| Literature DB >> 33187532 |
Yi Long1, Rang-Ge Ouyang2, Jia-Qi Zhang3.
Abstract
BACKGROUND: Virtual reality (VR) has been broadly applied in post-stroke rehabilitation. However, studies on occupational performance and self-efficacy as primary outcomes of stroke rehabilitation using VR are lacking. Thus, this study aims to investigate the effects of VR training on occupational performance and self-efficacy in patients with stroke.Entities:
Keywords: Occupational performance; Rehabilitation; Self-efficacy; Stroke; Virtual reality
Mesh:
Year: 2020 PMID: 33187532 PMCID: PMC7666452 DOI: 10.1186/s12984-020-00783-2
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Flow chart of study
Characteristics of included participants
| VR group | Control group | ||
|---|---|---|---|
| Age (years)* | 53.28 ± 15.30 | 54.11 ± 14.81 | 0.430 |
| Post-stroke duration (days)† | 20 (9–45.5) | 8 (6–15) | 0.125 |
| Mini-mental state evaluation† | 28 (24.5–29) | 28 (26–29) | 0.918 |
| Intervention duration† | 8 (6–14.5) | 7 (6–10) | 0.610 |
| Gender | 0.335 | ||
| Male | 18 (72) | 16 (59) | |
| Female | 7 (28) | 11 (41) | |
| Etiology | 0.244 | ||
| Ischemic | 21 (84) | 19 (70) | |
| Hemorrhage | 4 (16) | 8 (30) | |
| Paretic side | 0.099 | ||
| Right | 12 (48) | 7 (26) | |
| Left | 13 (52) | 20 (74) | |
| Handedness | 1.000 | ||
| Right | 25 (100) | 26 (96.3) | |
| Left | 0 (0) | 1 (3.7) | |
| Muscle strength (shoulder flexion) | 0.635 | ||
| 2 | 3 (12) | 6 (22.2) | |
| 3 | 12 (48) | 11 (40.7) | |
| 4 | 6 (24) | 5 (18.5) | |
| 5 | 4 (16) | 5 (18.5) | |
| Muscle tone (elbow flexion) | 0.812 | ||
| 0 | 21 (84) | 22 (81.5) | |
| 1 | 4 (16) | 5 (18.5) | |
| Educational level | 0.372 | ||
| Primary school | 6 (24.0) | 9 (33.3) | |
| Middle school | 5 (20.0) | 7 (25.9) | |
| High school | 4 (16.0) | 2 (7.4) | |
| Associate’s degree | 5 (20.0) | 5 (18.5) | |
| Bachelor’s degree or above | 5 (20.0) | 4 (14.8) |
Values are numbers (percentages) unless otherwise stated
*Means ± standard deviation
†Median (interquartile range)
Main activities reported by the participants in the COPM domain (n = 52)
| COPM domain | COPM category | Activity | Absolute frequency |
|---|---|---|---|
Self-maintenance (75, 48.4%) | Personal care (33, 21.3%) | Eating | 13 |
| Grooming | 5 | ||
| Dressing | 8 | ||
| Taking a bath | 7 | ||
Functional mobility (27, 17.4%) | Transfer | 6 | |
| Walking | 21 | ||
Independence away from home (15,9.7%) | Using public transport | 4 | |
| Driving | 7 | ||
| Shopping | 4 | ||
Productivity (40, 25.8%) | Work (18, 11.6%) | Work activities | 18 |
Domestic tasks (21, 13.5%) | Making a meal | 4 | |
| Wash clothes | 4 | ||
| Caring children | 6 | ||
| Housework | 7 | ||
School (1, 0.6%) | Learning | 1 | |
Leisure (40, 25.8%) | Quiet recreation (20, 12.9%) | Watching TV | 4 |
| Playing chess | 1 | ||
| Playing game | 1 | ||
| Playing phone | 2 | ||
| Reading | 2 | ||
| Playing mahjong | 10 | ||
| Writing | 2 | ||
Active recreation (11, 7.1%) | Traveling | 2 | |
| Playing ball (basketball, ping-pong) | 3 | ||
| Fishing | 1 | ||
| Climbing mountain | 1 | ||
| Swimming | 2 | ||
| Playing erhu | 1 | ||
| Running | 1 | ||
Socialization (9, 5.8%) | Join a party | 6 | |
| Visiting | 3 |
Outcome measure scores (median and IQR) at baseline (T1) and 3-week follow-up (T2)
| Outcome | VR group (n = 25) | Control group (n = 27) | Comparison | |||||
|---|---|---|---|---|---|---|---|---|
| T1 | T2 | T1 | T2 | T1 | T2 | |||
| MBI | 84 (66.5–95) | 95 (88.5–100) | < 0.000*, Z = – 3.922 | 65 (52–86) | 85 (59–100) | < 0.000*, Z = – 4.202 | 0.081, Z = − 1.742 | 0.030*, Z = − 2.171 |
| FMU | 53 (40–59.5) | 62 49–64.5) | < 0.000*, Z = – 4.296 | 45 (23–59) | 58 (31–64) | < 0.000, Z = – 4.546 | 0.244 Z = − 1.164 | 0.295 Z = − 1.047 |
| FTHUE | 5 (3–7) | 7 (4–7) | 0.001*, Z = – 3.375 | 4 (3–6) | 6 (4–7) | < 0.000*, Z = – 4.167 | 0.237 Z = − 1.182 | 0.191 Z = − 1.307 |
| COPM | ||||||||
| Performance | 5 (3–6) | 7.3 (5–8.5) | 0.002*, Z = – 3.173 | 4 (2.25–5.75) | 7 (5–8.4) | < 0.000*, Z = – 3.836 | 0.414 Z = − 0.816 | 0.607 Z = − 0.514 |
| Satisfaction | 5 (3–6.5) | 7.3 (5–8.7) | 0.001*, Z = – 3.232 | 4.5 (2.67–7.5) | 7 (5.5–9.2) | 0.001*, Z = – 3.271 | 0.985 Z = − 0.018 | 0.920 Z = − 0.101 |
| SSEQ | ||||||||
| Total | 117 (96.5–125.5) | 125 (109.5 –130) | 0.006*, Z = – 2.744 | 108 (91–122) | 117 (102–125) | 0.031*, Z = – 2.155 | 0.305 Z = − 1.026 | 0.043* Z = − 2.027 |
| Daily activities | 72 (55.5–77.5) | 78 (66.5–80) | 0.006*, Z = – 2.767 | 68 (51–74) | 72 (60–76) | 0.096, Z = – 1.665 | 0.192 Z = − 1.304 | 0.017* Z = − 2.392 |
| Self-management | 45 (38.5–47) | 49 (40.5–50) | 0.073, Z = – 1.792 | 43 (38–48) | 46 (40–50) | 0.009*, Z = – 2.598 | 0.659 Z = − 0.441 | 0.571 Z = − 0.566 |
All values are Median (IQR, interquartile range). n number of patients;
VR virtual reality, MBI modified Barthel Index, FMU Fugl-Meyer assessment-upper extremity, FTHUE functional test for the hemiplegic upper extremity, COPM canadian occupational performance measure, SSEQ stroke self-efficacy questionnaire
aThe Wilcoxon signed-rank test was used to compare within-group differences
bThe Mann Whitney U-test was used to compare between-group differences
*P ≤ .05