| Literature DB >> 30602108 |
Jiwon Han1, Yeseul Seo1, Choognmeong Lee1, Doug Hyun Han1.
Abstract
OBJECTIVE: In Korea, online board games, such as "flower cards," are played using virtual money. In contrast, Internet-based gambling (ibGambling) concerns the use of real money to gamble online. We hypothesized that online board gamers using virtual money show less risky behaviors than do gamblers who use real money, and that, in regard to psychological aspects, online board gamers are less depressed and more introverted than online gamblers are.Entities:
Keywords: Gambling; Gambling behavioral scale; Online board game
Year: 2018 PMID: 30602108 PMCID: PMC6318489 DOI: 10.30773/pi.2018.10.22.4
Source DB: PubMed Journal: Psychiatry Investig ISSN: 1738-3684 Impact factor: 2.505
Figure 1.Process of recruiting participants.
Comparison of demographic characteristics and gambling and gaming trends between the groups
| Healthy control | Web board | ibGambling | OffGambling | Statistics | |
|---|---|---|---|---|---|
| Age | 35.2±7.2 | 38.3±8.6 | 36.9±9.1 | 36.6±8.8 | F=1.2, p=0.32 |
| Sex (male/female) | 80/20 | 80/20 | 80/20 | 80/20 | F<0.01, p<1.00 |
| Marital status (single/married) | 57/43 | 56/44 | 53/47 | 47/51 | χ2=1.9, p=0.58 |
| Education | χ2=10.4, p=0.11 | ||||
| Less than high school | 13 | 12 | 7 | 8 | |
| College/university | 74 | 75 | 76 | 82 | |
| Master/PhD | 13 | 13 | 17 | 10 | |
| Income | χ2=5.2, p=0.52 | ||||
| Less than $3000/month | 21 | 18 | 23 | 13 | |
| $3,000–6,000/month | 46 | 50 | 51 | 57 | |
| More than $6,000 | 33 | 32 | 26 | 31 | |
| Job (job/no-job) | 88/12 | 87/13 | 91/9 | 91/9 | χ2=1.3, p=0.72 |
| Students | 6 | 4 | 5 | 10 | |
| Officers | 65 | 65 | 72 | 60 | |
| Service | 9 | 9 | 10 | 5 | |
| Professions/management | 8 | 9 | 4 | 16 | |
| No job | 12 | 13 | 9 | 9 | |
| Playing time (hour/day) | - | 2.1±1.5 | 2.4±1.7 | 3.8±1.9 | F=16.8, p<0.01a |
| Money spent ($/week) | - | 93.3±40.6 | 529.3±300.6 | 1271.4±249.7 | F=6.1, p<0.01b |
| Money increase (yes/no) | - | 55/45 | 72/28 | 87/13 | χ2=25.1, p<0.01c |
| Stop failure (yes/no) | - | 56/44 | 74/26 | 87/13 | χ2=24.2, p<0.01d |
| Problem IPR (yes/no) | - | 27/73 | 30/70 | 51/49 | χ2=14.8, p<0.01e |
| Web board use (yes/no) | 0/100 | 100/0 | 70/30 | 78/22 | χ2=33.7, p<0.01f |
| Everyday/week | 0 | 60 | 41 | 40 | |
| 4–6 days/week | 0 | 40 | 23 | 17 | |
| Less than 3 days/week | 0 | 0 | 6 | 21 | |
| No use | 100 | 0 | 30 | 22 | |
| ibGambling use (yes/no) | 0/100 | 19/71 | 100/0 | 76/24 | χ2=139.1, p<0.01g |
| Everyday/week | 0 | 0 | 46 | 26 | |
| 4–6 days/week | 0 | 1 | 54 | 24 | |
| Less than 3 days/week | 0 | 18 | 0 | 26 | |
| No use | 100 | 71 | 0 | 24 | |
| OffGambling use (yes/no) | 0/100 | 2/98 | 6/94 | 100/0 | χ2=267.0, p<0.01h |
| Everyday/week | 0 | 0 | 0 | 15 | |
| 4–6 days/week | 0 | 0 | 0 | 10 | |
| Less than 3 days/week | 0 | 2 | 6 | 75 | |
| No use | 100 | 98 | 94 | 0 |
Problem IPR: problems in interpersonal relationship, ibGambling: internet-based gambling, OffGambling: offline gambling, Post hoc test, a: Web board=ibGambling < Offgambling, b: Web board < ibGambling < Offgambling, c: Web board < ibGambling=Offgambling, d: Web board < ibGambling=Offgambling, e: Web board=ibGambling < Offgambling, f: ibGambling=Offgambling < Web board, g: Web board < Offgambling < ibGambling, h: Web board=ibGambling < Offgambling
Comparison of gambling tendency and psychological symptoms between the groups
| Healthy control | Web board | ibGambling | OffGambling | Statistics | |
|---|---|---|---|---|---|
| GASS | 79.8±16.8 | 48.4±18.0 | 53.3±21.6 | 49.2±16.9 | F=24.5, p<0.01a |
| KGBS | |||||
| KGBS-L | 13.1±2.9 | 19.7±4.1 | 17.9±6.9 | 17.9±4.3 | F=15.4, p=0.012b |
| KGBS-H | 1.5±3.3 | 12.3±6.2 | 13.4±7.7 | 17.6±5.6 | F=51.1, p<0.01c |
| Introverted | 12.4±6.7 | 16.3±7.8 | 18.3±6.4 | 16.3±7.8 | F=8.3, p<0.01d |
| CES-D | 13.3±8.8 | 22.1±8.3 | 21.7±8.9 | 27.3±7.7 | F=23.7, p<0.01e |
| Mania | 7.5±3.6 | 9.4±4.2 | 9.1±4.0 | 10.5±3.6 | F=5.0, p=0.03f |
GASS: Gambling abstinence self-efficacy scale, KGBS: Korean Gambling Behavior Scale, CES-D: Center for Epidemiologic Studies-depression Scale, a: healthy control < web board=ibGambling=OffGambling, b: healthy control < ibGambling=OffGambling < web board, c: healthy control < web board=ibGambling < OffGambling, d: healthy control < web board=OffGambling < ibGambling, e: healthy control < web board=ibGambling < OffGambling, f: healthy control < OffGambling
Figure 2.Effects of psychopathology on the gateway to gambling. ibGamblers: individuals who play Internet-based gambling, OffGamblers: individuals who play gambling on offline.