq. financial bet | − 0.001(0.001) | − 0.032 | ||||||
| Cumulative spending | 0.059(0.040) | 0.053 | ||||||
| High risk (P2W) | 0.302(0.131)** | 0.151 | 0.307(0.131)** | 0.153 | ||||
| High risk (gambling) | 1.267(0.103)*** | 0.523 | 1.159(0.107)*** | 0.477 | ||||
| Nagelkerke R2 | 0.239 | 0.257 | 0.299 | 0.307 | ||||
'-' indicates omitted variables; *, **, *** indicates significance at 0.1, 0.05 and 0.01; Constant included but not reported
Regression models predicting the frequency of Pay-to-Win and gambling payments
| Model (OLS) | 5 | 6 | 7 | 8 | ||||
|---|---|---|---|---|---|---|---|---|
| Dependent variable | Frequency of Pay-to-Win payments | Frequency of gambling payments | ||||||
| Sample | Gambler and Pay-to-Win gamers | |||||||
| n = 665 | n = 650 | n = 1425 | n = 1425 | |||||
| Coeff.(SE) | Std. Coeff | Coeff.(SE) | Std. Coeff | Coeff.(SE) | Std. Coeff | Coeff.(SE) | Std. Coeff | |
| Age | − 0.779(0.358)** | − 0.076 | − 0.571(0.320)* | − 0.056 | − 6.224(0.725)*** | − 0.223 | − 6.195(0.740)*** | − 0.222 |
| Male | 2.800(7.788) | 0.011 | − 4.359(7.032) | − 0.018 | 80.144(18.801)*** | 0.096 | 78.145(19.164)*** | 0.093 |
| Single | – | – | – | – | – | – | – | – |
| Married | 12.542(10.108) | 0.051 | 5.453(9.222) | 0.022 | 94.457(26.425)*** | 0.111 | 100.094(26.889)*** | 0.118 |
| Partnership | − 7.184(10.640) | − 0.025 | − 6.079(9.733) | − 0.021 | − 17.051(27.485) | − 0.017 | − 16.784(28.027) | − 0.017 |
| Other | 46.147(17.693)** | 0.087 | 40.975(15.939)*** | 0.078 | 41.156(36.714) | 0.030 | 29.873(37.376) | 0.022 |
| Employed | – | – | – | – | – | – | – | – |
| Unemployed | − 27.631(19.639) | − 0.046 | − 15.275(17.906) | − 0.025 | − 84.782(42.440)** | − 0.047 | − 77.734(43.456)* | − 0.043 |
| Outside labor force | − 10.111(13.010) | − 0.025 | − 8.164(11.827) | − 0.020 | − 69.508(25.587)*** | − 0.067 | − 70.049(26.131)*** | − 0.068 |
| University | − 128.915(17.579)*** | − 0.440 | − 73.718(16.917)*** | − 0.251 | − 237.207(47.654)*** | − 0.235 | − 281.447(48.158)*** | − 0.278 |
| Apprenticeship | − 145.362(17.284)*** | − 0.521 | − 88.435(16.694)*** | − 0.317 | − 227.641(46.054)*** | − 0.240 | − 263.814(46.699)*** | − 0.278 |
| A-levels | − 158.069(17.368)*** | − 0.533 | − 104.392(16.949)*** | − 0.349 | -228.611(47.143)*** | − 0.223 | − 265.260(47.839)*** | − 0.259 |
| Main- or middle school | − 129.079(17.526)*** | − 0.547 | − 72.503(17.008)*** | − 0.255 | − 237.123(45.974)*** | − 0.245 | − 283.092(46.395)*** | − 0.293 |
| No graduation | – | – | – | – | – | – | – | – |
| Net household income | 0.153(3.000) | 0.002 | 0.908(2.724) | 0.012 | 3.646(7.015) | 0.014 | 6.097(7.144) | 0.023 |
| Number of reasons | 66.167(8.709)*** | 0.172 | ||||||
| Increase chances | – | – | ||||||
| Extend game time | − 23.152(30.827) | − 0.019 | ||||||
| Reduce pauses | 0.162(34.359) | 0.000 | ||||||
| Enhance enjoyment | 87.778(50.081)* | 0.042 | ||||||
| Aesthetics | 144.564(74.072)* | 0.045 | ||||||
| Community support | 253.025(115.092)** | 0.049 | ||||||
| Other | − 106.923(139.579) | − 0.017 | ||||||
| Freq. payments | 1.100(0.090)*** | 0.302 | 1.146(0.092)*** | 0.315 | ||||
| Cumulative spending | 9.511(4.561)** | 0.048 | 9.508(4.642)** | 0.048 | ||||
| Gambling | ||||||||
| Part. lotteries | 23.662(9.436)** | 0.078 | ||||||
| Part. slots | − 4.416(8.461) | − 0.018 | ||||||
| Part. poker | 14.666(8.831)* | 0.059 | ||||||
| Part. casino | 6.954(9.096) | 0.026 | ||||||
| Part. horserace bet | 15.652(11.723) | 0.054 | ||||||
| Part. sports bet | − 5.512(8.585) | − 0.022 | ||||||
| Part. esports bet | − 13.458(10.754) | − 0.047 | ||||||
| Part. financial bet | − 8.954(12.297) | − 0.027 | ||||||
| Freq. lotteries | 0.260(0.035)*** | 0.260 | ||||||
| Freq. slots | 0.084(0.040)** | 0.076 | ||||||
| Freq. poker | 0.191(0.043)*** | 0.263 | ||||||
| Freq. casino | 0.140(0.046)*** | 0.107 | ||||||
| Freq. horserace bet | − 0.057(0.067) | − 0.038 | ||||||
| Freq. sports bet | 0.052(0.049) | 0.038 | ||||||
| Freq. esports bet | 0.015(0.057) | 0.011 | ||||||
| Freq. financial bet | 0.022(0.066) | 0.012 | ||||||
| Cumulative spending | 15.353(2.816)*** | 0.192 | ||||||
| High risk (P2W) | 66.832(19.745)*** | 0.080 | 76.076(20.053)*** | 0.091 | ||||
| High risk (gambling) | 96.29(8.511)*** | 0.393 | 66.912(7.817)*** | 0.272 | ||||
| R2(adj) | 0.417(0.397) | 0.531(0.516) | 0.334(0.326) | 0.314(0.303) | ||||
'-' indicates omitted variables; *, **, *** indicates significance at 0.1, 0.05 and 0.01; Constant included but not reported
OLS regressions predicting the (adapted) PGSI score for Pay-to-Win gaming and for gambling
| Model (OLS) | 9 | 10 | 11 | 12 | ||||
|---|---|---|---|---|---|---|---|---|
| Dependent variable | PGSI P2W Score [0;27] | PGSI Gambling Score [0;27] | ||||||
| Sample | Gamblers and Pay-to-Win gamers | |||||||
| n = 672 | n = 657 | n = 665 | n = 665 | |||||
| Coeff.(SE) | Std. Coeff | Coeff.(SE) | Std. Coeff | Coeff.(SE) | Std. Coeff | Coeff.(SE) | Std. Coeff | |
| Age | − 0.006(0.017) | − 0.009 | − 0.001(0.017) | − 0.002 | − 0.039(0.017)** | − 0.063 | − 0.037(0.017)** | − 0.060 |
| Male | 0.227(0.379) | 0.015 | 0.101(0.372) | 0.007 | 0.970(0.359)*** | 0.065 | 0.938(0.360)*** | 0.063 |
| Single | – | – | – | – | – | – | – | – |
| Married | 0.670(0.492) | 0.045 | 0.527(0.487) | 0.036 | 2.096(0.472)*** | 0.140 | 2.063(0.474)*** | 0.138 |
| Partnership | − 0.259(0.517) | − 0.015 | − 0.101(0.514) | − 0.006 | 0.719(0.502) | 0.041 | 0.661(0.505) | 0.038 |
| Other | 2.879(0.866)*** | 0.090 | 2.633(0.847)*** | 0.083 | 1.395(0.837)* | 0.043 | 1.369(0.838) | 0.042 |
| Employed | – | – | – | – | – | – | – | – |
| Unemployed | 0.205(0.962) | 0.006 | 0.655(0.952) | 0.018 | − 0.449(0.934) | − 0.012 | − 0.487(0.936) | − 0.013 |
| Outside labor force | − 0.810(0.631) | − 0.034 | − 0.573(0.622) | − 0.024 | 0.094(0.615) | 0.004 | 0.150(0.617) | 0.006 |
| University | − 4.239(0.860)*** | − 0.242 | − 3.284(0.899)*** | − 0.188 | − 1.375(0.875) | − − 0.077 | − 1.421(0.864)* | − 0.080 |
| Apprenticeship | − 4.979(0.847)*** | − 0.297 | − 4.082(0.888)*** | − 0.245 | − 1.906(0.865)** | − 0.113 | − 1.961(0.858)** | − 0.116 |
| A-levels | − 4.747(0.850)*** | − 0.269 | − 3.858(0.900)*** | − 0.217 | − 1.379(0.880) | − 0.077 | − 1.427(0.874) | − 0.079 |
| Main- or middle school | − 3.436(0.858)*** | − 0.203 | − 2.326(0.904)*** | − 0.137 | − 1.053(0.876) | − 0.061 | − 1.141(0.863) | − 0.067 |
| No graduation | – | – | – | – | – | – | – | – |
| Net household income | 0.059(0.146) | 0.013 | 0.032(0.144) | 0.007 | − 0.325(0.140)** | − 0.069 | − 0.328(0.142)** | − 0.069 |
| Number of reasons | 0.166(0.158) | 0.027 | ||||||
| Increase chances | − | − | ||||||
| Extend game time | 0.170(567) | 0.008 | ||||||
| Reduce pauses | 0.685(0.673) | 0.027 | ||||||
| Enhance enjoyment | − 0.012(0.938) | 0.000 | ||||||
| Aesthetics | 2.045(1.462) | 0.035 | ||||||
| Community support | 2.558(2.344) | 0.026 | ||||||
| Other | − 3.968(2.794) | − 0.034 | ||||||
| Freq. payments | 0.018(0.002)*** | 0.296 | 0.018(0.002)*** | 0.298 | ||||
| Cumulative spending | − 0.219(0.074)*** | − 0.074 | − 0.218(0.074)*** | − 0.074 | ||||
| Part. lotteries | 0.187(0.461) | 0.010 | ||||||
| Part. slots | − 0.202(0.414) | − 0.014 | ||||||
| Part. poker | 0.447(0.432) | 0.030 | ||||||
| Part. casino | 0.156(0.446) | 0.010 | ||||||
| Part. horserace bet | 0.908(0.574) | 0.052 | ||||||
| Part. sports bet | − 0.249(0.420) | − 0.017 | ||||||
| Part. esports bet | − 0.773(0.527) | − 0.045 | ||||||
| Part. financial bet | 0.949(0.602) | 0.049 | ||||||
| Freq. lotteries | 0.006(0.002)*** | 0.108 | ||||||
| Freq. slots | 0.001(0.002) | 0.011 | ||||||
| Freq. poker | 0.006(0.002)*** | 0.084 | ||||||
| Freq. casino | − 0.001(0.002) | − 0.012 | ||||||
| Freq. horserace bet | 0.003(0.004) | 0.036 | ||||||
| Freq. sports bet | 0.002(0.003) | 0.029 | ||||||
| Freq. esports bet | − 0.006(0.003)** | − 0.077 | ||||||
| Freq. financial bet | 0.007(0.004)** | 0.069 | ||||||
| Cumulative spending | 0.403(0.138)*** | 0.084 | ||||||
| High risk (P2W) | 8.438(0.413)*** | 0.564 | 8.403(0.415)*** | 0.562 | ||||
| High risk (gambling) | 9.972(0.414)*** | 0.681 | 9.556(0.413)*** | 0.651 | ||||
| R2(adj) | 0.608(0.595) | 0.628(0.615) | 0.641(0.632) | 0.644(0.632) | ||||
'-' indicates omitted variables; *, **, *** indicates significance at 0.1, 0.05 and 0.01; Constant included but not reported
The questionnaire for sourcing the adapted PGSI for Pay-to-Win gaming; Question: ‘Thinking about your habits only on these Pay2Win games you spent real money for during the past 12 months. To what extent do the following questions apply to you?’
| Never | Sometimes | Most of the time | Almost always | |
|---|---|---|---|---|
| 1. Have you spent more money than you could really afford to lose? | ||||
| 2. Have you spent more time than you intended? | ||||
| 3. Have you needed to play longer to get the same feeling of excitement? | ||||
| 4. When you played and lost, did you increase your playing time to regain your initial position? | ||||
| 5. Have you borrowed money or sold anything to get money to game? | ||||
| 6. Have you felt that you might have a problem with gaming? | ||||
| 7. Has your gaming caused you any health problems, including stress or anxiety? | ||||
| 8. Have people criticized your gaming or told you that you had a gaming problem, regardless of whether or not you thought it was true? | ||||
| 9. Has your gaming caused any financial problems for you or your household? | ||||
| 10. Have you felt guilty about the way you game or what happens when you play? |
Distribution of the respondents’ PGSI score for gambling and Pay-to-Win
| PGSI Score (Gambling) | Frequency | Percent | Cumulative percent | PGSI Score (Pay-to-Win) | Frequency | Percent | Cumulative percent |
|---|---|---|---|---|---|---|---|
| 0 | 1,903 | 31.7 | 36.7 | 0.0 | 186 | 3.1 | 12.3 |
| 1 | 788 | 13.1 | 51.8 | 0.9 | 82 | 1.4 | 17.8 |
| 2 | 456 | 7.6 | 60.6 | 1.8 | 83 | 1.4 | 23.3 |
| 3 | 316 | 5.3 | 66.7 | 2.7 | 91 | 1.5 | 29.3 |
| 4 | 214 | 3.6 | 70.8 | 3.6 | 48 | 0.8 | 32.5 |
| 5 | 159 | 2.7 | 73.9 | 4.5 | 82 | 1.4 | 37.9 |
| 6 | 135 | 2.3 | 76.5 | 5.4 | 62 | 1.0 | 42.0 |
| 7 | 116 | 1.9 | 78.7 | 6.3 | 45 | 0.8 | 45.0 |
| 8 | 80 | 1.3 | 80.3 | 7.2 | 64 | 1.1 | 49.3 |
| 9 | 215 | 3.6 | 84.4 | 8.1 | 58 | 1.0 | 53.1 |
| 10 | 80 | 1.3 | 86.0 | 9.0 | 105 | 1.8 | 60.1 |
| 11 | 80 | 1.3 | 87.5 | 9.9 | 27 | 0.4 | 61.9 |
| 12 | 99 | 1.7 | 89.4 | 10.8 | 39 | 0.7 | 64.5 |
| 13 | 101 | 1.7 | 91.4 | 11.7 | 56 | 0.9 | 68.2 |
| 14 | 75 | 1.3 | 92.8 | 12.6 | 67 | 1.1 | 72.6 |
| 15 | 78 | 1.3 | 94.3 | 13.5 | 74 | 1.2 | 77.5 |
| 16 | 55 | 0.9 | 95.4 | 14.4 | 35 | 0.6 | 79.8 |
| 17 | 39 | 0.7 | 96.1 | 15.3 | 32 | 0.5 | 82.0 |
| 18 | 51 | 0.9 | 97.1 | 16.2 | 26 | 0.4 | 83.7 |
| 19 | 25 | 0.4 | 97.6 | 17.1 | 32 | 0.5 | 85.8 |
| 20 | 23 | 0.4 | 98.0 | 18.0 | 40 | 0.7 | 88.5 |
| 21 | 19 | 0.3 | 98.4 | 18.9 | 18 | 0.3 | 89.7 |
| 22 | 19 | 0.3 | 98.7 | 19.8 | 18 | 0.3 | 90.8 |
| 23 | 31 | 0.5 | 99.3 | 20.7 | 16 | 0.3 | 91.9 |
| 24 | 17 | 0.3 | 99.7 | 21.6 | 15 | 0.3 | 92.9 |
| 25 | 3 | 0.1 | 99.7 | 22.5 | 51 | 0.9 | 96.3 |
| 26 | 1 | 0.0 | 99.7 | 23.4 | 18 | 0.3 | 97.5 |
| 27 | 13 | 0.2 | 100.0 | 24.3 | 6 | 0.1 | 97.9 |
| 25.2 | 3 | 0.1 | 98.1 | ||||
| 26.1 | 10 | 0.2 | 98.7 | ||||
| 27.0 | 19 | 0.3 | 100.0 | ||||
| N | 5,191 | 86.5 | 1,508 | 25.1 | |||
| Missing values | 809 | 13.5 | 4,492 | 74.9 | |||
| Mean | 3.98 | 8.81 |